Minecraft Data Packs / World Generation

Kyu and Q's Structures, Utilities, Homes, and Creations(1.19/1.20.1/1.20.3, Structures datapack, Boss Fight)

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Kyu_And_Q's Avatar Kyu_And_Q
Level 43 : Master Magical Girl
21
Kyu and Q's Structures, Utlities, Homes, and Creations(SUHC) is a structures datapack, cut off from our much larger survival-enhancing experience, Super Ultra Hardcore(SUHC). If you're curious, check it out here: https://www.planetminecraft.com/data-pack/kyu-and-q-s-suhc-harder-survival-structures-1-15/. Unlike Super Ultra Hardcore, though, this datapack does not modify difficulty in any way.

The datapack contains many unique structures, with a handful of them having some variations. There is also a unique bossfight, and a bunch of custom items and custom crafting.

There is an optional resource pack, which just contains music for our boss! Music credit is located further down in the post.

Note: A few things in the datapack will not function in Peaceful mode, since hostile mobs are used for a handful of things. Most structures will still work, however.


FEATURES

  • 22 unique structures, many of which have variations.
  • A unique, challenging boss fight.
  • 50+ custom crafting recipes.
  • A bunch of custom items.
  • Custom spellbook with a handful of basic spells and a few powerful 'blood' spells.
  • Multiple custom loot tables, both for mobs and for structures(including vanilla minecraft structures!).
  • Mini luck rework(luck actually effects loot from some mobs and all chests, and there are new items that grant luck).
  • Nether corruption(coming out of the nether may spread nether around the portal area) - This is off by default, but can be toggled.
  • Boris

INSTALLATION
Download the .zip above(kyuandqstructures.zip), and move it into the datapacks folder that is located in your world file. Then, right click and do 'extract here', or simply move the folder named 'kyuandqstructures' out of the .zip and into your datapacks folder. Join the world, type "/reload", and there you go! If the world is currently open when you do this, you will have to restart it in order for structures to start spawning.

There is also a resource pack located in the .zip. It is optional and just contains boss music for our custom boss.

Please make sure the datapack folder('kyuandqstructures') is not inside the .zip file! It must be extracted!

Note : In order to type '/reload' your world/server must have cheats enabled/done by a server op. If you forgot to enable cheats when you created the world, you can open the server in LAN with cheats enabled by going into the world, pressing Esc, and then clicking 'open to LAN' and having cheats enabled in there.
Note 2: If you are on multiplayer, command blocks must be enabled in the server properties.

CHANGING SETTINGS & DEBUG
To change settings/view the config, type "/function kyuqstructures:config". You can change some datapack settings here by clicking on the option you wish to change.

To view the debug, type
"/function kyuqstructures:debug". The debug shows a list of certain entities alive, any timer blocks running, and whether or not structures are spawning properly. Use at your own risk.


Legacy/Previous Version Downloads
Version 1.0.0(for Minecraft 1.19.4) https://www.mediafire.com/file/4k8fgcgrae5uo0k/KyuandQStructures_1.0.0%2528MC_1.19.4%2529.zip/file
Version 1.0.1(for Minecraft 1.20.1) https://www.mediafire.com/file/7697yb370y4alu6/KyuandQStructures_-_1.0.1%2528MC_1.20.1%2529.zip/file

Credits
Credit goes to Mudeth for giving us permission to use his music in this map! You can find him(and the specific track) here: mudeth.bandcamp.com/track/the-hammer-of-pompeii-necropolis

OTHER NOTES & COMPATIBLE VERSIONS
This datapack works with 1.19/1.20+.

If you have any comments, questions, or bugs to report, please comment below or message us!
Alternatively, you can also join our discord( discord.gg/MPsTcvu ) if you don't have an account here!
Any feedback/criticisms are appreciated!
CompatibilityMinecraft 1.19
toMinecraft 1.20
Tags

2 Update Logs

Version 1.0.2(12/05/2023) - Cool Bug Patch's : by Kyu_And_Q 12/05/2023 8:38:35 pmDec 5th, 2023

Howdy. The past few minecraft updates have completely annihilated this datapack. We missed a few major bugs last update introduced with 1.20.1, then 1.20.2 broke all mob effects and potion effects, totaling ~450 instances, and finally 1.20.3 straight up broke the ENTIRE datapack. We've spent the past 5 or so weeks combing through every aspect of the datapack, trying to ensure we squashed all bugs...And then 1.20.3 came out and introduced a LOT more, but we didn't want to spend another couple weeks re-combing the whole datapack while it was completely unusable. We fixed all the ones we could find on short-ish(a few days) notice, and we are giving it to you right now.

So, here we are. There's bound to be more 1.20.3-related bugs we didn't catch, but...we fixed a lot of others.

P.S. This will ONLY WORK IN 1.20.3.

Version 1.0.2(12/05/2023) - Cool Bug Patch's

**Main changes:**
- Changed a couple dozen custom items to have better matching colors for their names/descriptions. They also have had their descriptions changed a bit to better describe their item, and to be a bit smaller so players using large GUI scales can read them a bit easier


Spellbook Changes:
- Certain spells can now be 'primed', which allows the player to get a spell ready in advance and activate it(by sneaking) right as they need it. Multiple spells can be primed at once
- Fixed a bug where updating the spellbook with a new spell would sometimes cause the book to go to another player
- Unlocking a spell no longer resets the inventory position of the spellbook
- Attempting to unlock a spell/spell upgrade that is already unlocked will now tell the player that they have already unlocked it
- The player can now unlock multiple spells in a row without having to switch to the spellbook between each unlock
- Fixed an issue(how many times must this happen...?) where sometimes spells could not be unlocked


Cadeyrn changes:
- Cadeyrn's "aggro range" when starting the fight has been fixed
- Fixed a bug where the Soul Steal attack wasn't working properly, in multiple ways
- Fixed a rare issue where the phase 2 transition would bug out
- The Charge Slash attack no longer sometimes damages twice, and it now properly works with shield-blocking
- After an arena reset(if no players are inside), rejoining the fight will cause Cadeyrn to initiate with an attack sooner rather than later
- Attempting to shield-block the 'Get over here!' attack should work a bit more consitently
- The fight arena and treasure room now have custom biomes set for them, which gives a bit of extra spooky ambience and prevents unwanted mob spawns
- A portal to Cadeyrn's treasure room now appears in the Nether Shop after the Cadeyrn boss fight...Watch your step ;)
- After defeating Cadeyrn, his chat text should now correctly show his post-defeat name
- The Fire Wave and Giant Bone Throw attacks in Phase 1, and the Giant Fireball attack in Phase 2 have all been made to be less performance-intensive


Structure changes:
- Skele Outpost:
- Moved some of the precious ore blocks around, added a bunch of barrels containing various custom arrows.
- The chest at the top has been moved to the center of the structure, and has improved loot
- The mob spawners spawn mobs a bit less frequently, and the max amount of nearby mobs has been reduced

- Graveyard structure:
- The mob spawners spawn mobs a bit less frequently, and have a lower activation range
- Buried chests now have actual loot
- The zombie spawns now wear cool hats, to protect them from the sun

- Strange/Danger Mushroom House:
- Made it more ugly, for fun. Has the side effect of preventing the villagers from instantly running out of the structure and dying to zombies

- Log Cabin:
- Chest inside the house now has loot

- Hunting Blind:
- Added a few more barrels containing various custom arrows



Misc changes/bugfixes:
- Fixed all instances of mobs spawning with status effects(~110 instances of status effects)
- Fixed all instances of custom potion effects(~330 instances of potion effects)
- Fixed a bunch of typos/instances of weird capitalization
- Reloading the datapack the first few times should no longer fail to show the current patch
- Various command blocks and functions have been made to be a bit more efficient
- Fixed a bug that prevented the Crafting Forge from being placed
- Fixed a bug that made the giant desert pyramid structure fail to spawn
- Fixed a bug that made the Fishing Platform structure fail to spawn
- Players should now consistently be put back into survival after they complete/leave the desert pyramid structure
- Markers spawned by the 'Strip Mine' item now correctly perish. You might have experienced some lag if you used a lot of these in the same area of the world
- When the player receives an item from the Rare Drop Table('You have received an additional drop!'), they will now be told what they were given
- 'Surprise' nuggets can no longer be obtained from the Nether Shop's "Random Item" purchase
- Fixed a bug where Night Vision Goggles obtained from Buried Treasure wouldn't work
- Buffed some custom item rates from certain chests. I'm too lazy to type all the changes here.
- Players who accidentally place certain custom items(such as Cadeyrn's Soul Lantern or Nature's Gift) will have the item returned to their inventory in working condition
- Certain blocks can no longer be found inside the roots of the giant underground tree structure(Water, Sandstone, Amethyst, Lapis)
- Fixed an issue where trying to wake the villagers in the giant underground tree structure would sometimes cause them to clip through the wall of the tree(and then probably die)
- The Slowfall feather and the Spring Loaded module now activate on an quicker timer
- The Bunker structure now spawns as its non-destroyed variant a bit more commonly
- Fishing rods can now be sacrificed in the Enchanted Cavern
- Fixed the show recipe text for the Bountiful Buffet module
- The Etherium Bloodbolt no longer requires a damage pot to buy, and it now deals only 1/4 heart of damage upon firing instead of 1/2 heart
- The Etherium Bloodbolt now passes through more partially-solid blocks such as rails, signs, all plants, all redstone components, etc
- The Etherium Lightning Bolt calculates its damage a bit differently now, so it more reliably kills mobs in groups
- The Etherium Lightning Bolt can no longer target display entities, markers, or armor stands(oops >.>)
- The TNT Crossbow, both bloodbolt variants, and the Alchemical Crossbow all now refund the player an arrow upon use
- Youmuu Toastblade variants can now properly be upgraded at the wheatstone
- The Pumpkin Witch(Brunhilda) now aggros onto the player correctly again, and also once again detects nearby players she cant see
- Grave structure no longer spawns in rivers or beaches
- The Splinters Axe, when used on spiders, now gives more loot
- Anti-poison Sac obtained from The Splinters Axe now works properly
- Saturation potion is more...less bad
- Drinking Void Juice no longer allows the player to forever leave the mortal plane.
- Activating the Portable Mushroom house is now more responsive, and should no longer sometimes bug out and not let the player trigger the objective associated with it
- Blood Imbue now hax 9 max charges for any given item, from 4. It also can no longer be used on an item at max charges, which previously wouldn't give the player any more charges on the weapon but still take the health cost
- The Blind Rage spell now gives Speed II instead of Speed I, and nearby enemies will now glow during the effect. The persistent wither and the heal on kill effects have been removed
- Lucky Diamond Armor is now more common from loot chests. Still rare, but not hideously rare
- Eye of the Void now has a chance to give Ender-Tipped Arrows
- Cobble Gen and Xp to Bottles spells can now be found in the spell page loot tables
- Custom recipes for Leads/Totem of Undying now show up by default
- Added a few of the new blocks to Nether Corruption

Final Note:
...this was a doozy. So much so, in fact, that I just copy-pasted the entire intro from our other datapack.

If you're curious, check out our challenging, survival-enhancing datapack! It has all of our structures in it, along with a bunch of other "fun" stuff ;) https://www.planetminecraft.com/data-pack/kyu-and-q-s-suhc-harder-survival-structures-1-15/

Until the next update - Stay baggy, funcheese.

If you have any questions, feedback, bug reports, etc. about SUHC, or want to follow its development, Join our discord! - https://discord.gg/MPsTcvu.
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darkmemess
08/05/2023 4:06 am
Level 1 : New Miner
darkmemess's Avatar
do you have a version where theres no custom items and custom crafting?
1
Kyu_And_Q
08/06/2023 8:59 am
Level 43 : Master Magical Girl
history
Kyu_And_Q's Avatar
We do not, but they can just be ignored. shouldn't actually effect the game in any way just to not use them. Our "Custom crafting" is done at a special place so it won't effect anything with normal crafting. Our custom items for the most part are found as loot, but they don't replace any other loot they are just extra. You do start off with one, a book of spells, you can just throw it away if you want.
1
xX_Deathbringer_Xx
05/28/2023 10:05 am
Level 1 : New Miner
history
xX_Deathbringer_Xx's Avatar
i have an issue with the spell pages. At first they worked as intended, i find them in a chest, hold them and the spell unlocks. I go to the nether and encounter the Shop owner, buy a couple random spell pages and they dont work. i cant unlock the spell with them, even after leaving the nether, doing /reload and even quitting and reopening the world. I havent tested this with a fresh spell page, like one found in a dungeon, but the spell pages from the Shop arent unlocking spells.

UPDATE: Does not work on any spell pages, the crafting forge isn't upgrading my spells and Cadeyrn keeps repeating to go see him in the Nether.
2
Kyu_And_Q
07/19/2023 2:48 am
Level 43 : Master Magical Girl
Kyu_And_Q's Avatar
oops seems I forgot to come back here and say, but we helped them in our discord.
1
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