Minecraft Maps / Complex

Duel: Insurgency

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Duel Studios's Avatar Duel Studios
Level 39 : Artisan Fox
37
Battle across different worlds in this crossover fighting minigame! Utilize special abilities by right clicking them, and harness the power of your character! Battle in Classic Mode, a race to 10 kills, Be the last one standing in Deathmatch, or Stay on top in King of the Hill! The Battle is yours to commence! Suggestions and feedback are encouraged.

Recommended render distance is 16

(We do not claim ownership of any characters used in this map)

Other
downloads:
Link to resource pack
Link to data pack


If you want to set up a server, Duel: Insurgency is on the Sticky Piston trials site!
https://trial.stickypiston.co/map/duelinsurgency



What does Duel: Insurgency feature?


- 33 Playable characters!
  -5 Unlockable characters!

- 5 Gamemodes!
  -Classic: First to 10 kills wins!
  -Deathmatch: 5 lives, Last one standing wins!
  -King of the Hill: Stay on the point, first to 1,000 wins!
  -Capture the Flag: 2 teams, first team to capture 3 flags wins!
  -Conquest: 2 teams, Control 3 points, first to 10,000 wins!

- 4 Subgamemodes! (These can be mixed and matched together)
  -Timed mode: Put a time limit on your games!
  -Team mode: Play Classic, Deathmatch, or King of the Hill as a team!
  -Random kit on Death: Play as a new, random kit every time you die!
  -Spam mode: Remove all hit cooldowns.

- 31 Unique maps!

- An original soundtrack!


- Tons of alternate appearances for your characters!

- 4 different music packs to change the vibe of your game!

- Holiday lobby themes to change the season of your lobby!

- Scalable score goals for all gamemodes so that you can adjust the length of your games!

And more!






Discord to follow development

Soundtrack by i2o2
CreditRealm_Xplorer,_saac, ShadowStory07, The_Draerschesch, Da_Meds, KingJoe1483, SkoteLuvr, csMa1ne, ActuallyAnNoob, PearApplez, deo_x
Progress100% complete
Tags

17 Update Logs

Version 1.1: SIZE MATTERS NOT : by Duel Studios 05/04/2024 11:36:30 amMay 4th

***VERSION 1.1: SIZE MATTERS NOT***
*Additions*
-Added Yoda.
-Yoda's ability is Force Absorb. All damage and projectiles near Yoda while in his ability will be absorbed, and reflected in a 5 block radius around him.
-Added Skeleton.
-Skeleton's ability allows him to swap into a ranged variant of himself. First Stray, then bogged.
-Added Wild West map for Classic and Deathmatch.
-Map by Radiant_Wolf
-Characters now have different sizes.
-This is enabled by default, but there is a setting to disable this feature.
-Added Copper Golem skin for Iron Golem.
-Added random legendary kit select.
-Added round intro for Yharim.
-Added the ability to buy food and drink from Tabba.
-Added watergun texture for Summer Steve skin.

*Balancing*
-Increased Cuphead's ability cooldown for his ability.
-One card ability increased 250 -> 340.
-Full card ability increased 320 -> 360.
-Doubled the range of Cuphead's burst ability.
-Increased Cuphead's parry cooldown when parrying off of an enemy. (90 -> 120)
-Reduced Cuphead's parry cooldown when parrying off of a projectile. (90 -> 5)
-Yharim will now only go into cooldown when his ability is done, rather than when it is used.
-Reduced Yharim's ability cooldown. (380 -> 340)
-Increased Yharim's rage duration. (40 -> 60)
-Increased Yharim's weight. (0.07 -> 0.09)
-Chara will now only go into cooldown when her ability is done, rather than when it is used.
-Reduced Chara's ability cooldown. (460-> 420)
-Death will now only go into cooldown when his fire resistance is expired, rather than when he uses his ability..
-Reduced Death's ability cooldown. (340 -> 320)
-Increased Nick Wilde's ability range. (3.5 -> 5)
-Increased Spider's weapon cooldown (-2 -> -2.5)
-Reduced Death's single sickle weapon damage. (4 -> 3.5)
-Springtrap must stay springlocked for a full second before being able to unspringlock.
-Removed Asgore's armor toughness attribute.
-Increased parry duration. (1s -> 2s)
-Increased PearApplez damage on all weapons by 0.25.
-Increased radius in which Zombie cannot place his ability near CTF flag or KOTH point. (5 blocks -> 10 blocks)
-Now includes Conquest points too.
-Void Goners can now spawn in the center.
-Increased void center shock damage. (1 -> 3)
-Spam click and random kit mode is now automatically disabled when you go into the void.

*Changes*
-Legendary characters are now unlocked by default, no need to buy them with Diamonds!
-Changed purchase sound effect for skins.
-Skins now cost 50 diamonds more (each).
-Cost of buying all skins (6600 -> 8800)
-Changed how many Diamonds are earned in a game.
-3 player killstreak (50 -> 5)
-5 player killstreak (250 -> 15)
-Winning (100 -> 25)
-Kills (3 -> 2)
-Leveling up (100 -> 10)
-Slime now starts large and shrinks as he gets lower HP.
-Lobby theme change sign in party leader settings now has glow ink on it.
-Darwin now always has water breathing and dolphin's grace.
-Minor changes to Yharim's ability particles and sounds.
-Yharim now has particles while his ability is active.
-Yharim now has particles while his rage is active.
-Minor changes to parry sound.
-Made some changes to Several maps so that it is more balanced for larger characters.
-Cliffside Asylum
-Clouds
-Jermall
-After beating Pylon 4, credits music no longer loops.
-Credits music still loops in the credits menu from lobby.
-Music is now changed/disabled in settings by right-clicking a jukebox next to Tabba.
-Escher and Saac House are now in the random map pool.
-All secondaries and "right-clickables" now have an enchantment glint.
-Removed Enchantment glint on weapons.
-Parries now give 10% Knockback Resistance.
-Gamemode selection chat messages are now color coded (rather than always yellow).
-Map selection chat messages now have unique colors (rather than always yellow).
-Eating a runza no longer forces you to use your ability.
-Runzas can now always be eaten.
-Kills now grant 1 exp.

*Bug Fixes*
-Fixed bug on Mt. Ebbot map where a weird spot on the surface would kill you.
-Fixed bug where there was a spot on the void where you could fall to the bottom.
-Fixed bug where Chara's "charaMark" tag would not get removed.
-Fixed bug where players in Dev Mode could gain experience and diamonds through wins.
-Fixed bug where spam click mode would not automatically be disabled at the end of a game.
-Fixed bug where Jermall would lose roof if you went into the void.
-Fixed bug where parrying would not block attacks.
-Fixed bug where if Flowey was in his ability and took damage, he would fly to space upon exiting his ability.
-Fixed bug where Ralsei's TP meter would not prevent you from using it at full health.

*Internal Changes*
-Datapack 5.0
-Reworked Asgore's trident system.
-It is now more robust thanks to new commands, and should work more reliably.
-Reworked Yharim's rage meter.
-Now runs off of a timer and attributes, meaning the buffs can stack with other abilities and effects.
-Cleaned up some code.
-Optimizations.
-Chara's ability
-Death's ability
-Cleaned up comments and deprecated code
-Spam Mode
-Slimes and Magma Cubes
-Markers
-Projectiles
-Falling Blocks
-Void
-Ability returns
-Runza Rex is now kit "1004" instead of "1005".
-This removed a weird kit gap between 1003 and 1005.
-Team Select specific functions now run in their own function, rather than being tied to Map Select.
-Map select is now "lobby 2" instead of "lobby 3".
-Spawn chunk radius set to 0.
-All attribute resets are now called through a single function, rather than being repeated in random places.
-Rebuilt entire mechanics due to Components replacing NBT:
-Gamemode select items
-Parkour items
-Shop items
-Skin menu
-Kit menu
-Map select
-Team select
-Various 1.20.5 changes:
-Attribute modifiers reworked
-Removed most NBT tags, as they were unnecessary
-Ability checks now work on new execute predicates
-All characters now have an "ability/item" function.
-Removed objective "Acount", as new "execute if items" does its job.
-Removed tag "zombieRespawn", as it now just runs the function.
-Reworked the armor functions for kits to no longer need the "armor" tag.
-The armor tag will still work if a new kit is added in the new system, normal kits just don't use it.
-Reworked the ability functions to run on kit use, rather than on kitActions.
-kitActions will still run abilities, characters just won't constantly check for the tag.

*Resourcepack Changes*
-Added Yoda armor texture.
-Added Yoda ability texture. (by Realm_Xplorer)
-Added Yoda hit sound.
-Added Yoda death sound.
-Added Yoda laugh sound.
-Added Skeleton armor texture.
-Added Stray armor texture.
-Added Bogged armor texture.
-Added Stray ability texture. (by Realm_Xplorer)
-Added Copper Axe texture. (by Realm_Xplore)
-Added Bogged ability texture. (by Realm_Xplorer)
-Added watergun texture. (by Realm_Xplorer and nerbski_)
-Added Skeleton sword texture. (by Realm_Xplorer)
-Added a Ring texture. (by Realm_Xplorer)
-Added Random legendary icon texture. (by Realm_Xplorer)
-Changed Palpatine's ability texture. (by Realm_Xplorer)

***RESOURCEPACK UPDATE*** *(Version 1.1)*
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Sunsetcoder325O
04/16/2024 11:10 am
Level 1 : New Miner
Sunsetcoder325O's Avatar
So good 😊!!!
2
Meduzo4ka
11/02/2023 12:05 pm
Level 5 : Apprentice Bear
Meduzo4ka's Avatar
Cool!
2
Mr_piano_man
09/22/2023 8:21 pm
Level 1 : New Miner
Mr_piano_man's Avatar
It’s a great game I’ve been seeing form for over three years. Beta tested during the early days when I had time and I can safely say it’s come a long way: from the Minecraft and Undertale kits to the insane roster of characters that are currently out now.


it’s a fun game to mess around with some friends, but also has a competitive aspect that takes a… long time to learn ‘>_>
2
ddbrown40202
09/22/2023 7:12 pm
Level 1 : New Miner
ddbrown40202's Avatar
Really fire. Been looking forward to this for a while.
3
PearApplez
08/27/2023 12:53 am
Level 1 : New Explorer
PearApplez's Avatar
im in the game also i helped make it so therefore it might be the best game of all time
4
saac
08/17/2023 3:32 am
Level 1 : New Miner
saac's Avatar
Heyo, Saac/i2o2 here - THIS GAME IS LITERALLY INSANE. I don't think it is quite possible to adequately represent the sheer scale of Duel: Insurgency, but as me and Realm and many others have been working on it on and off for the past three years, it sure has turned into something truly incredible.



Can't wait for it to finally be available to the world; please let us know what you think and if you encounter any bugs! (You will encounter bugs.)

ALSO, I made the vast majority of the music, so feel free to check me out on YouTube and SoundCloud, links in the description!



FYI, THIS GAME 1000x BETTER WITH THE MUSIC, I HIGHLY RECOMMEND KEEPING IT ON (shameless plug)!
5
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