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Can someone make me a texture pack?brush
I want a texture pack to use, but I only know how to make the textures. Not how to apply them. Can someone please make me a texture pack using the mob skins in this collection?
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YES!! just tell me what you need!!
Aren't you part of our Texturing 101 group? Read the FAQ lol
i made this before i was in it
Thread made yesterday. You've been in the group the last four days 😂
I hope you got a pack working for ya!
I hope you got a pack working for ya!
It's really easy you should learn it yourself
create a resourcepack template containing a pack image, pack.mcmeta, and assets folder
pack.mcmeta:
{
"pack": {
"description": "<description>",
"pack_format": <version number, 1.18 is 8>
}
}
go to assets -> minecraft (create if none, goes to all the following folders)
if you want the texture to be vanilla go to textures
then go to entity
create a folder name "wolf"
apply your texture by naming (do not include ") "wolf" "wolf_angry" "wolf_tamed" and moving them inside the folder
create a resourcepack template containing a pack image, pack.mcmeta, and assets folder
pack.mcmeta:
{
"pack": {
"description": "<description>",
"pack_format": <version number, 1.18 is 8>
}
}
go to assets -> minecraft (create if none, goes to all the following folders)
if you want the texture to be vanilla go to textures
then go to entity
create a folder name "wolf"
apply your texture by naming (do not include ") "wolf" "wolf_angry" "wolf_tamed" and moving them inside the folder
if you want alt texture, it's very complicated and included in the spoiler
if you want the texture to be alternative (optifine) go to optifine
create a mob folder
and create wolf folder inside of mob folder
rename your file with "2" at the end "wolf2" "wolf_angry2" "wolf_tamed2"
you will also need to create a .property file named after the wolf file (2 is not needed)
the <mob>.property file should include the following
skins.<n>= (required)
weights.<n>= (ratio of appearance)
biomes.<n>= (biome dependent texture)
minheight.<n>= (minimum y level for texture to apply)
maxheight.<n>= (vice versa)
n should be replaced by number n rule, for you I believe you only need to use number "1"
your minimum alternative file should look like this:
skins.1=2 (the number 2 skin)
the alternative texture should apply if your line of code is right
create a mob folder
and create wolf folder inside of mob folder
rename your file with "2" at the end "wolf2" "wolf_angry2" "wolf_tamed2"
you will also need to create a .property file named after the wolf file (2 is not needed)
the <mob>.property file should include the following
skins.<n>= (required)
weights.<n>= (ratio of appearance)
biomes.<n>= (biome dependent texture)
minheight.<n>= (minimum y level for texture to apply)
maxheight.<n>= (vice versa)
n should be replaced by number n rule, for you I believe you only need to use number "1"
your minimum alternative file should look like this:
skins.1=2 (the number 2 skin)
the alternative texture should apply if your line of code is right
I can help you out.
I forgot if there's also an angry tamed but if there is, add the tamed collar to the angry one.
Use them for what their for. (Untamed happy=normal, untamed angry=angry, tamed=tamed)
Got it
And just edit the wolf. Not anything else, ok?
Yeah, and here's the download link: https://drive.google.com/uc?id=1BZazsOcsxVFe4NUP4j0sC2fUf0U94hSw&export=download
Can you also make one for this collection?