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The Application of Magic

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Ludicrous's Avatar Ludicrous
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Level 68 : High Grandmaster Senpai
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The Application of Magic

Not fancy version

Minecraft is known to be a fairly simple game, made complex by its unique crafting system and massive sandbox exploration mechanics. Though another dimension of players’ interest in the game is the beloved combat system, or at least the simplified version polished to be much more ‘spammy’ ages ago. Other than that, Minecraft has also posed much interesting mechanics and such, like the brewing stand and potions. And such, I’ve decided for this to be my main idea and basis for the potential new content for Minecraft: Introducing the system of Magic.



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What is Magic?



Firstly, and introduction to magic. As per common knowledge, magic is that act of doing something that is not normally humanly possible. Magic in media tends to lean towards the idea of people possessing the innate ability to wield magic through intense study and mental training. Others portray magic as using up something collective within a person whether it be called mana, ki or simply magic juice.



The idea of magic use in Minecraft would have to lean on the currently existing crafting system as it is what the game is known by and picking up on that mechanic would only make the addition of magic be parallel and attuned to the game much easier.



So, firstly magic in Minecraft would be portrayed in quite a few aspects and mechanics that already exist in games. One would be the addition of innate casting abilities such as throwing spells and casting incantations, both in a combat sense and a utilitarian one. Then there was the possible expansion of the brewing stand into a more robust system dubbed as Alchemy. Lastly, the possibility of rune writing can be touched, giving the system of enchanting weapons an extra kick as will weapon creation.



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New Craftables



First things first, before anything fancy with alchemy rune writing and an expanded array of new things start, it begins like how all survival Minecraft worlds begins, crafting. Of course you’re going to need a crafting bench first and foremost. Here you will craft the more mundane aspects of the expansion. Magic in Minecraft is fairly simple, magic can only be casted under the use of magical focuses such as staves, wands and orbs. Before we imbue these items with magic for use, we will need to craft them first. As which we will have a few new weapon additions to add before we do all this.



Wands

These handheld items are light and easy to handle. With the magic charged into the tip of either a piece of diamond or emerald, this focus tends to be for use under the hands of one that prefers battles dual-wielding a sword and a wand. This type of focus tends to be chargeable with potent evocation magic that falls under the pretense of ‘fighting magic’. Spells meant to hurt of encumber enemies would be best suited for this focus.



Staves

The staff is a much trickier to use in combat. Staves require both hands for use in exchange for gaining much more spells for use per charge. Staves are also able to not just have battle spells like wands do, but they also have access to more utility spells (over the wand’s only utility other than battle being alchemy) for use on penned animals, crops, and the like. But despite using both hands, staves don’t have much use in melee as its thin structure tends to make it fairly fragile, especially with the orb focus on the end.



Orbs

Now, you must be wondering about the incredibly expensive materials needed to create such a thing. Well, orbs will not be wieldable in any way, but instead they are placed as a block. Their look will be similar to that of an Ender Crystal, be it a bit simpler and smaller. Orbs would have incredible late-game effects that will make the grind much easier. Orbs have access to a small pool of spells and magic that only they have access to. Things like a small area of invulnerability to overworld mobs, golden apple effects, losing the need to eat, and other useful area of effect spells like that.



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Spells

Now then, we have our foci, we must now have a set list of spells to be used on these items. To infuse magic into these items, one must have access to an Enchanting Table. The process of use is fairly similar as well, placing the magical focus onto the specific slot as Lapis Lazuli is placed in its specific spot. The difference being the set of spells listed to be applied. You will not be seeing Sharpness or Fire Aspect in the list, instead it would take from a different pool of spells as listed here:



Wand Spells

Fire Ball

Cooldown (3 seconds)

Bring forth the power of a Ghast and shoot a flaming ball of fire right at the enemies, exploding and leaving a trail of fire upon impact.



Ray of Frost

Cooldown (5 seconds)

Calling the powers of winter, shoot a short beam of ice as the one hit by it is affected by mining fatigue and slow.



Gale Force

Cooldown (10 seconds)

Commanding the strength of the wind, create a powerful gust of wind centered around you, pushing everything around you back in all directions.



Ender Blast

Cooldown (8 seconds)

Harnessing the dark powers of the End, shoot forth a wisp of darkness as it sucks in those that stand too close it, imploding after a few seconds, causing massive damage.



Grappling Vine

Cooldown (10 seconds)

Using nature’s strength, call forth vines that entangle a single entity, preventing movement.



Water Beam

Cooldown (8 seconds)

Using the rushing power of water, cast a sudden gush of a water beam at a direction, knocking back those hit by the blast.



Staff Spells

(Including all Wand Spells)

Multiply

Using the metaphysical connection of magic, a single targeted entity would multiply, creating another copy of it.



Metamorphic Terrain

Bending the terrain to your own will, freely change a set area of a biome into another biome.



Quick Growth

Accelerate the growth of crops, saplings and other plant forms.



Slow

Cast atemporary area of effect around you, slowing all those who walk into the area while the spell is active.



Ostrich Legs

Boost your speed three folds.



Kangaroo Bounce

Jump and incredible height. Use with caution.



Feather Fall

Temporarily negates fall damage.





Orb Spells

Sanctuary

Prevents the placer from being damaged by overworld mobs (does not affect mobs that don’t normally appear on the overworld).



Growth Acceleration

All plants in the area growth two times faster than normal.



Aquatic Life

Much easier and fast for fish to grab onto your fishing line.



Satiation

When in the area, hunger is quickly filled, negating the need to eat.



Golden Immunity

The Notch Apple effect is always active in a set area.



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Alchemy and Rune Writing

Now, this section is more of an expansion on creating weapons and brewing, to give it more of a magic attuned feel and to give the players an incentive to use the mechanic. Firstly, a name change from brewing to alchemy would be much appreciated. Secondly, the addition of hidden weapon plans and secret alchemic recipes would give a new depth into pursuing these crafting trees.



Firstly, we shall begin with alchemy. The brewing system will now not simply require a set of ingredients, but will also require any wand, charged or not, in-order to brew the potion. This is to give the player the impression that this is no longer simple brewing, but full on alchemy now. Then there’s the possibility of expanding the recipe list with all sorts of wackier effect potions (maybe even taking from the spell list of the staves and orbs) that can only be obtained through chests within witch huts in the swamp biome. Again, this gives the player incentive to raid these places as most players tends to dismiss these huts when passing by them.



Then we have rune writing and magical weapons, which is the extension of the blacksmithing and crafting portion of Minecraft. Rune writing is different from enchanting a weapon. Rune writing allows an item to, not only be made durable making it lose any chance of it breaking as per most magical weapons, but it also doubles as some-sort of unique weapon brought into the game. Mostly on the basis of weapons from the game Terraria, there would be a plethora of them, but majority would end up being much quested for as creating one should be only for players in the later stage of the game as a new incentive to ‘complete’ the game. These weapons can either be looted in random dungeons, or created if the blueprints or plans for it are found somewhere.



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Last Few Words

In the end, this entire suggestion is merely on the idea of revamping the more technical aspects of Minecraft and giving it a new skin to, not only create the illusion of it being fresh, but to also give the players a much more colorful and interesting time to mess with spells of even search for a legendary magical weapon. Thus, making the player clock in a few more hours of fun in the already many hours they have in the game.





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Literally started this 3 hours before the deadline. This is last minute at its finest.
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1
09/30/2017 3:58 am
Level 9 : Apprentice Architect
SandierBigfoot
SandierBigfoot's Avatar
LOVE IT♥♥
1
09/14/2017 5:50 pm
Level 38 : Artisan Mage
Stomno
Stomno's Avatar
Great! Minecraft need this tho:

wiki.terrafirmacraft.com/Stone-Age_Guide
1
09/10/2017 3:05 pm
Level 1 : New Crafter
CaffSpider
CaffSpider's Avatar
The three prerequisites for nerd domination:
1. The %s is revealed,
2. Beholder becomes Death Tyrant,
3. And humanity starts thinking with portals.
(See the references?)
1
09/06/2017 12:37 pm
Level 24 : Expert Miner
xStormyBlizzardx
xStormyBlizzardx's Avatar
I love it! Magic would be so helpful in Minecraft!
1
09/04/2017 10:26 pm
Level 81 : Elite Programmer
Beardielover
Beardielover's Avatar
What's up with all these people saying "nerd?" Calling you nerd just because your into magic? I mean, I'm not a fan of magic myself, but everyone has the right to be into whatever they want, and shouldn't be called nerd because of it.

I think this is a unique idea, and well thought out. The font is hard to read, but there's a non fancy version so that helps.
1
09/04/2017 10:41 am
Level 32 : Artisan Nerd
ParkerTheDev
ParkerTheDev's Avatar
Love the idea! Command Blocks could some-what replicate this, but I'd love to see this (or parts of it) in Minecraft! Great work :)
1
09/02/2017 6:43 pm
Level 26 : Expert Pig
P1GSTEPZ
P1GSTEPZ's Avatar
so nerdy
1
08/30/2017 3:28 am
Level 48 : Master Technomancer
Bastion1540
Bastion1540's Avatar
I don't agree, there's lots of abusive features that corrupts the survival feelings of vanilla minecraft, like duplicating mobs which will lead to a creating of an infinite food source with a staff for free, or getting potion effect that requires rare resource in vanilla.....
1
08/30/2017 3:41 am
Level 68 : High Grandmaster Senpai
Ludicrous
Ludicrous's Avatar
then dont agree
1
08/30/2017 5:38 am
Level 48 : Master Technomancer
Bastion1540
Bastion1540's Avatar
ahmmm.... yeah....., I'm not trying to be mean, it's just my opinion, I love the presentation a lot and the idea's originality, I would have gave it a diamond if I wasn't a contestant too, good job
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