Published Apr 4th, 4/4/24 12:57 am
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I whipped this up just for the D and D Jam, and just in time!
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Expedition to the Tomb of Horrors is a single player minigame which contains most of the dungeon's namesake; with some tweaks for those who have already played through the module, along with a, added, playable story.
I would like to note that if I had to run this particular adventure again, this is about how I would do it.
(While the game is still in bata, the map *should be* playable. That being said, feedback is appreciated.)
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Bug Log:
-no space between some of the words in the early dialogue. it's the little things...
-when you get to the final chamber, Acererak is rudely facing the wall.
-dialogue in the pillared hall doesn't trigger
-Captain Braford takes way too long to die, and he just sits there and takes it
-did I miss anything? please let me know!
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Yet to be implemented:
-the chest in the first hall, what should I put in it?
-better end dialogue
-items for the barrels in later checkpoints
Rooms: (note: the dungeon works perfectly fine without these rooms, although some of them are kind of classic)
-the misty Cavern (area 22)
-three-armed Gargoyle (area 8)
-cauldron puzzle (area 19)
-fiery doom slide of death (area 16)
Juggernaut (area 23a)
-sarcophagi (area 26)
-chamber of hopelessness (area 27-27a)
=========================================================================================================
Expedition to the Tomb of Horrors is a single player minigame which contains most of the dungeon's namesake; with some tweaks for those who have already played through the module, along with a, added, playable story.
I would like to note that if I had to run this particular adventure again, this is about how I would do it.
(While the game is still in bata, the map *should be* playable. That being said, feedback is appreciated.)
=========================================================================================================
Bug Log:
-no space between some of the words in the early dialogue. it's the little things...
-when you get to the final chamber, Acererak is rudely facing the wall.
-dialogue in the pillared hall doesn't trigger
-Captain Braford takes way too long to die, and he just sits there and takes it
-did I miss anything? please let me know!
=========================================================================================================
Yet to be implemented:
-the chest in the first hall, what should I put in it?
-better end dialogue
-items for the barrels in later checkpoints
Rooms: (note: the dungeon works perfectly fine without these rooms, although some of them are kind of classic)
-the misty Cavern (area 22)
-three-armed Gargoyle (area 8)
-cauldron puzzle (area 19)
-fiery doom slide of death (area 16)
Juggernaut (area 23a)
-sarcophagi (area 26)
-chamber of hopelessness (area 27-27a)
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map (1e)
Progress | 90% complete |
Tags |
1 Update Logs
Updated 4/4/2024 : by Dr_Sparks 04/04/2024 12:58:20 pmApr 4th
Bugs Fixed:
-just found a hole in the floor right outside of the Chapple, watch your step!
-pillagers are not spawning in the library room. (spoiler, Kerrim should be trying to kill you)
-turns out pillagers aren't spawning anywhere in the tomb. which might be a good idea on their part.
-Kerrim mentions blowing his way into the final vault, but he doesn't have any TNT: that's a major plot hole.
-just found a hole in the floor right outside of the Chapple, watch your step!
-pillagers are not spawning in the library room. (spoiler, Kerrim should be trying to kill you)
-turns out pillagers aren't spawning anywhere in the tomb. which might be a good idea on their part.
-Kerrim mentions blowing his way into the final vault, but he doesn't have any TNT: that's a major plot hole.
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Given the scale, I think you've done well with the green devil; it was – in any case – instantly recognisable 🥂