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Making a liminal + non-euclidean parkour map

EnderShameimaru's Avatar EnderShameimaru3/13/24 9:34 pm history
3 emeralds 105 5
3/16/2024 3:12 am
Escapazition's Avatar Escapazition
I'm making a parkour map for Java 1.20.2 with... well, a non-Euclidean layout and (some) liminal areas.
I've finished the first major segment of the map and I want your opinion on what the transition to the second major segment should be.

I will include a collapsing hallway at some point in the map regardless of whether it wins in the poll.
However, if it loses, then it will be included in a later part of the map.
Posted by EnderShameimaru's Avatar
EnderShameimaru
Level 10 : Journeyman Engineer
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5

Escapazition
03/16/2024 3:12 am
Level 17 : Journeyman Scribe
Escapazition's Avatar
I don’t think you should do something that might drag on and hinder the pacing. Depends on how you do it.
1
koopa_joopa23
03/14/2024 1:45 am
Level 15 : Journeyman Spelunker
koopa_joopa23's Avatar
I feel like the Endless Hallway would be pretty cool, especially if you can make a custom soundtrack to go along with it. (or just use some liminal music from online.)
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McOnlySkins
03/14/2024 1:09 am
Level 6 : Apprentice Explorer
McOnlySkins's Avatar
Infinite Stairs as it reminds me of the infinite stairs back in Mario64.
1
scratchcrafter1
03/13/2024 10:10 pm
Level 20 : Expert Sus
scratchcrafter1's Avatar
It would be cool to parkour through the endless hallway, with looping block patterns until you find the real exit/whatever the end is.
1
ScotsMiser
03/13/2024 9:47 pm
Level 37 : Artisan Miner
ScotsMiser's Avatar
I'm not sure I understand the term " semi-liminal" (or liminal) as used in a MC context…

From experience in pencil & paper RPGs, "Infinite stairs" are always 'fun'….
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