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A new concept of map mechanism in 24w06a
As shown in video:
Instructions used: /attribute
Instructions used: /attribute
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That could do with a bit more explanation…
From what I can see, I'm guessing there is a new way to assign a player some crawl-like status via commands?
From what I can see, I'm guessing there is a new way to assign a player some crawl-like status via commands?
They're simply using specificly modeled items (through cmd blocks/dp and resource pack) that checks what item they're specifically holding and sets a specific value for the generic.scale attribute for the player entity.
The attribute says what it does
Also title is kinda misleading as this attribute was released 7 snapshots ago in 23w51a (Also the 1st snapshot of 1.20.5)
The attribute says what it does
Also title is kinda misleading as this attribute was released 7 snapshots ago in 23w51a (Also the 1st snapshot of 1.20.5)
Haha, sorry, I don't know which version it joined.
In fact, it is very simple to achieve this effect.
In fact, it is very simple to achieve this effect.
Yep, that's the kind of info I was suggesting be included.