My flagship project has a lot of features that I want to keep, in addition to more I plan to add later on. However, all of this is making the game performance tank, especially in the custom dimension in which a lot of functions are running constantly.
I have been using the following optimization measures as often as I can:
Are there other things I could do to improve performance in my data pack?
I have been using the following optimization measures as often as I can:
- Predicates and advancements
- minimizing usage of '@e'/'@a', and being careful about NBT and /data
- keeping particles to a minimum
- reducing redundancy
- clearing dropped items to reduce entity count
Are there other things I could do to improve performance in my data pack?
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1
entities, particles, and redundancy are the ones that will actually tank your game. afaik there isnt much more you can do within the realm of datapacks