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Redstone loops
I'm working on a project that requires a redstone loop circuit to power two devices intermittently.
When I set it up, it seems to work just fine. After I go away for a few minutes and come back, it has always burned itself out. The loop is just a basic square with 2 repeaters.
Does distance away from the circuitry cause the loop to reset itself, or does it naturally burn out after a while? Is there anything I can do to prevent this, or a better setup for a loop that will continuously flow? Any advice from an experienced engineer would be appreciated.
When I set it up, it seems to work just fine. After I go away for a few minutes and come back, it has always burned itself out. The loop is just a basic square with 2 repeaters.
Does distance away from the circuitry cause the loop to reset itself, or does it naturally burn out after a while? Is there anything I can do to prevent this, or a better setup for a loop that will continuously flow? Any advice from an experienced engineer would be appreciated.
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Redstone circuits will either stop or burn out after awhile due to game mechanics. I suggest having it start up after you hit a switch or something of the sort, and perhaps a loop freeze switch. It might be possible to reset the entire track as well using an RSNOR, but I'm not certain on that.