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Water Texture Pack Not Workingbuild

TW15T3D5H4D0W's Avatar TW15T3D5H4D0W5/3/24 11:33 pm
3 emeralds 185 5
5/14/2024 5:51 pm
ScotsMiser's Avatar ScotsMiser
Anybody know how to fix the 'Missing' texture on water? I looked on YT and found absolutely NOTHING.

Posted by TW15T3D5H4D0W's Avatar
TW15T3D5H4D0W
Level 40 : Master Necromancer
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ScotsMiser
05/14/2024 5:36 pm
Level 37 : Artisan Miner
ScotsMiser's Avatar
Follow up as there's been no notice that this was solved:

Per https://minecraft.fandom.com/wiki/Resource_pack#Animation
"If no .mcmeta file exists for a texture with unequal dimensions, the texture appears as a purple and black checkerboard. "

As atexture intended for an animation would be of unequal dimensions, this seems likely.
Note that the .mcmeta file name mus correspond exactly to the filename of the file it is intended to control (including the .png) for it to be recognized;
e.g. nether_portal.png.mcmeta NOT nether_portal.mcmeta
1
oakar258
05/08/2024 12:36 pm
Level 69 : High Grandmaster Artist
oakar258's Avatar
Either missing .mcmeta files as mentioned by others or too low pack format - from personal experience huge pack format number difference will result in simillar water behaviour.

You can also check the logs (.minecraft/logs/) to see if game gives any error/warn messages in relation to this issue.
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ScotsMiser
05/04/2024 3:11 am
Level 37 : Artisan Miner
ScotsMiser's Avatar
Knowing what version and upstae of the game you're working with could be vital.

I've not tried editing water, but — from the structure of the assets folders — it should be comparatively straightforward.
The ftexture being animated may be a complication so you will need to ensure the aplicable mcmeta files are also present (e.g. water_still.png.mcmeta)


Will be following to see if there's something I've missed….
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TW15T3D5H4D0W
05/04/2024 3:32 pm
Level 40 : Master Necromancer
TW15T3D5H4D0W's Avatar
Oh, sorry. This is 1.20.3.
2
Hippopotamoss
05/04/2024 1:21 pm
Level 52 : Grandmaster Botanist
Hippopotamoss's Avatar
I think you're right in the missing mcmeta file. If I'm remembering correctly I've had this issue before and it was resolved by adding the mcmeta file for the animation, but I could be mistaken
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