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With this datapack you are a BENT hollow, this was specially made for BENT members like GoldenScientist, CesarCarter and Sus Sus, for people like TheEvokerQueen and ikkefleresmaragder and for Hollows (like ShadowGreief and ShadowGoldenScientist).
This is the first datapack by Rob333 published in the second account (DarkRob333).
With this datapack you have some hollow habilities (based on the BENT Wiki), the datapack does NOT includes all the habilities, just includes 3 of them:
Death detection based on: Improved Death Minecraft Datapack by bedman1_0
Thanks to Kefaku for helping to fix bugs.
This is the first datapack by Rob333 published in the second account (DarkRob333).
With this datapack you have some hollow habilities (based on the BENT Wiki), the datapack does NOT includes all the habilities, just includes 3 of them:
- Strength: You can kill creepers with 2 hand hits.
- Deep dark enhancement: Being on Deep Dark "enhances" you. This one isn't clear on the wiki, so i decided that when you're on a deep dark you become even stronger, quicker, more resistant and you also can jump higher.
- Sculk spreading: When you die the sculk spreads in the place you died.
Death detection based on: Improved Death Minecraft Datapack by bedman1_0
Thanks to Kefaku for helping to fix bugs.
Credit | Death detection based on a datapack made by bedman1_0, made as a gift for BENT members and fans, bug fixes update made by Kefaku |
Compatibility | Minecraft 1.19 |
Tags |
2 Update Logs
Update #2 : by DarkRob333 07/23/2022 7:24:59 pmJul 23rd, 2022
Fixed bugs (thanks to Kefaku)
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ITS IN MY RECOMMENDED
Awesome!
Quick bug report, cuz I came across the same problem in a datapack I'm currently working on:
You summon the deathdata armorstand at the location of the player (~ ~ ~). If the gamerule doImmediateRespawn is set to true, the player already respawned, when the commands are executed and therefore the sculk will be placed at the respawn location, instead of the death location.
A good alternative would be to use the new LastDeathLocation player nbt, which has been added for the recovery compass to work.
But i don't know how to use that NBT because it's the first time i hear about.
Can you help me with that? I'll make you a collaborator.
That version hasn't been tested in multiplayer, since I have no person to help me test it rn.
Also, it still has 1 problem: If doImmediateRespawn is set to true AND the player respawns in a different dimension from where he died, it wont work. I think I could theoretically fix that, but that would be way to complicated for an issue that small and since sculk only naturally appears in the overworld anyways, it makes somewhat sense.