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A Review On Skyrim
Hey, everybody. Today, me, Mister Guy, is releasing a Review on a major game called Skyrim. I'm going to get straight to the point ...
Graphics:
+ Beautifully built landscapes.
+ Mood lighting.
+ Great distant view.
+ Many details.
- Up close muddy textures.
- Some awkward animations.
Balance:
+ Never unfair.
+ All talents useful.
+ Level Rises in the right tempo.
- Some opponents level up with you, some not.
Atmosphere:
+ Credible and varied world.
+ Some stunningly beautiful scenes.
+ Atmospheric day-night rhythm.
+ Great dragon fights.
+ Friendships and marriage.
Sound:
+ Orchestral, dynamic soundtrack.
+ Massive surround setting.
+ Predominantly very good speakers.
- Whose voices are repeated rapidly.
Quests:
+ Sometimes odd stories.
+ A variety of tasks.
+ Entertaining faction missions.
+ Main quest through the world ...
- But not always that interesting.
Items:
+ Huge selection.
+ Diverse and useful crafting.
+ Many collectable ingredients.
+ Equipment can be enchanted.
Game Size:
+ Around 200 hours playtime.
+ Gigantic game world.
+ Many side quests.
+ Many caves, castles, ruins, etc.
+ Guilds with their own job chains.
+ Civil War as an additional incentive.
Character and Combat:
+ Completely free development.
+ Sensible specialization by perks.
+ Fleet and dynamic action-fighting.
+ Diverse magic arsenal.
- Little tactics necessary.
Now ...
Bethesda has a great giant role-playing game packed with so much content that my "To Do" list is quickly longer than Gandalf's beard.
Shortly after the beginning of the game we travel into the city Whiterun to warn agriff whose ruler of an impending dragon. So far, so main story.
In Whiterun we meet a wizard who tells of the magic Academy in distant winter festivals. Oh, interesting, because we are the same time Member.
So also in Skyrim. We slip into the rags of an inmate whose execution to start the game by a dragon, well, is interrupted. It quickly becomes clear that the fire breathers flood the game world (the imperial province of Skyrim), we serve as a chosen one who must stop the dragons.
Because we are a "dragon's blood", a born hero who can swallow the souls of dragons and learn their magic.
Stepping into Skyrim’s world is like wrapping yourself in a furry, Nordic cloak that smells like your childhood blanket. Yes, the Oblivion you remember fondly is back – everything that made the last Elder Scrolls so lovable has returned. Yet now it’s a bit wilder, a bit rougher, and a bit more dangerous, and boy is the game better for it.
Bethesda crafted this massive world with all this content to create something memorable...
The vistas, the villages and towns, the enemies, the rivers, the everything. During the night cycle I'd take pictures of the moons and the aurora. In high mountain passes I took pictures of blowing snow. Swirling spell effects. Anything and everything. It got ridiculous.
These lovely vistas are best seen from a distance. Closer inspection reveals hard edges, plain painted-on textures, and other visual flaws that are conspicuous should you seek them out.
But like many enormous games, Skyrim makes a fantastic impression not because its individual elements are sharply honed, but because they contribute to a grander whole.
Skyrim has freaking giants that will kill you in one thwomp of their mighty clubs, and of course, here there be dragons. Every battle with a dragon is epic, from the first sound of a distant roar, to the glimpse of a soaring beast through the treeline, to the fantastic swoop and crash as the monster lands and unleashes its fiery breath.
Bethesda has every drop of beauty it could from simple attention to detail and imaginative art design bruised. Notice how cold winds visible Kick off rocks, how salmon jump up small waterfalls, such as the towns are built on majestic cliffs and have seen the coziest fire you.
Even the faction quests are better here. It feels like Bethesda realised these became the main quest for many players, and built on that for Skyrim. They start small, but each one unravels into a larger story with higher stakes. Some of them feel like the personal epic that the main quest has always failed to be.
In addition to the citizen's warriors are other groups, as many of them we can join. About the "companion", a kind of warrior guild, in the main quest (yes, there are also side-fractions side quests) we even for melee strong, but vulnerable to mutate something werewolf. On the part of the magician Academy of winter rock again we browse on a powerful artifact, the sacked thieves guild we should help to new glory. And if we kill innocent people, knocking back the Dark Brotherhood on our door, the Assassin Club of Elder Scrolls world.
Im not sure but I think there are 250 perks and you can get 80.
Each skill category is associated with a perk tree filled with unlockable powerful bonuses. Embedded with significant bonuses in every perk tree, unlocking new abilities is always an exciting process, often resulting in tough decisions as you between unlocking dual-casting for your Restoration spells or learning how to select Create dwarf armor and provides plenty of incentive, the repetition game to build with another character.
You don't have to be alone during combat, either. You can summon magical creatures or hire NPCs to tag along. Followers exist all over Skyrim, and if you do them favors, they'll be willing to venture outside towns and deal extra damage during a fight. Followers can even be given simple movement and interaction commands or saddled with extra gear.
In other Bethesda RPGs I've often polish side quests in the case of tracking my character and to help fill the universe like in my own head. What should I do next? Where should I go?
Why was there a spectre running through the woods? I briefly followed him then let him go.
And the books, books, books! Who the hell has time to read? Buy a house? What the hell for? There be dragons that need slaying! It felt like I was riding the crest of a wave with all this stuff happening around me.
Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it.
There's always one more quest, unexplored tract of land, one more skill to increase, one more dragon to kill, one more to craft etc etc. The Elder Scrolls series is for along with beautiful visuals and a stirring soundtrack, playing Skyrim is a rare kind of very personal, deeply rewarding experience... definitely one of the best games.
Overall, Skyrim is a huge game with some uneccessary things in it. Even with those small awkward things, Skyrim is still a game that will keep you occupied, even when you mop the game free of quests and side quests because of the many place to explore and conquer!
So I'm giving it a whopping, 8 / 10
Hey, everybody. Today, me, Mister Guy, is releasing a Review on a major game called Skyrim. I'm going to get straight to the point ...
Graphics:
+ Beautifully built landscapes.
+ Mood lighting.
+ Great distant view.
+ Many details.
- Up close muddy textures.
- Some awkward animations.
Balance:
+ Never unfair.
+ All talents useful.
+ Level Rises in the right tempo.
- Some opponents level up with you, some not.
Atmosphere:
+ Credible and varied world.
+ Some stunningly beautiful scenes.
+ Atmospheric day-night rhythm.
+ Great dragon fights.
+ Friendships and marriage.
Sound:
+ Orchestral, dynamic soundtrack.
+ Massive surround setting.
+ Predominantly very good speakers.
- Whose voices are repeated rapidly.
Quests:
+ Sometimes odd stories.
+ A variety of tasks.
+ Entertaining faction missions.
+ Main quest through the world ...
- But not always that interesting.
Items:
+ Huge selection.
+ Diverse and useful crafting.
+ Many collectable ingredients.
+ Equipment can be enchanted.
Game Size:
+ Around 200 hours playtime.
+ Gigantic game world.
+ Many side quests.
+ Many caves, castles, ruins, etc.
+ Guilds with their own job chains.
+ Civil War as an additional incentive.
Character and Combat:
+ Completely free development.
+ Sensible specialization by perks.
+ Fleet and dynamic action-fighting.
+ Diverse magic arsenal.
- Little tactics necessary.
Now ...
Bethesda has a great giant role-playing game packed with so much content that my "To Do" list is quickly longer than Gandalf's beard.
Shortly after the beginning of the game we travel into the city Whiterun to warn agriff whose ruler of an impending dragon. So far, so main story.
In Whiterun we meet a wizard who tells of the magic Academy in distant winter festivals. Oh, interesting, because we are the same time Member.
So also in Skyrim. We slip into the rags of an inmate whose execution to start the game by a dragon, well, is interrupted. It quickly becomes clear that the fire breathers flood the game world (the imperial province of Skyrim), we serve as a chosen one who must stop the dragons.
Because we are a "dragon's blood", a born hero who can swallow the souls of dragons and learn their magic.
Stepping into Skyrim’s world is like wrapping yourself in a furry, Nordic cloak that smells like your childhood blanket. Yes, the Oblivion you remember fondly is back – everything that made the last Elder Scrolls so lovable has returned. Yet now it’s a bit wilder, a bit rougher, and a bit more dangerous, and boy is the game better for it.
Bethesda crafted this massive world with all this content to create something memorable...
The vistas, the villages and towns, the enemies, the rivers, the everything. During the night cycle I'd take pictures of the moons and the aurora. In high mountain passes I took pictures of blowing snow. Swirling spell effects. Anything and everything. It got ridiculous.
These lovely vistas are best seen from a distance. Closer inspection reveals hard edges, plain painted-on textures, and other visual flaws that are conspicuous should you seek them out.
But like many enormous games, Skyrim makes a fantastic impression not because its individual elements are sharply honed, but because they contribute to a grander whole.
Skyrim has freaking giants that will kill you in one thwomp of their mighty clubs, and of course, here there be dragons. Every battle with a dragon is epic, from the first sound of a distant roar, to the glimpse of a soaring beast through the treeline, to the fantastic swoop and crash as the monster lands and unleashes its fiery breath.
Bethesda has every drop of beauty it could from simple attention to detail and imaginative art design bruised. Notice how cold winds visible Kick off rocks, how salmon jump up small waterfalls, such as the towns are built on majestic cliffs and have seen the coziest fire you.
Even the faction quests are better here. It feels like Bethesda realised these became the main quest for many players, and built on that for Skyrim. They start small, but each one unravels into a larger story with higher stakes. Some of them feel like the personal epic that the main quest has always failed to be.
In addition to the citizen's warriors are other groups, as many of them we can join. About the "companion", a kind of warrior guild, in the main quest (yes, there are also side-fractions side quests) we even for melee strong, but vulnerable to mutate something werewolf. On the part of the magician Academy of winter rock again we browse on a powerful artifact, the sacked thieves guild we should help to new glory. And if we kill innocent people, knocking back the Dark Brotherhood on our door, the Assassin Club of Elder Scrolls world.
Im not sure but I think there are 250 perks and you can get 80.
Each skill category is associated with a perk tree filled with unlockable powerful bonuses. Embedded with significant bonuses in every perk tree, unlocking new abilities is always an exciting process, often resulting in tough decisions as you between unlocking dual-casting for your Restoration spells or learning how to select Create dwarf armor and provides plenty of incentive, the repetition game to build with another character.
You don't have to be alone during combat, either. You can summon magical creatures or hire NPCs to tag along. Followers exist all over Skyrim, and if you do them favors, they'll be willing to venture outside towns and deal extra damage during a fight. Followers can even be given simple movement and interaction commands or saddled with extra gear.
In other Bethesda RPGs I've often polish side quests in the case of tracking my character and to help fill the universe like in my own head. What should I do next? Where should I go?
Why was there a spectre running through the woods? I briefly followed him then let him go.
And the books, books, books! Who the hell has time to read? Buy a house? What the hell for? There be dragons that need slaying! It felt like I was riding the crest of a wave with all this stuff happening around me.
Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it.
There's always one more quest, unexplored tract of land, one more skill to increase, one more dragon to kill, one more to craft etc etc. The Elder Scrolls series is for along with beautiful visuals and a stirring soundtrack, playing Skyrim is a rare kind of very personal, deeply rewarding experience... definitely one of the best games.
Overall, Skyrim is a huge game with some uneccessary things in it. Even with those small awkward things, Skyrim is still a game that will keep you occupied, even when you mop the game free of quests and side quests because of the many place to explore and conquer!
So I'm giving it a whopping, 8 / 10
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1 Update Logs
Update #1 : by MisterGuy 12/22/2014 12:59:38 pmDec 22nd, 2014
- Added a whole new paragraph to summarize my review on Skyrim.
- Edited the Plus and Minus list to make it easier to read and changed the Minus' so that it sounds more clean and doesn't sound more negative than intended.
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The "Not always Interesting" on quests - I assume this is talking about miscellaneous quests? It's interesting to know that this is because Skyrim rendomly generates these quests, so that you never run out of Quests to complete. But I completely agree with you there. You've made some great points, I'm sure you enjoyed Skyrim just as much as me! :)
Good review though, diamond.