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OPTIFINE IS REQUIRED TO PLAY: DOWNLOAD OPTIFINE
ANET is a sci-fi, narrative-driven map with puzzle and horror elements. This is my first map where dialogues, plot and decision making is the main drive of the gameplay.
You'll find yourself onboard a planet-sized engineering station called Peak. Peak focuses on developing weapons of mass-destruction and also houses the very first, supreme artificial intelligence, called Anet. Thousands of years into the future, you're lost, don't remember a thing and have to follow a fellow human voice from the intercom. But soon you'll realize you're an important player in a much bigger scheme.
Which side will you choose? The destructive human scientists onboard the station, or the cold, but protective supreme artificial intelligence? Maybe there's a better way to solve the situation? The choice is yours, and your decisions will shape the story and the characters around you.
MAP FEATURES:
5(+ a secret ending) Different endings based on your previous decisions
Interactive, branching dialogues with various characters
A detailed narrative which will ask you questions and encourage thinking and problem-solving
Puzzle, parkour and horror elements all mixed into one in a dark sci-fi environment
Super-detailed resource pack (made by Norzeteus)
Rich audio design, featuring music from the likes of Varien, Mikko Tarmia and Colin Stetson
Automatic, integrated systems that control your dialogue decisions, enemy chases and audio
Exploration elements
Superb, intense ambience
Gameplay driven cutscenes and interactive environments
Dynamic Dialogue-driven pointing system that will determine your fate
IMPORTANT NOTE: Map is a SINGLE-PLAYER experience!!! Playing in Multiplayer might break the game.
This project is entirely made for entertainment purposes only, no direct monetary profit is made from it.
Full, detailed credits included with the map download.
ANET is a sci-fi, narrative-driven map with puzzle and horror elements. This is my first map where dialogues, plot and decision making is the main drive of the gameplay.
You'll find yourself onboard a planet-sized engineering station called Peak. Peak focuses on developing weapons of mass-destruction and also houses the very first, supreme artificial intelligence, called Anet. Thousands of years into the future, you're lost, don't remember a thing and have to follow a fellow human voice from the intercom. But soon you'll realize you're an important player in a much bigger scheme.
Which side will you choose? The destructive human scientists onboard the station, or the cold, but protective supreme artificial intelligence? Maybe there's a better way to solve the situation? The choice is yours, and your decisions will shape the story and the characters around you.
MAP FEATURES:
5(+ a secret ending) Different endings based on your previous decisions
Interactive, branching dialogues with various characters
A detailed narrative which will ask you questions and encourage thinking and problem-solving
Puzzle, parkour and horror elements all mixed into one in a dark sci-fi environment
Super-detailed resource pack (made by Norzeteus)
Rich audio design, featuring music from the likes of Varien, Mikko Tarmia and Colin Stetson
Automatic, integrated systems that control your dialogue decisions, enemy chases and audio
Exploration elements
Superb, intense ambience
Gameplay driven cutscenes and interactive environments
Dynamic Dialogue-driven pointing system that will determine your fate
IMPORTANT NOTE: Map is a SINGLE-PLAYER experience!!! Playing in Multiplayer might break the game.
This project is entirely made for entertainment purposes only, no direct monetary profit is made from it.
Full, detailed credits included with the map download.
Credit | Norzeteus - Resource pack, full detailed credits included with the map download |
Progress | 100% complete |
Tags |
4 Update Logs
version 1.2 : by panR4IN 03/31/2021 1:03:34 pmMar 31st, 2021
Updated download link (v1.2)
- Massively nerfed the "Pipe parkour" area in the first chapter
This area was always questionable for me, especially since it's one of the first challenges you come accross, and you also have to backtrack through it, this area was simply too annoying and difficult for what it was (especially with that last terrible jump)
-In the download is now included a detailed guide on how to achieve every ending possible, for completionists only
- Massively nerfed the "Pipe parkour" area in the first chapter
This area was always questionable for me, especially since it's one of the first challenges you come accross, and you also have to backtrack through it, this area was simply too annoying and difficult for what it was (especially with that last terrible jump)
-In the download is now included a detailed guide on how to achieve every ending possible, for completionists only
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anet-1-16-optifine-map
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imgur.com/l6NRPcC
(I went into spectator mode and fixed it by activating a different prompt manually)
Also, I'm not sure if its just my pc or something but whenever I go close to this room in particular my fps literally goes to like negative 20.
imgur.com/OzGumrb
I didn't experience any unplayable framerates myself, but I did see the framerate be lower than usual in those areas, this map was simply a mess to code, so there's a lot of unecessary redstone and command blocks, it's probably too hard to fix by now unfortunately.
It takes place in 1940s Ukraine (Part of the U.S.S.R back then). A German soldier named Wilhelm and his squad are sent to a forest said to be haunted known as the 'Мозок демона' (Demon's Brain.) The forest was said to be inhabited by a group of Zaporizhian Cossacks centuries ago. However, they were all hunted down and slain by a monster that is translated as "Evil-humanlike bear" that they said even the Devil was scared of. Centuries after their deaths, the ghosts of the Cossacks are mad, and they want to take out their anger on something. Wilhelm has been separated from his squad, with nothing but a tiny bayonet and a flashlight. Wilhelm must get out of the forest, and fend himself from the ghosts of the Cossacks and the creature that killed them.
There Will be Blood.
Had the same issue as Gheppio with the dialog but for the sake of continuation I just skipped that section
Sadly at the moment I'm stuck in a conversation due to empty command blocks at positions 67 4 -381 and 68 4 -381, this causes no dialog responses to appear.