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Chunk Defense is back!!!!
I updated and added many things, but this is just start!
This version is very new, and I want to add ton of things to map, my plan is adding things part to part and this version is fourth part but don't worry i'll add a lot of features in each part, new rounds and maps, so if you finished the map in part 1, you can start the map again in part 2, each part adds a lot of new content to the map.
If you have any problems with map you can tell us on discord : discord.gg/QM4f9CBySx
If u seeing this map first time:
that's a pve mini-game map you need to survive 150 waves of deadly monsters but don't worry you have daytime to make traps before monsters good luck :D
I recommend you to play the map in multiplayer, but if you are going to play single player, it would be better for you to take the difficulty easy.
If you find any bugs or errors please send me with details!!!!
old version of map : www.planetminecraft.com/project/chunk-defence-caner-s-dlc/
I updated and added many things, but this is just start!
This version is very new, and I want to add ton of things to map, my plan is adding things part to part and this version is fourth part but don't worry i'll add a lot of features in each part, new rounds and maps, so if you finished the map in part 1, you can start the map again in part 2, each part adds a lot of new content to the map.
If you have any problems with map you can tell us on discord : discord.gg/QM4f9CBySx
If u seeing this map first time:
that's a pve mini-game map you need to survive 150 waves of deadly monsters but don't worry you have daytime to make traps before monsters good luck :D
I recommend you to play the map in multiplayer, but if you are going to play single player, it would be better for you to take the difficulty easy.
If you find any bugs or errors please send me with details!!!!
old version of map : www.planetminecraft.com/project/chunk-defence-caner-s-dlc/
Progress | 75% complete |
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14 Update Logs
Version 4.0.0 : by YagizTpl 04/17/2024 2:19:51 pmApr 17th
Announcement! Version 1.21 plays a key role in map updates with the features it adds, so only patches or minor updates will come until that version is released.
Updates:
Edited legacy maps
Decorated and organized the undergrounds of the maps
Ancient Cliff map's corner fix
Ore nerf for main chunks
Second level of the market now has a infinite furnace
Now, with each minichunk purchase, the minichunk timer duration will increase by 1.25 minutes.
You will be able to choose and buy biome villagers from the market
Main lobby remade completely
A bunch of command blocks are now functions (pretty high optimization)
Ancient Cliff map is reworked
Moved Chunk cages
Some legacy maps have been re-added
Stat upgrades are fixed and reworked
Reduced number of withers in the rounds
Added description to maps
Interest system is remade and fixed
Shorter starting time
Fixed the problem with mob heads isnt loading
Stucking at shop bug is fixed
A completely new death mechanic has been added to the game
The map will not end until all players die and dead players can be resurrected with credit from the market (the price will increase with each purchase).
Combat (exploration) chunk is added:
randomly transforms into one of 5 dungeon variants every 5 rounds and spawns random loot
2 new maps:
Glittering Islands:
A sparkling island set consisting of 3 islands where you can explore the crystallized underground in calm waters and enjoy the beach at the same time.
Dark Valley:
Try to survive in a territory taken over by the sculk in the eerie darkness of the shadows of the giant trees!
And a bunch of quality of life updates that I forgot to include
Updates:
Edited legacy maps
Decorated and organized the undergrounds of the maps
Ancient Cliff map's corner fix
Ore nerf for main chunks
Second level of the market now has a infinite furnace
Now, with each minichunk purchase, the minichunk timer duration will increase by 1.25 minutes.
You will be able to choose and buy biome villagers from the market
Main lobby remade completely
A bunch of command blocks are now functions (pretty high optimization)
Ancient Cliff map is reworked
Moved Chunk cages
Some legacy maps have been re-added
Stat upgrades are fixed and reworked
Reduced number of withers in the rounds
Added description to maps
Interest system is remade and fixed
Shorter starting time
Fixed the problem with mob heads isnt loading
Stucking at shop bug is fixed
A completely new death mechanic has been added to the game
The map will not end until all players die and dead players can be resurrected with credit from the market (the price will increase with each purchase).
Combat (exploration) chunk is added:
randomly transforms into one of 5 dungeon variants every 5 rounds and spawns random loot
2 new maps:
Glittering Islands:
A sparkling island set consisting of 3 islands where you can explore the crystallized underground in calm waters and enjoy the beach at the same time.
Dark Valley:
Try to survive in a territory taken over by the sculk in the eerie darkness of the shadows of the giant trees!
And a bunch of quality of life updates that I forgot to include
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chunk-defense-rework
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I have a request. Can you make a gamemode where all players get revived in between rounds, but it’s game over specifically if everyone dies? That’s the thing I wanted to see most when I played the original map.
and in addition
I liked your suggestion very much and it might be good to add a similar feature to this game mode because "multiple death" setting disrupts the challenging part of the map a bit.
you will see a huge command block tower between command blocks, rounds commands are there
Please,continue your work on the map!
And yes, I have a question:
Is it possible to transfer kill points to other players?
If not, could you make a mechanic in the form of gold nuggets, like in the arena on the Diversity 3 map?
Do you recomend a specific dificulty?