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Teaching people how to turn there models into itemsadder stuff.

TheDragonsCave's Avatar TheDragonsCave4/13/24 1:19 am history
3 emeralds 117 1
4/30/2024 8:46 am
Wulfian's Avatar Wulfian
Im simply showing people something rq here in this cus i gotta feeling you guys will enjoy it...


Alright so normally when you make a resource pack you make

(pack)>assets > Textures And so on


Mcmeta Models

pack.png Blocks


But what people normally struggle with is how to add your items to itemsadder.

and a lot of people dont realize if you add your stuff to itemsadder (which most servers use)
your items will be spread far and wide Faster, stronger, and you never need to update them at all.
you legit can just keep adding because they dont require a MCMETA folder.




So im gonna show you how to do that here actually...

See when you make a itemsadder folder

what you do is you make

(packname)>Configs > Minecraft > textures (like a normal resource pack)
Resourcepack (custom block or item folder)


and you get the gist.


well you may ask how do you set up the configs folder?


That part is actually really easy.
Inside the Configs folder you wanna make a txt file
and name it
Categories.yml


after that open it using either notepad or visual source code (download)


in the File you wanna type


(or copy)

info:
namespace: mypack
categories:
mypack:
enabled: true
icon: "mypack:myspecialblock"
name: 'mypack'
permission: ia.menu.mypack
items:
- ""mypack:myspecialblock""





And thats it! save that in the configs folder!!




Now you may ask what happened when you tried to upload the pack to the contents folder...

your suppose to drag and drop the folder with the config and resource pack in it. never zip it.
you just drag and drop it there..



well you also might be wondering why the texture is not loading up!!!

well thats pretty easy to explain...
what you do is first if all you did was just upload the texture

well you didnt make the model for it.
if you wanna learn how to make the model for it. go here (download)


Take some time to learn how to use block bench if you havent already.

then what you do is

you go to the block you wanna make and place it in itemsadder.

see the same way you normally would make a resource pack is the same way youd make a itemsadder pack

that Model needs a file location.
and it needs the textures location.

So inside the Texture folder, you make 1 folder.


it will say what ever the name of the custom block you wanna place in there.

it will just be the png image in this one.
after that, your pretty much done with the texturing part.


Now go back to the folder containing the config file.


make a new file.


Call it what ever you wanna name the block you created.

make it into a YML file.
then copy the way i did this down below.


info:
namespace: mypack
items:
myspecialblock:
display_name: myspecialblock
resource:
material: PAPER
generate: true
textures:
- mypack/myspecialblock
- mypack/myspecialblock
- mypack/myspecialblock
- mypack/myspecialblock
- mypack/myspecialblock
- mypack/myspecialblock
specific_properties:
block:
hardness: 2
placed_model:
type: REAL_NOTE
break_particles: ITEM
rotx: 0
roty: 0
sound:
break:
name: BLOCK_STONE_BREAK
volume: 1
pitch: 1.0
place:
name: BLOCK_STONE_PLACE
volume: 1
pitch: 1.0


AFTER THAT SAVE THAT FILE
make sure you changed all the texts from
mypack to the pack you wanna name it


and renamed
myspecialblock
to what ever you named your block and the texture file


if this helped let me know!
i just wish more texture pack artists switched to itemsadder cus tbh youd get way way more public if you did.
and no one needs more or anything to see your optifine stuff either btw...


  EDIT: I MADE A DEFAULT PACK FOR YOU TO USE

(Click here to download a default itemsadder pack)
it has detailed instructions inside and it took me a long while to make this for you all
Posted by TheDragonsCave's Avatar
TheDragonsCave
Level 1 : New System
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Wulfian
04/30/2024 8:46 am
Level 1 : New Crafter
Wulfian's Avatar
I have no clue what itemsadder is, but thank you! I'm sure it's something that I will look into when I actually understand stuff (somewhere in the probably distant future).
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