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Making a liminal + non-euclidean parkour map
I'm making a parkour map for Java 1.20.2 with... well, a non-Euclidean layout and (some) liminal areas.
I've finished the first major segment of the map and I want your opinion on what the transition to the second major segment should be.
I will include a collapsing hallway at some point in the map regardless of whether it wins in the poll.
However, if it loses, then it will be included in a later part of the map.
I've finished the first major segment of the map and I want your opinion on what the transition to the second major segment should be.
I will include a collapsing hallway at some point in the map regardless of whether it wins in the poll.
However, if it loses, then it will be included in a later part of the map.
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I don’t think you should do something that might drag on and hinder the pacing. Depends on how you do it.
I feel like the Endless Hallway would be pretty cool, especially if you can make a custom soundtrack to go along with it. (or just use some liminal music from online.)
Infinite Stairs as it reminds me of the infinite stairs back in Mario64.
It would be cool to parkour through the endless hallway, with looping block patterns until you find the real exit/whatever the end is.
I'm not sure I understand the term " semi-liminal" (or liminal) as used in a MC context…
From experience in pencil & paper RPGs, "Infinite stairs" are always 'fun'….
From experience in pencil & paper RPGs, "Infinite stairs" are always 'fun'….