- check_circle Functions
- check_circle Structures
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Note : I know a lot of people wanted me to continue this project and will be disappointed that it's over. If you want to have some details on why I abandoned this datapack, check this wall post where I explain a little more.
*A similar project by someone else using a part of my code might see the light of day. I'll share it when it happens.
Have you ever wish Minecraft had more dungeons, temples or even simple details to discover across your path ? Well your adventure away from home is about to gain a new, well deserved, level of interest ! Introducing : the Mo Structures datapack.
I have to cool you down a moment : this is currently a Beta. I do not recommend to play with this datapack on your long term world yet.
If there is not that much structures yet, the core system of the datapack is mostly done. So, here are the features of this datapack :
- There are currently 14 new structures generating on new terrain
- Biome specific
- Seed specific
- Does NOT replace any vanilla structure
- Also works in the Nether
How to use ?
- The datapack file can be installed by simply dragging it in the datapack folder of your world.
- The generator will be turned off by defaut
- Thanks to the command "/function most:admin/controls" you can protect areas you don't want the generator to ruin, turn on or off the generator and uninstall it easily.
- Have fun !
If you want to follow the project closely, give some suggestions and help reporting bugs, feel free to join my DevZone Discord server. It's new and there is a lot to be done there.
Hope you all enjoy to follow the beginnings of this datapack. I have great plans and a ton of structure ideas. Have fun exploring your world (which might be full of the same structures currently haha). See you in the next update !
Credits:
Biome detection utility by Quacck Daddy
Heavily inspired by The Tempest's Box, by Jragon
Known issues :
- Loot chests do not have a loot table yet.
- Structure spawn isn't balanced yet for testing purposes.
- Structures sometimes generate at only a couple of block of each other (will be fixed)
- Due to the way the biome detector functions, setting the gamerule "doMobLoot" to false will prevent the structures to generate
- Won't work on superflat and buffet worlds
*A similar project by someone else using a part of my code might see the light of day. I'll share it when it happens.
Have you ever wish Minecraft had more dungeons, temples or even simple details to discover across your path ? Well your adventure away from home is about to gain a new, well deserved, level of interest ! Introducing : the Mo Structures datapack.
I have to cool you down a moment : this is currently a Beta. I do not recommend to play with this datapack on your long term world yet.
If there is not that much structures yet, the core system of the datapack is mostly done. So, here are the features of this datapack :
- There are currently 14 new structures generating on new terrain
- Biome specific
- Seed specific
- Does NOT replace any vanilla structure
- Also works in the Nether
How to use ?
- The datapack file can be installed by simply dragging it in the datapack folder of your world.
- The generator will be turned off by defaut
- Thanks to the command "/function most:admin/controls" you can protect areas you don't want the generator to ruin, turn on or off the generator and uninstall it easily.
- Have fun !
If you want to follow the project closely, give some suggestions and help reporting bugs, feel free to join my DevZone Discord server. It's new and there is a lot to be done there.
Hope you all enjoy to follow the beginnings of this datapack. I have great plans and a ton of structure ideas. Have fun exploring your world (which might be full of the same structures currently haha). See you in the next update !
Credits:
Biome detection utility by Quacck Daddy
Heavily inspired by The Tempest's Box, by Jragon
Known issues :
- Loot chests do not have a loot table yet.
- Structure spawn isn't balanced yet for testing purposes.
- Structures sometimes generate at only a couple of block of each other (will be fixed)
- Due to the way the biome detector functions, setting the gamerule "doMobLoot" to false will prevent the structures to generate
- Won't work on superflat and buffet worlds
Compatibility | Minecraft 1.14 |
Tags |
3 Update Logs
BETA v1.1.1 : by Cray_On 06/08/2019 12:47:42 pmJun 8th, 2019
Polished a few structures to make them fit better with the Minecraft terrain
Added an "Uninstall datapack" option to the admin controll panel
Added a missing scoreboard objective to the initiating comand (could have disabled the admin to turn the generator on)
Added an "Uninstall datapack" option to the admin controll panel
Added a missing scoreboard objective to the initiating comand (could have disabled the admin to turn the generator on)
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For now I'm waiting for the experimental feature allowing to edit the world generation to progress before I start working on it again. It would be a much more efficient system in my opinion.
Also my pc is getting old and I absolutely cannot play on the most recent version of Minecraft because of the trash performances, so until I get a new one, I simply won't be able to make datapacks (let alone one that requires to generate large areas of world quickly to test it).
I won't get to work on it again before a long time so do not expect much from it for now.
https://jigsaw.jacobsjo.eu/?version=1_19_exp
I still won't continue the project myself but I shared it to a person who is working on project similiar to what I was meaning to do with mo'st. I'm sure it will help them instead of using the weird sytem I was working on :)
I've been fiddling with it a little but there are still a lot of limitations that do not allow me to do what I want. Hopefuly we'll see more work on this feature in 1.17 snapshots. Until then, I'm going to work on some new structures and on the story that they will tell :)
But your comment makes me realize again that a lot of people expects a lot from this project but aren't able to know what's going on. So I'm going to make an announcement and put the project on pause.
There is still a lot of things I want to make for this project and I look forward to the day I will be able to release a playable version of the datapack.
Thanks for asking