Minecraft Data Packs / Item

Mitchifs' Totem of Humility

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Required Resource Pack
Mitchifs's Avatar Mitchifs
Level 22 : Expert Engineer
2
Hello !

This datapack has been made for the Legitimoose Datapack Jam (6 august) with theme "Delay the Inevitable".

It features a custom Totem of Humility that works like a totem of undying but that is craftable in a crafting table like this :
e r e
r r r --> t
s
Where e is spider eye, r is rotten flesh, s is suspicious stew (givable with /give @s suspicious_stew), t is totem.

The totem has a custom texture if you use optifine and the resource pack.

When the user is supposed to die with the totem in hand, he will be given only half a heart as a difference with the totem of undying that gives regen and fire resistance. On top of that, the user will lose 3 Max Health Hearths because the totem is easily craftable and humility u know. If the user uses too much the totem he will eventually die of wither because he has no hearts left.

Fun fact : if you're fast enough to get another totem in hand before the totem kills you with wither, you can stay alive a bit more until you run out of totems.

Each time the totem prokes, a nice dance music will play (random between 3) if you use the resource pack (link of the music in chat when /reload).

Oh and most important, this datapack does not overide the classic totem of undying ;) (however it overides some jukebox musics but SHHHHH).

Mitchifs
CompatibilityMinecraft 1.19
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Jasdan
10/06/2022 2:05 pm
Level 4 : Apprentice Miner
Jasdan's Avatar
Another question, without OptiFine, will it look like a normal Totewm of Undying?
1
Mitchifs
11/19/2022 6:54 am
Level 22 : Expert Engineer
Mitchifs's Avatar
Yes
1
Jasdan
10/06/2022 1:43 pm
Level 4 : Apprentice Miner
Jasdan's Avatar
Can I get rid of the custom music in it's entirety?
1
Mitchifs
11/19/2022 6:53 am
Level 22 : Expert Engineer
Mitchifs's Avatar
turn off juxeboxes' sound in Minecraft parameters or remove these lines in "data/mitchifs/functions/player_supposed_to_die.mcfunction" :

execute if score @s Random matches 0 at @s run playsound music_disc.blocks record @s ~ ~10000 ~ 1000000
execute if score @s Random matches 1 at @s run playsound music_disc.5 record @s ~ ~10000 ~ 1000000
execute if score @s Random matches 2 at @s run playsound music_disc.13 record @s ~ ~10000 ~ 1000000
1
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