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Dose any one find minecraft really calming

Dronko fire blaster's Avatar Dronko fire blaster10/11/23 3:57 am
5 emeralds 236 8
10/18/2023 10:42 am
Pigintheforest's Avatar Pigintheforest
some times when playing I can feel really calm,
dose any one else have that happen
or is it just me and my mods or build or what ever
Posted by Dronko fire blaster's Avatar
Dronko fire blaster
Level 44 : Master Dragonborn
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Pigintheforest
10/12/2023 7:25 pm
Level 13 : Journeyman Pig
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yessssssssssssssssssssssssssssssssssssssssS!!!!

However, i've mostly been working on my server's highway :3
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DinoWattz
10/11/2023 10:51 pm
Level 21 : Expert Engineer
history
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I used to, but now I only get the feeling that I need to be doing something more "productive", stuff like that.
I probably should check on it
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Dronko fire blaster
10/11/2023 11:30 pm
Level 44 : Master Dragonborn
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I don't really have that problem even though I may need to be doing school or what ever
2
DinoWattz
10/11/2023 11:35 pm
Level 21 : Expert Engineer
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A true chad
lol
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thebaum64
10/11/2023 6:50 pm
Level 93 : Overlord Creator
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I think a lot of people getting some relief while playing to a degree. Part of the reason the game keeps doing well after all these years.
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Sadako Kogo
10/11/2023 11:55 am
Level 22 : Expert Artist
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Yes
3
10/11/2023 10:40 am
This reply was removed by the poster or a moderator.
Dronko fire blaster
10/11/2023 11:28 pm
Level 44 : Master Dragonborn
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wow quite the projects Im makeing a really big project of my base that goes to build limit and is near a million blocks
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ScotsMiser
10/11/2023 4:31 am
Level 37 : Artisan Miner
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I would agree with respect to certain activities within MC (and I expect what those are will vary by person), but not for the game as a whole.

Among those activities I find relaxing or meditative are:
Obsidian mining — particularly before 1.13 added the drowned. Previously, the water one used to convert any underlying lava to more obsidian served as mob proofing. Taking down end pillars retains much of this feel (if using water) as provides effective protection agains endermen.

Spawn proofing [​vs. passives] — once an area is fenced and lit, replacing every passive spawnable block with something non-spawnable often qualifies.

Logging — as long as preformed within a spawnproofed woodlot

Treasure fishing — particularly when combined with audio only entertainment and psuedo-AFKing.

Looking at what the activities have in common: all are devoid of surprises (at least anything that is time critical) and require considerably less than one's full attention while still contributing to advancing one's world development goals.


It will be interesting to see what particular activities others find to have this effect….
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