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We are currently working on a rpg and custom plugin server which takes place in Calradia, land of Mount&Blade Warband.
Here is the huge Calradia map made with worldpainter,
which we are working and building on it.
You can view HD version of the map here.
If you want us to help building or coding or want to play in the server later; you may also join our discord server featured on our profil page, or use the invitation.
Unfortunately, we may not share the map due to huge size (12GBs), but you can play on it in our future server at any time!
You may give diamond or favourite and subscribe if you want us to reach more people to accelerate and get reminded for every update we will release.
starstarstar Also check our Praven map (download avaible)
CONCEPT AND INTRODUCTONS (please read if you are interested)
Idea:
-Idea is that we are recreating the whole Calradia and Warband in Minecraft
as buildings, codes, textures.
Gameplay:
-It is planned to be like a Towny/RPG server but customized plugins and textures.
-There will be 6 factions and settlements belong to them.
These setllements can be hold, besieged and conquered by players.
The settlemens produce different kind of stuff based on their class.
These classes are; cities, castles, villages.
Each setllement also has an unique productions and buy/sell values.
(that means players can earn money by trading between long distances)
-These structures also have an unique building sytles based on their
classes and the faction which they are bound up with.
-Cities will be on 8x8 chunk areas.
-Castles will be on 4x4 chunk areas.
-Villages will be on 3x3 chunk areas.
Combat and NPC System:
-We are working on a new combat system which includes new weapons with textures
and bonuses and NPC soldiers to catch Warband atmosphere.
-NPC's will also have classes
these classes are; quest, combat, decoration.
-Quest NPC's work like Warband quests. They will be used for in-game quests.
-Players can't interract with decoration NPC's.
-Combat NPC's will be recruitable in various locations.
Villages, where recruits of each faction can be recruited.
Taverns, where mercenaries can be recruited.
Combat System:
-Combat NPC's will have troop trees based on Warband, and can be upgraded.
These upgrades consider both equipments and skills.
-They can be stored in Inventory as spawn eggs and can be placed in
suitable locations.
After placed, player can configure the behaviour of the combat NPC's.
Combat NPC's will have 2 options after placed.
These are guard mod and garrison mod.
-While guard mod is active, NPC's will keep a certain distance with player(owner)
and will be able to engage.
-While garrison mod is active, NPC's will stick where it was placed or
have a restricted movement area. Will also be able to engage.
-If a player disconnects while having NPC's placed, NPC's switch to garrison mod.
-If player dies when NPC's placed, they will switch to garrison mod and despawn after some time.
-If player dies when NPC's in their inventory, spawn eggs will be removed from player's inventory.
Siege System
-In server, all castles and cities will be siegable.
-Siege can be made through gates, with ladders or siege towers.
-Attacker player(s) must lead their combat NPC's after placing and setting their
mod to guard mod. (else, NPC's won't follow them through the setllement)
-Defender player(s) or owner of the setllement should not be online durring the siege.
-If setllement has garrison NPC's inside, they will defend against attackers or hostile entities.
-If defender player is online, they can set some of their NPC's to guard mod and lead them.
-Each setllement will have its own unique Garrison NPC limit. (for minimizing CPU usage)
-If the owner of a settlement is in a faction, other lords from the same faction can
garrison NPC's to the settlement. After garrisoning, owner will have the full control over NPC's.
-Conquering conditions aren't set yet. (YOU CAN SUGGEST US THROUGH OUR DISCORD CHANNEL)
Bandits and Caravans:
-It's planning to be bandit camps where badit NPC's spawn and mess with players.
-Caravans also be planned to be added to the game.
If you want to help us in any way mentioned above, please contact us. We would be happy :)
Here is the huge Calradia map made with worldpainter,
which we are working and building on it.
You can view HD version of the map here.
If you want us to help building or coding or want to play in the server later; you may also join our discord server featured on our profil page, or use the invitation.
Unfortunately, we may not share the map due to huge size (12GBs), but you can play on it in our future server at any time!
You may give diamond or favourite and subscribe if you want us to reach more people to accelerate and get reminded for every update we will release.
starstarstar Also check our Praven map (download avaible)
CONCEPT AND INTRODUCTONS (please read if you are interested)
Idea:
-Idea is that we are recreating the whole Calradia and Warband in Minecraft
as buildings, codes, textures.
Gameplay:
-It is planned to be like a Towny/RPG server but customized plugins and textures.
-There will be 6 factions and settlements belong to them.
These setllements can be hold, besieged and conquered by players.
The settlemens produce different kind of stuff based on their class.
These classes are; cities, castles, villages.
Each setllement also has an unique productions and buy/sell values.
(that means players can earn money by trading between long distances)
-These structures also have an unique building sytles based on their
classes and the faction which they are bound up with.
-Cities will be on 8x8 chunk areas.
-Castles will be on 4x4 chunk areas.
-Villages will be on 3x3 chunk areas.
Combat and NPC System:
-We are working on a new combat system which includes new weapons with textures
and bonuses and NPC soldiers to catch Warband atmosphere.
-NPC's will also have classes
these classes are; quest, combat, decoration.
-Quest NPC's work like Warband quests. They will be used for in-game quests.
-Players can't interract with decoration NPC's.
-Combat NPC's will be recruitable in various locations.
Villages, where recruits of each faction can be recruited.
Taverns, where mercenaries can be recruited.
Combat System:
-Combat NPC's will have troop trees based on Warband, and can be upgraded.
These upgrades consider both equipments and skills.
-They can be stored in Inventory as spawn eggs and can be placed in
suitable locations.
After placed, player can configure the behaviour of the combat NPC's.
Combat NPC's will have 2 options after placed.
These are guard mod and garrison mod.
-While guard mod is active, NPC's will keep a certain distance with player(owner)
and will be able to engage.
-While garrison mod is active, NPC's will stick where it was placed or
have a restricted movement area. Will also be able to engage.
-If a player disconnects while having NPC's placed, NPC's switch to garrison mod.
-If player dies when NPC's placed, they will switch to garrison mod and despawn after some time.
-If player dies when NPC's in their inventory, spawn eggs will be removed from player's inventory.
Siege System
-In server, all castles and cities will be siegable.
-Siege can be made through gates, with ladders or siege towers.
-Attacker player(s) must lead their combat NPC's after placing and setting their
mod to guard mod. (else, NPC's won't follow them through the setllement)
-Defender player(s) or owner of the setllement should not be online durring the siege.
-If setllement has garrison NPC's inside, they will defend against attackers or hostile entities.
-If defender player is online, they can set some of their NPC's to guard mod and lead them.
-Each setllement will have its own unique Garrison NPC limit. (for minimizing CPU usage)
-If the owner of a settlement is in a faction, other lords from the same faction can
garrison NPC's to the settlement. After garrisoning, owner will have the full control over NPC's.
-Conquering conditions aren't set yet. (YOU CAN SUGGEST US THROUGH OUR DISCORD CHANNEL)
Bandits and Caravans:
-It's planning to be bandit camps where badit NPC's spawn and mess with players.
-Caravans also be planned to be added to the game.
If you want to help us in any way mentioned above, please contact us. We would be happy :)
Progress | 100% complete |
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8 Update Logs
Update #8 : by Kalcraft 06/07/2021 10:10:14 amJun 7th, 2021
After a long time, we are redesigning and rebuilding the map. Making the last touches and map will be ready to be exported.
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