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This is Cekageon. With selfmade 1.17/1.18 Cave and Cliff terrain features to this world as well as dozens of Structure Updates to you. Cekageon is a huge 16km² custom Minecraft Multibiome continent and the second iteration to Benkankor. It includes Spaghetti Caves, Cheese Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. This map is the fifth iteration of the integration of custom caves, leaned closer towards the original style of the upcoming 1.18 Update.
A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains and hard eroded areas, landform adjusted river systems and temperature-determined biomes. Find custom Mineshaft´s and explore the custom advanced biomes. Explore along the paths that connect the world, or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
Released | Release date | Type |
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| 08 August 2021 | 1.17 Java |
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| 11 August 2021 | 1.17 Bedrock |
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| 08 August 2021 | Source Files |
Whats new? Whats changed? |
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: www.planetminecraft.com/blog/mcmeddons-map-update-history/
- ๐ Nodes: Reworked the mainland core terrain
- ๐ Nodes: Greater coastal cliffs
- ๐ Nodes: Readjusted caves
- ๐ Nodes: Added new "deposit /gravel texture "
- ๐ World: Oak tree's roots have been removed and lifted
- ๐ World: Arctic Megataiga trees have now mixed snow composition
- ๐ World: Added small arctic trees
- ๐ World: Modified, added snow layer on top of the arctic frost floor layer
- ๐ World: Abandoned village buildings' rarity raised
- ๐ World: Reworked the Deepslate underground layer
- ๐ World: Deepslate ores spawn now in Vanilla blob style again
- ๐ World: Cheese cave pillars have now a suitable transition
- ๐ World: oak forest density lowered
- ๐ World: Pine forest density increased
๐งโ Issues / Things to be aware about |
As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:
- 1.17 Bedrock: Villagers couldn't be moved to bedrock (reason can't be converted - program limitation), behavior pack to spawn the villagers is included
- 1.17 Bedrock: Some Chests don't have loot, unfortunately (reason: program limitation)
- 1.17 Bedrock: Rooted Dirt couldn't be converted - will be replaced with a grassy dirt block called "undefined" (reason: program limitation)
- 1.17 Bedrock: Small Dripleaves coulndt be converted - will be replaced with a grassy dirt block called "undefined" (reason: program limitation)
- 1.17 Bedrock: Weird Spawnpoint at the edge of the map
Follow up map to Benkankor |
https://www.planetminecraft.com/project/Benkankor/
Whats in it? |
๐ | Special |
โ | 2.Gen Patreon Village included (with all active Patreons from 2021 July 8) |
โ | Wallpapers |
โ | Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here) |
โ | 1.17/1.18 Caves, Geodes & Ores |
โ | Loot chests accessing the Vanilla Loot-Tables, for random loot |
โ | Custom Vanilla Mobs included |
โ | Custom Findable Single Structures |
โ | Snow layers - #Bring some snow boots! |
๐ | General |
โ | Download |
โ | Map Size 4000x4000 |
โ | Exported for 1.17 Java |
โ | Exported for 1.16 Java |
โ | Exported for 1.12 Java |
โ | Exported for 1.17 Bedrock |
โ | Stronghold @2000 2000 |
โ | Worldheight: 0-256 |
โ | Caves & All 1.17 Ores |
โ | Custom Vanilla and advanced structures |
โ | Vaultmine (custom Mineshaft with Seedvault - read more here ) |
โ | Water Level 62 (Minecraft Default is 62) |
โ | Infinite World on Java & Bedrock |
๐ | Biomes |
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| Custom Arctic Biomes |
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| Custom Taiga Biome |
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| Custom Tempered Biomes |
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| Custom Tropic Biomes |
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| Custom Swamp Biomes |
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| Custom Desert Biomes |
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| Custom River Biomes |
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| Custom Ocean Biome |
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| Custom Warm Ocean Biome |
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| Custom Lush Caves Tunnels |
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| Custom Dripstone Caves Tunnels |
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| Custom Crystal Caves Tunnels |
Minecraft Maps Java Installation Guide |
- Download map by clicking the yellow button at the top right of the description.
- On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
- Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
- Close windows and reopen Minecraft
- .Select your map and play.
OS | Location |
---|---|
Windows | %APPDATA%\.minecraft |
macOS | ~/Library/Application Support/minecraft |
Linux | ~/.minecraft |
Minecraft Maps Bedrock Installation Guide |
The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/
Possible Questions / FAQ |
๐ Which Programs did you use?
WorldPainter: https://www.worldpainter.net/
WorldMachine www.world-machine.com/
Gaea quadspinner.com/
WorldEdit enginehub.org/worldedit/
Chunky Renderer chunky.llbit.se/
๐ How long did it take to make this map?
Roundabout:
- The Total Development time.. around 2-300h+
- Building this export, around: 6h+
- Building, fixing, improving and adding customized small bits: ca 2h
- General process
- - 2 Days: Creating & Updating Assets
- - 1 Day: Updating and reworking the node structure for the terrain
- - 3 Days: Updating and developing on the caves
- - 1 Day: Updating the underground layers
- 1 Day: rendering
- many more Days - Troubleshooting and learning new techniques...
๐Did you make those assets?
Yes, every asset is done by myself.
๐For 1.17 Maps, are Copper Ores and Deepslate included?
Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
๐For 1.17 Maps, are Crystal Geodes included?
Yes across the map are sparsely Geode scattered.
๐ What are your plans with these maps?
These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
๐ Timelapse? Showcase? Breakdown?
Uploaded, coming soon (follow the yt channel)
๐ Do you do commissions?
No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already.
๐ PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
- Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
- Redistributing or selling my Intellectual Property without consent is not allowed.
- Showcase Submissions are allowed
- (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [โanalogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
Rights |
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
Title of Expandable Spoiler
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. | |
NonCommercial — You may not use the material for commercial purposes. Exception: But you can use it as Server Maps | |
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material. Exception: You are free to share Videos, Images, Renders |
๐ Links |
๐ Discord: discord.stedit.com
โบ Twitter: https://twitter.com/McMeddon
โบ Youtube: https://www.youtube.com/c/McMeddon
โบ PMC: www.planetminecraft.com/member/mcmeddon/
โบ Instagram: www.instagram.com/mcmeddon/
Progress | 100% complete |
Tags |
6 Update Logs
Update #6 added new reel : by McMeddon 09/14/2021 7:11:23 amSep 14th, 2021
Update #6 added new reel
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