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    HoboMaggot
    03/20/2024 2:24 am
    Level 52 : Grandmaster Blob
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    They only changed the item nbt format, entity data is still unchanged
    1
    HoboMaggot
    03/17/2024 6:21 am
    Level 52 : Grandmaster Blob
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    Damn leaving the poor smaller cold war communist countries like yugoslavia, vietnam, China (which wasnt powerful until late 20th century), Best Korea, and Cuba as well
    1
    HoboMaggot
    03/16/2024 7:11 pm
    Level 52 : Grandmaster Blob
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    More like USSRcraft, as that was the only cold war country to get spaceflight
    2
    HoboMaggot
    03/16/2024 7:10 pm
    Level 52 : Grandmaster Blob
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    Are you trying to replace the original one?
    If so, im pretty sure you're supposed to put your custom advancement named as the vanilla advancement you're replacing in the 'minecraft' folder inside your datapack
    2
    HoboMaggot
    03/16/2024 7:07 pm
    Level 52 : Grandmaster Blob
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    Try asking the forge/fabric (depending on your modloader) discord for help on the rotation system as that is a broad concept that a lot of modders would understand
    1
    HoboMaggot
    03/15/2024 1:57 am
    Level 52 : Grandmaster Blob
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    Most if not all jobs are made to maintain or exploit something.
    E.g. In the relation to minecraft, you could be a software dev/engineer, IT/IS specialists, business related roles, HR related roles for Mojang. For the actual game and any games as the user, you could be a youtuber/streamer, contract worker (skins,maps,art,coding etc) or esports player.

    All of these earn money (not all can earn a living ofc).
    1
    HoboMaggot
    03/14/2024 12:11 am
    Level 52 : Grandmaster Blob
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    1. Watch this guide
    2. That commands text file is most likely just a "database" so they can easily get the item with the model
    3. You should only change the axolotl spawn egg item (That is there to complete the give command and for spawn egg texture/design/look purposes and CustomModelData for a conflict free change. If you made a new model and attached it to another item, use that item instead of flint.
    1
    HoboMaggot
    03/11/2024 11:34 pm
    Level 52 : Grandmaster Blob
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    execute as @a[<diamond helm nbt>] at @s unless entity @e[type=marker,tag=light_spawned,distance=..2] run summon marker ~ ~ ~ {Tags:["lightblockSpawn"]}

    change the 1st selector to whatever entity ytou want glowing
    1
    HoboMaggot
    03/11/2024 3:26 am
    Level 52 : Grandmaster Blob
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    It's literally a large project. Its like constructing a building from scratch.
    2
    HoboMaggot
    03/10/2024 10:47 pm
    Level 52 : Grandmaster Blob
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    For my code above.
    Check for all players who are wearing the dia helmet and summon the marker if there isnt any other within a block.
    Then use my code but replace all instances of water with air (you can also add instances where you're underwater with 'if block' ofc and code accordingly)
    1
    HoboMaggot
    03/08/2024 9:53 pm
    Level 52 : Grandmaster Blob
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    Are you talking about players or squids?
    If its the latter, it would be unrealstic to give them the glowing effect as you can see the outline through walls
    1
    HoboMaggot
    03/08/2024 7:41 pm
    Level 52 : Grandmaster Blob
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    I’ll start with my science fact: ItzOrangey is half green.
    um akshaully 🤓☝️
    They are half dark cyan/#009494/RGB(0,148,148)
    4
    HoboMaggot
    03/08/2024 7:35 pm
    Level 52 : Grandmaster Blob
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    Actually change of plan. This will only work for water and air as light is a physical block with a hitbox. It will get destroyed by falling blocks and will replace blocks that have existed.
    if you want the light blocks to appear in waterlogged translucent blocks such as kelp, you will need to code for that.
    I will be making a very simple one for only water.

    https://minecraft.fandom.com/wiki/Marker
    Tag marker w/ /tag with whatever block the marker is on.
    execute as @e[type=marker, tag=lightblockSpawn] at @s run function namespace:summon_light

    IN namespace:summon light:
    tag @s remove lightblockSpawn
    execute if block ~ ~ ~ water run setblock ~ ~ ~ light[waterlogged=true] replace

    tag @s add light_spawnedEND


    IN namespace:main OR namespace:scheduled_function_that_checks_for_squid
    execute as @e[type=marker,tag=light_spawned] at @s unless entity @e[type=glow_squid,distance=..2] run function namespace:remove_self//distance is 2 for testing, but 1 should do
    END

    IN namespace:remove_self
    setblock ~ ~ ~ water replace
    kill @s
    END
    1
    HoboMaggot
    03/08/2024 7:39 am
    Level 52 : Grandmaster Blob
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    Pretty sure this isnt possible without the use of a custom advancement (with the entity_killed_player trigger and source entity as the tnt)
    1
    HoboMaggot
    03/08/2024 2:57 am
    Level 52 : Grandmaster Blob
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    ah srry check if your mod is the latest for 1.7.10 then
    1
    HoboMaggot
    03/07/2024 2:53 am
    Level 52 : Grandmaster Blob
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    Those existed way before 1.13, basically Wii-U's last content update.
    4
    HoboMaggot
    03/06/2024 9:58 pm
    Level 52 : Grandmaster Blob
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    Summon a marker on the squid that spawns a lightblock at its location, tag the marker with whatever block it is inside of (e.g. air, water, waterlogged kelp). When the squid moves away, replace that lightblock in the marker with whatever you tagged the marker with and then delete that marker.
    Restart that process
    1
    HoboMaggot
    03/06/2024 9:53 pm
    Level 52 : Grandmaster Blob
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    Proliferation of mobile devices produce more netizens who tend to flood Minecraft creations with lava, TNT and forum spam. Long, serious forum discussions degenerate into TikTok clips. This constitutes as another pushing factor for the self-isolation of creators. My two cents: the mobile internet screwed it up.
    This is more of a human thing and is apparent in western society as well. In the context of trolling/griefing that is most likely due to upbringing (e.g. Japanese society is extremely strict on politeness so you dont see nearly as much as I assume you saw).

    An extremely competitive mindset which extends from real life pressure into gaming, without any rules on sabotage, allows them to use unethical means to reach their goal. Even before the rise of tiktok, people in competitive games (e.g. League of Legends and PUBG) were lamenting about Chinese/Asian players, how they were so rude, how they cheated etc. Ofc that is a generalisation and maybe a bit racist, but that was the consensus at the time and even now (which is why theres also plenty of memes about the chinese player in your team, meant it was an easy win and vice versa).
    2
    HoboMaggot
    03/06/2024 9:46 pm
    Level 52 : Grandmaster Blob
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    Absolutely. Minecraft communities in China are degenerating into echo chambers and idol-worshipping. Creativity is dying. The exact phenomenon might be complicated but it simply appears that people are a) doing the same stuff over and over again without creative input and b) following a select few of well-known creators, again without creative input.
    2. Freedom and, to an extent, rule of law. I'm sick of having to read walls of draconian, byzantine rules composed by some random admin on a power trip just to have him/her bash people's creativity. Drama must stop and people must return to - honestly - just DO SOMETHING!!!

    I wouldn't be surprised if most communities following a game/fan or anything are as rabid as you claim. I saw a bit of CN drama for the very popular and funni anime game and the chinese discourse/rants were not composed by any means.

    I think this is more of specifically a Chinese societal problem as a whole. Specifically similar to societal pressure to do better than the "other kid", feuling their greediness to get to the top, and then in the case of your 2nd point, lashing out on those below them to show off their power.
    You see this in real life from the insanely competitive nature people display while playing competitive games or doing exams (e.g. exam cheating is prevalent)

    I'm no expert on sociology, but this is my 2 cents
    3
    HoboMaggot
    03/06/2024 9:31 pm
    Level 52 : Grandmaster Blob
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    There is also the point that there is not one, but many, MC communities fractured both by platform and version as well as the unavoidable playstyle divisions; this is only getting worse as more updates are added. (In particular updates that change long standing mechanics.)

    I'd say the playstyles were long fragmented ever since creative came out. It just really isn't apparent until after 1.9
    Back in the old days, it was survival players and builders (incl creative). From the combat update, it was pvpers, survival players and then builders. In the recent updates, Builders are having fun with the new blocks, explorers get more structures and biomes, command blockers/datapackers/mapmakers get more toys to play with. I'm sure their communities are thriving. Only pvpers who love the original combat system get left in the dust, lamenting loudly; They are a vocal minority and they only get louder with each passing update, which may influence your thinking on general minecraft community as a whole. The silent majority are the casual players after all, and they mostly follow the former playstyles.


    By strategies if you're referring to netherite and villagers, those were considered too OP by everyone even back then. The only reason it took the devs this long to nerf it was most likely due to beauraucracy.
    3

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