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New Command and Blocks!!! To Make Map Making much EASIER!!!

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nathanepicness's Avatar nathanepicness
Level 57 : Grandmaster Herobrine
62
I've started this topic to discuss some new ideas that popped into my mind over the course of a couple weeks. I've been making a map. This map that I'm making allows the players to play minigames that run solely on redstone and donnot require ANY plugins or downloadable content or mods.


As I was making this map, I ran into some major difficulties in the redstone and sometimes I got confused with the way I had set up or I needed to set up my command blocks. I eventually figured those problems out, but then I realized that, if these features that I came up with were actually implemented, this process could be made a lot easier, and could make it easier for other people to make maps as well.






First of all, here are the new commands that I had in mind. The things that are bolded are the things that I've come up with:






(pardon my syntax. I'm not a big fan of coding)





/scoreboard
   -objectives
   -players
   -teams
   -testfor
      -team <team>
      -objective <objective> [value]
      -dummy <objective> [amount]
/copycoord
   -copies the coordinates of the block that you are standing on
      -can be pasted into books and command blocks
/testforloot <x> <y> <z> -r {block/item} [value] or /testforloot [player] <x> <y> <z> -r {block/item} [value]

(r standing for radius)
   -tests to see if a chest, hopper, furnace, dispencer, dropper, etc. in a specified area and or radius contains a specified block or item and can also test to see if a certain amount of that specified block or item is in the specified container
   -can also test to see if "*" player has a # of a specified block or item in their inventory or hotbar


I think that if these commands/features were added, that could throw a considerable amount of work off of amp makers shoulders, and it could also open up a door of opportunity for those people who have a harder time understanding all of the other commands and processes that map makers would normally have to go through to get the same outcomes. Some of these features even allow outcomes that nobody could do without having somekind of downloadable content.


Here are some blocks and items that I had in mind as well as the commands above:



-Chance Block
   -Can be connected to redstone on all four sides. Three sides must be connected with redstone dust, the other must be connected with either a repeater or a comparator. The repeater/comparator, when activated by another source such as a button or lever, the chance block will be powered, and will choose one of the three redstone paths to power at random.
      -Can only be obtained through the /give command, alike the command block, and can only be used via creative mode.
-Neutral Pressure Plate
   -can be crafted using both gold and iron. This pressure plate is sensitive to weight more than any other pressure plate, but it does not get pushed down when an entity or player walks over it and doesn't pop up when an entity or player walks off of it. It stays the same. allowing several players to walk over it at the same time, also allowing any redstone connected to the neutral plate to stay powered as long as the player or entity is standing on it rather than there being any delay once so ever. Ex: If a player is to teleport to a block that has a neutral plate on it (this neutral plate is connected to a command block that will change the nearest player's gamemode to creative), the plate will activate the redstone and the command block that is connected to it. However, if the player teleports onto the neutral plate and another player teleports onto the same plate immediately after, there would be two players on the same neutral plate. What's the difference? With a regular stone or wooden pressure plate, the first player to land on the pressure plate would turn to creative, and the second player would not because the stone pressure plate has not yet been stepped off of by the first! However, since the neutral pressure plate has no delay, both players would be turned to creative even if they both stepped on the plate at the same exact time.
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