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My 1st complete render. Feedback/Advice welcome

CorkyW's Avatar CorkyW12/11/14 3:25 am
1 emeralds 1.8k 22
1/14/2015 2:54 pm
Du brisingr's Avatar Du brisingr


Direct Link for a bit better view
http://i.imgur.com/1Bq1QsF.jpg
Posted by CorkyW's Avatar
CorkyW
Level 21 : Expert Architect
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CorkyW
12/12/2014 2:54 pm
Level 21 : Expert Architect
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I actually removed the torch CrankerMan. I originally added alight source onto it so it would act as a real light and give shadow etc (the night time pic) but since then I removed that light source and yet the torch still would do that "light bulb" effect upon rendering. Come to find out it had an "Emitter" built into it and was acting as an animated file. It had key frames and all and would flicker like a real torch when you play the movie part, but no matter what I did to save it as a normal image it would just do that light bulb glow so I removed it altogether.

And as much trouble as I've been having getting the ground textured I def wont be doing another render in this form, will def import worlds to use lol. It looks like no matter what, in order to get proper MC looking grass onto my floor, I have to make and place a single separate cube for each spot in the floor "grid".......which is maxxed at 1000 x 1000 LOL. I aint setting that many individual cubes
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mudkip45
12/11/2014 7:43 pm
Level 32 : Artisan Fisherman
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I like it! These are good, especially being your "first". Keep it up, and follow the advice of the smart people! *The people who know how to render very good, I should say*
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KingNappa
12/11/2014 7:01 pm
Level 56 : Grandmaster Turtle
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The torch is giving off a light reminiscent of an old, worn out light bulb. Give it a warmer, brighter light.
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CorkyW
12/11/2014 6:45 pm
Level 21 : Expert Architect
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Playing a lil more. Threw in a small tree in the background and added some global illumination for softer shadowing. I really gotta get that ground textured up lol



http://i.imgur.com/mMmJKfH.jpg
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CrankerMan
12/12/2014 5:30 am
Level 45 : Master Architect
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looks definetly better.

but i still recommend to make the setting of the scene in minecraft.
you just have to import it and add all the mobs you want

and if you want the torch to ermitt light:
edit the material->enable shine/burn (idk what it's called in the english version ^^)-> chose a warm yellow/orange->apply the torch texture and set it to "multiply"
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CorkyW
12/11/2014 3:52 pm
Level 21 : Expert Architect
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Here is what's left of it after things went south lol. I did have better lighting and he had a diamond pickaxe etc, but I was messing it up even more trying to figure out why the skin disappeared and I totally ruined what I "had" by the time I figured out the problem.

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MomoiroKohi
12/11/2014 3:44 pm
Level 53 : Grandmaster Artist
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Its good for a first, I use Blender so I cant really help you. But if you DO want to make simple renders, try giving it a simple white backround.

Like mine:
http://i.imgur.com/k7BPVFI.png
http://i.imgur.com/hQYWEKZ.png

Or something harder, like this:
http://i.imgur.com/UiUWATr.png

Good for a first! Keep it up!


Oh and I like the new one
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CorkyW
12/11/2014 3:48 pm
Level 21 : Expert Architect
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Thanks. My actual "1st" render I had a walled background (not white but I did the floor/wall setup) but after it was all finished I found out I didn't have the character rig fully installed properly so it ruined my render. Wasn't a great render but still lol. I think I still have the image, lemme see.
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CorkyW
12/11/2014 3:42 pm
Level 21 : Expert Architect
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Here's just a quick sky add, kinda gives that morning feel like you mentioned CrankerMan and def makes it more viewable. I think i'll work with this setup now instead of the night time I was going for, at least until I learn the lighting a lil more.

Obviously I didn't touch anything else so the ground and other areas still need some work.



Direct
http://i.imgur.com/Vjgo3ID.jpg

Edit: I just noticed the "torch light" is still making the tree by Steve create a shadow in the other direction lol. Gonna have to lose that light. Work in progress, keep tweaking
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Terabyte5
12/11/2014 3:37 pm
Level 1 : New Hunter
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I... I.... I.... I... I... like it, but the ground needs textured.
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CrankerMan
12/11/2014 3:02 pm
Level 45 : Master Architect
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i assume you know what Global illumination is and how to use it.

now what you need is a sky object to create some ambient light
you should also set the secondary GI method to lightmaps

other than that just build the scene you want in minecraft, convert it to a .obj file (use jmc2obj or mineways), add the textures to all the materials (+ alpha channels) and remove the standart reflection on every material.

also making daylight/sunrise/sunset scenes is easier and most of the time looks better.
and post processing does ALOT. even just some slight colour adjustments or cross processing changes alot

some of my own renders that i made with the native renderer:
http://i.imgur.com/0xi7k9o.png
http://i.imgur.com/jm4XGwe.jpg
http://i.imgur.com/mgSitN5.png
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Cirquo
12/11/2014 3:25 pm
Level 63 : High Grandmaster Architect
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Hey, your renders look quite amazing! but can you tell me some tips on how to remove the darkness in the (tall)grass? I haven't managed to sort that out :/

Here you can see the problem:
http://gyazo.com/c2bbc3ea1fca7cf78ee6fd1c998cd569
http://gyazo.com/b1b2af39c98c02cd1284d0691458357c

Thanks
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CorkyW
12/11/2014 3:19 pm
Level 21 : Expert Architect
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Yea I have Mineways but haven't done anything with it yet. Those renders look good man. I'm going to keep taking yalls advice here and keep practicing
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Du brisingr
12/11/2014 2:55 pm
Level 6 : Apprentice Explorer
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i know it wasn't a map but i just wondered how you did it.
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CorkyW
12/11/2014 3:16 pm
Level 21 : Expert Architect
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Yea just basically the same way as you would do the Steve rig by itself. I did a basic floor with no background (or default black background) then I placed 1 big tree and setup Steve in the position I wanted, then did another tree and set the Creeper up, then placed the house in the background. Prolly an hours worth of work lol, that's why it's not super detailed, but I just started the 3d thing so i'm practicing.

I use to own a small business doing 2D automotive renderings for car shows/clubs so I figured I'd pick this up pretty quick since I know most render controls.....HA....yea right, this 3D thing is a whole different world. I got a lot to learn
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Du brisingr
01/14/2015 2:54 pm
Level 6 : Apprentice Explorer
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i meant what did you USE?
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CorkyW
12/11/2014 2:47 pm
Level 21 : Expert Architect
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I'm using Cinema 4d R16. This wasn't a map, It's a mob rig pack so the trees and house were all placed seperately
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Du brisingr
12/11/2014 2:37 pm
Level 6 : Apprentice Explorer
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what did you use to do this? i use chunky to render maps
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deadrecon98
12/11/2014 7:22 am
Level 38 : Artisan Programmer
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Well it looks ok but here are some issues. The ground needs texturing bad. You might want to add less shadows, light doesn't work quiet like that. Last you need to add in surface direction. This looks very mono-tone.
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CorkyW
12/11/2014 2:17 pm
Level 21 : Expert Architect
CorkyW's Avatar
I know the ground didn't turn out right, I'll work on getting it more like the actual MC grass texture.

How do I make less shadows? This shadowing is on "soft", every other option made it darker than what it is now (it's obviously meant to be night time looking). There's a light inside the house and then the torch outside is lit. I originally tried having another light source behind the camera and up but no matter what it made the shadows go towards the house.....this lit up the image itself better but still didn't look right with the shadows going in wrong direction.

And lastly, can you go more in depth about surface direction? I'm not quite understanding what you mean.
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LetsPlay2D
12/11/2014 7:03 am
Level 46 : Master Pixel Painter
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There is a torch on a wall, now what?
I don't like it, over 50% of the image is just black. (at least for me)
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MagmaFishASF
12/11/2014 5:58 am
Level 17 : Journeyman Pokemon
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Looks pretty nice imo
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