Minecraft Mods

[1.5.2 - 1.12][Forge] Antique Atlas v4.2.10

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Hunternif's Avatar Hunternif
Level 67 : High Grandmaster Pony
144
No longer updated here! For downloads and support please go to the page on CurseForge: http://mods.curse.com/mc-mods/minecraft/227795-antique-atlas

Both server and client need to have the mod installed.

Known bugs: github.com/Hunternif/AntiqueAtlas/labels/bug

You're free to play, use the source code of my mods, include them in mod packs as long as you give me credit (link to this post) and don't make money off it (adf.ly, custom paid downloads etc). Don't post individual mod downloads on other websites, link back to this post!

Antique Atlas is a book that acts like a map featuring infinite scrolling, zoom and custom labeled markers. The map is generated around the player by calculating the average biome in each 16x16 chunk. Custom biomes added by other mods will be auto-assigned a default texture set based on their types as registered in Forge BiomeDictionary, but you can add your own texture packs with custom textures: see Editing Textures.

Navigate the map by dragging it with the mouse, clicking arrow buttons or pressing arrow keys on the keyboard. Use the +/- keys or mouse wheel to zoom in and out.

You can export the current dimension map into a PNG image, see buttons on the right side of the GUI.


I created this GUI while working on a larger mod project Quest, it was inspired and improved by ideas from the team. (Unfortunately, the development of Quest has completely stopped for the moment.) For more Quest-related awesome stuff check out Zelda Sword Skills by coolAlias! His mod also uses Atlas API to mark Boss Dungeon locations. ZSS is compatible with Antique Atlas v4.2+

New in v4.2.4: various settings can be tweaked in .minecraft/config/antiqueatlas/settings.cfg. If you experience lag spikes or slow loading of chunks, try disabling do_scan_ponds and do_rescan.

Now with API!
The API allows other mods to put their own custom markers and tiles in every player's atlases.
API Manual
In order to develop with the API you'll need a deobfuscated build. Grab one here: https://github.com/Hunternif/AntiqueAtlas/releases

Crafting Recipe:
Posted Image+Posted Image=Posted Image

Cloning:
+ * N = * (N + 1)
Crafting an Atlas with empty Atlases creates clones of the original Atlas. Map content is shared between the clones, so you can always leave a copy at home and go on adventures without ever worrying of losing your Atlas.

Combining:
#1 + #2 = #3
2 different Atlases can be crafted together and have the contents of both merged into a new one.


How to Install:
1. If you haven't already, download and install Minecraft Forge:http://www.minecraft...ation/Universal
2. Download the Antique Atlas mod
3. Copy the jar file into your .minecraft/mods folder

This mod is on GitHub: https://github.com/H...if/AntiqueAtlas

Golrith's colored texture pack! Supports Biomes O'Plenty and Thaumcraft!

A gigantic thanks to Golrith for making this one!

Download (compatible with Antique Atlas v4.2.2+ and MC v1.7.10+): https://dl.dropboxusercontent.com/u/6746449/AntiqueAtlas/AABOP%20v1.1.zip



Offers a revamped and colored style for the Atlas (except mesa/icy biomes) as well as custom textures for the biomes from Biomes O'Plenty and Thaumcraft.

How to install:
1. Copy the file "AntiqueAtlasExtra.zip" from the archive to the folder ".minecraft/resourcepacks"
2. Launch Minecraft, go to Settings > Resource Packs and enable the resource pack "Golriths Anqitue Atlas".

How to enable Biomes O'Plenty / Thaumcraft:
1. Replace the file "texture_sets.json" in the folder ".minecraft/config/antiqueatlas" with the one in the archive.
2. Similarly replace the file "biome_textures.json" or manually edit it using a text editor to copy the lines which correspond to the custom biomes from the file "biome_textures.json" in the archive file.
3. Make sure that biome IDs in this config match the actual biome IDs in use in your BoP/Thaumcraft installations. You can use NEI to do a biome ID dump. Change the biome IDs in your "biome_textures.json" accordingly so that they match their intended textures.

Credits
A huge thanks for various contributions the mod!
to voythas and others from the Quest team for inspiring the original idea
to coolAlias for integrating with ZSS, rewriting network code and providing lots of along the way
to crafteverywhere, CapoFantasma97, Mazdallier, Ruukas for translating texts
to Golrith for his work on a custom texture pack
to everyone who made suggestions in the Minecraft Forums thread. They have been really insightful, and some of the suggested features have been implemented.

Support further development!Posted Image
Posted Image


You're free to play, use the source code of my mods, include them in mod packs as long as you give me credit. But it takes a lot of time and effort to develop to my quality standards, so I'll appreciate any support.
CreditInspired and improved by ideas from Quest dev team
Progress100% complete
Game VersionMinecraft 1.8
Tags

18 Update Logs

v4.2.10 : by Hunternif 12/17/2015 11:58:17 amDec 17th, 2015

  • Fixed bug: atlas data was reset when changing dimensions
  • Added a config setting for min/max zoom level
LOAD MORE LOGS

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jason_c_o
12/18/2017 4:27 am
Level 27 : Expert Mage
jason_c_o's Avatar
Anyone know of something similar to this for the current version of Minecraft? (as of this writing, that's 1.12)
1
Elitedefence
01/09/2016 1:06 pm
Level 4 : Apprentice Crafter
Elitedefence's Avatar
This is so much better then a normal map.
1
Project_V
10/22/2015 3:59 am
Level 40 : Master Architect
Project_V's Avatar
Been about 2 years now sinds I favorite this mod of yours.
I still see that you keep up the good work. To bad I stil see no mod pack with this mod as Map.
Can remeber it just looked as a live map mod that took the UI format and made it into a better version of the Vanila map.
I am not a big know it al when it comes to coding, So I am impressed that this works.
If I ever would make a Custom Immersive Hardcore Quest mod pac to play with, this is the way to go.
As Dire20 says: Map UI's are usefull, but the ones that are in most mod packs are not usefull.
To bad I can not share this on the site in a Share like system, and just 1 Diamond is all I am alouwed to give ):

And just as an question: Are you maibe going to create somthing like this, but with the ability to find Mobs? ( Would not recomand it, makes the map ugly )

Also I find your Layout desighn better than the one used in the HarcoreQuest Mod's Quest book.
To bad Quest is discontinued.
1
CenkerileAbi
08/25/2015 7:22 am
Level 1 : New Miner
CenkerileAbi's Avatar
That's amazing !
1
Spectre
08/20/2015 8:20 am
Level 54 : Grandmaster Mage
Spectre's Avatar
Darn, This is Bootifull m8 :D
1
jason_c_o
07/27/2015 7:51 pm
Level 27 : Expert Mage
jason_c_o's Avatar
Love this mod. Just got a new PC and am looking forward to getting my Minecraft up and running again, and this is a must have.

Just one question though: Are you able to delete marks you've placed in your Atlas yet?
1
Hunternif
07/28/2015 3:09 pm
Level 67 : High Grandmaster Pony
Hunternif's Avatar
Yes, you can delete markers you've placed in manually. The only global markers so far which you can't delete are NPC villages.
1
Michael4
04/26/2015 2:42 pm
Level 8 : Apprentice Architect
Michael4's Avatar
Great mod. Better than minimaps! Diamond for you! :)
1
Sackbot
02/14/2015 11:08 am
Level 20 : Expert Robot
Sackbot's Avatar
I don't understand.

---------------------------------------------------------------------------------------------------------------------
---- Minecraft Crash Report ----
// Ouch. That hurt :(

Time: 2/14/15 11:06 AM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: hunternif.mc.atlas.api.TileAPI.setTextureIfNone(Ljava/lang/String;[Lnet/minecraft/util/ResourceLocation;)Z
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: hunternif.mc.atlas.api.TileAPI.setTextureIfNone(Ljava/lang/String;Lnet/minecraft/util/ResourceLocation;)Z
    at zeldaswordskills.world.gen.AntiqueAtlasHelper.registerTextures(AntiqueAtlasHelper.java:66)
    at zeldaswordskills.ClientProxy.registerRenderers(ClientProxy.java:62)
    at zeldaswordskills.ZSSMain.load(ZSSMain.java:91)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
    ... 10 more
1
Sackbot
02/14/2015 11:12 am
Level 20 : Expert Robot
Sackbot's Avatar
nevermind, the latest version of this mod isnt compatable with Zelda sword skills. why is that?
1
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