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Difference between Java Edition and Bedrock Edition
Minecraft: Java Edition vs Bedrock Edition
The Java Edition of Minecraft was released in 2009. It was called simply "Minecraft" until it was renamed to "Minecraft: Java Edition" in September 2017. As the name implies, it’s developed in Java and isn’t compatible with the current version of Minecraft for the most part. This edition is commonly referred to as "Java".
Minecraft: Bedrock Edition was based on Pocket Edition (mobile edition) which was released in 2011. This version of the game is available on nine different platforms and features completely rewritten game code compared to the Java edition. This edition is commonly referred to as simply "Bedrock".
Java Edition Features
Customizability: You can download any skin online or make your own and upload it to use in-game.
PC only: Java Edition will run on Windows, macOS, and Linux
Mods: Players can download community-made mods to change your gameplay experience
Resource Intensive: Loading up a bunch of mods can ramp up the system requirements.
No Cross-Play: Java Edition users can only play with other Java users
Communities: There are countless online servers and communities with all kinds of variations and mods to change up the multiplayer experience
Bedrock Edition Features
Multi-Platform: You can play Bedrock Editions on Minecraft console, mobile, and PC
Marketplace: Add-Ons or Skin packs can be purchased from the marketplace to change your gameplay experience
Cross-Play: Bedrock players can play with any other Bedrock player online
Lower Hardware Requirements: Bedrock Edition has fixed system requirements since mods are not available.
Controls: Bedrock Edition has the option to switch to a controller for movement or touch controls if on a mobile device
Moderation and Parental Controls: Bedrock Edition has more parental controls and safety features.
Is I am wrong, tell me?
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On Java, you can make custom player heads, more build hacks and more skills than in Bedrock/Pocket edition. Saying about custom heads, sadly in Bedrock/Pocket edition you can have olny Steve head (And mob heads)
None of these seem actually wrong, but there are instances where the statements might be expanded upon….
Examples:
Java can be played straight vanilla [and there are many who do so] which eleiminates the increased c resource demands of mods, however BR has some limits
(e.g. "In Bedrock Edition, the build limit in the Nether is 128 blocks" differet mob caps etc) that tend to make it less resource intense.
Java also has a number of performance enhancing mods [the most well known probably being OptiFine] thatat least partially offset any disadvantage in this catagory.
Java has been adapted to more platforms than listed — although some (like the Rasberry Pi version) are more technical demonstrations than proper ports.
Cross play is at least possible (BR players into MC worlds at least , not seen the reverse) via mods — although these do not appear to be a perfect solution.
Java can use a variety of other interfaces through mods although many/most seem to be aimed more at handicapped accessibility rather than allowing game controller use. [Not an area I've much explored, so YMMV]
The ability to avoid censorship on java (aka "parental controls and safety features") is [at leats for adult players] a feature.
Much of technical play (which is generally understood to include RS) is better supported in java. [This can be attributed (at least in part) to a 'founder effect' where early technical/RS-heavy players were effectively restricted to MC (even after the various console BR precursors were launched) making this the preferred platform for such players.]
Examples:
Java can be played straight vanilla [and there are many who do so] which eleiminates the increased c resource demands of mods, however BR has some limits
(e.g. "In Bedrock Edition, the build limit in the Nether is 128 blocks" differet mob caps etc) that tend to make it less resource intense.
Java also has a number of performance enhancing mods [the most well known probably being OptiFine] thatat least partially offset any disadvantage in this catagory.
Java has been adapted to more platforms than listed — although some (like the Rasberry Pi version) are more technical demonstrations than proper ports.
Cross play is at least possible (BR players into MC worlds at least , not seen the reverse) via mods — although these do not appear to be a perfect solution.
Java can use a variety of other interfaces through mods although many/most seem to be aimed more at handicapped accessibility rather than allowing game controller use. [Not an area I've much explored, so YMMV]
The ability to avoid censorship on java (aka "parental controls and safety features") is [at leats for adult players] a feature.
Much of technical play (which is generally understood to include RS) is better supported in java. [This can be attributed (at least in part) to a 'founder effect' where early technical/RS-heavy players were effectively restricted to MC (even after the various console BR precursors were launched) making this the preferred platform for such players.]
I am saw a video. Video topic is different between java and Bedrock. I upload every difference saw in the video.