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The cave dweller loses most of it's fear factor when you realize you can kill it
but what if you couldn't?
That's not to say you CAN'T fight back, though.
If you deal enough damage, the cave dweller will get slowness, making outrunning it very easy. (After taking 60 damage, it's original health value)
If you keep hitting it, it'll flee and drops
rarely, lanterns, a damaged iron pickaxe, or a bundle
renamed quartz (cave dweller teeth)
(After taking 150 damage)
(Cave dweller evolved, not the original gargin upload)
Every zombie, skeleton, creeper, spider, cave spider, witch or enderman within a 30 block radius of the cave dweller will despawn if under y 50
but what if you couldn't?
That's not to say you CAN'T fight back, though.
If you deal enough damage, the cave dweller will get slowness, making outrunning it very easy. (After taking 60 damage, it's original health value)
If you keep hitting it, it'll flee and drops
rarely, lanterns, a damaged iron pickaxe, or a bundle
renamed quartz (cave dweller teeth)
(After taking 150 damage)
(Cave dweller evolved, not the original gargin upload)
Every zombie, skeleton, creeper, spider, cave spider, witch or enderman within a 30 block radius of the cave dweller will despawn if under y 50
Compatibility | Minecraft 1.19 |
to | Minecraft 1.20 |
Tags |
5 Update Logs
Update #5 : by pipebomb 03/09/2024 1:05:05 pmMar 9th
every zombie, skeleton, creeper, spider, cave spider, witch or enderman within a 30 block radius of the cave dweller will despawn if under y 50
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Failed to load function cavedwell:dwell/main
[Server] INFO java.util.concurrent.CompletionException: java.lang.IllegalArgumentException: Whilst parsing command on line 1: Invalid or unknown entity type 'cave_dweller:cave_dweller' at position 18: ...e @e[type=<--[HERE]
this datapack is made for cave dweller evolved by SiverDX, not gargin's original version of the mod