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    ScotsMiser
    06/06/2024 1:09 pm
    Level 39 : Artisan Miner
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    One thing that occurs to me is that your f5 key is 'sticky' or improperly debounced and what you're seeing is the game rapidly cyclying through viewpoints.

    If possible you might try switching to a diffeerent keyboard at least temporarily to see if the issue persists.
    1
    ScotsMiser
    06/06/2024 1:04 pm
    Level 39 : Artisan Miner
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    [Belated] welcome to PMC 👋

    Qustion not understood.

    Is the affected terrain being compressed or pruned?
    1
    ScotsMiser
    06/06/2024 12:58 pm
    Level 39 : Artisan Miner
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    Implementing the full opacity range (0-100%) for both layers would be best as it would allow for maximum player flexibility.

    WRT the concern about exploiting this:
    If MS/Mj has sufficient concern that this is a problem, the least invasive fix is to issue an official serverside tool that allows server owners to change the acceptable skin parameters on a local basis (rather than imposing a global mandate).

    The lack of resolution parity would probably be best addressed by a similar tool. (Assuming MS/Mj can't manage to get off their collective backside and add 2x & higher skins to java AS AN OPTION.)
    2
    ScotsMiser
    06/06/2024 12:37 pm
    Level 39 : Artisan Miner
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    Middling good so far, yours?
    1
    ScotsMiser
    06/06/2024 1:01 am
    Level 39 : Artisan Miner
    history
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    Something that ought to have been made clear: the rules you're learning about for urban design (placement of roads and other infrastucture etc) are fundamentally academic phantasies.

    With very few possible exceptions (Brazilia at it's inception being the only large modern example that comes to mind) cities evolve as they wax and wane as people live in them. [​Rome as rebuilt and Washington DC are partial eariler examples but both of these were laid out by very different rubriks.]

    Smaller developements are more often 'planned' i.e. built to a preconcieved overall plan. Of these many initial settlements, various Levittowns (whether or not by William J), and current 'planned communite' probably qualify, but the scale is far smaller and they do not genreally support a full range of services. (Levittowns in particular were largely intended as bedroom communities for the families of returning WWII GIs. )

    [​There is a similar phenomena that occurs in pencil&paper games [e.g. AD&D] where towns end up looking like cookie-cuttered Roman encampments rigidly imposed on the underlying landscpe.]


    Getting away from this problem can be helped by building without allowing [​much] 'terraforming: if you're building a MC town with a generated river running through it, build to accomidate the psudo-random track of the river.

    Another technique to avoid the planned look that gets used in gaming is to do a series of very rough skecthes of the city as it develops: i.e. initial_settlement, 5, 10, 25, 50 100 years etc
    This will result in a more natural placement of features as the 'obvious' place to put the initial bridge (built in year 5) will be unlikely to be optimal for the year 50 city.
    3
    ScotsMiser
    06/06/2024 12:41 am
    Level 39 : Artisan Miner
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    Is it documented anywhere? (Couldn't find a description that fits that behavior on the wiki)
    1
    ScotsMiser
    06/06/2024 12:28 am
    Level 39 : Artisan Miner
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    There is also an insert media button 7 th from left [B I U S chain break-chain insert-media]

    Click this and you should bet a popup asking for the url and a description as well as showing some sizing options

    Note that applies only to initial wallposts; wallpost replies are more circumscribed....
    1
    ScotsMiser
    06/05/2024 7:03 pm
    Level 39 : Artisan Miner
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    Welcome to PMC 👋

    Keep building (and studying the builds of others you like) and you'll get past that.
    2
    ScotsMiser
    06/05/2024 7:01 pm
    Level 39 : Artisan Miner
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    Java
    ► where I started and BR has never come close to being good enough I'd be inclined to unlearn and relearn. (Which is not to say this would apply to someone starting out)

    ► fewer conssessions to infants (of all ages)

    ► [somewhat] less involvement in day-to-day play by MS/Mj (no realms, no marketplace, no special approved servers, etc)

    Java is the original and therefore the standard by which things should work.
    Particularly true for java redstone: while there are some features from BR I can see importing (like an additional form of various containers that is moveable) changes should be bringing the version adapted to the limits of other platforms [BR] into line with the original.
    1
    ScotsMiser
    06/05/2024 6:46 pm
    Level 39 : Artisan Miner
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    Quasi-connectivity is a java only feature (which started as a bug, but is now considered 'works as intended')

    A simple definition is that it is: "A property of dispensers, droppers, and pistons that allows them to be activated by anything that would activate the space above them, no matter what is actually in that space." from minecraft.wiki/w/Tutorials/Quasi-connectivity
    1
    ScotsMiser
    06/05/2024 6:41 pm
    Level 39 : Artisan Miner
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    "My name is Herobrine, and I approve this message "


    ( Hard to write good material in a vacuum….)
    1
    ScotsMiser
    06/05/2024 6:37 pm
    Level 39 : Artisan Miner
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    I'm not much on BR redstone, but what you're saying fits with what I do know about it.

    What's to the left of the target block (behind the stone bricks)? (Actually, a res=verse angle shot would be useful.)

    Does the issue persist if you toggle the power on and off?

    One possibility is that: "When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update."
    If the placement order were stonebricks (next to the piston), RSD, target block; this might create a situstion where the stone bricks block has not yet 'realized' the RSD is no longer powering it.
    (If that's correct, placing the target block before the stone bricks block should fix matters.)
    2
    ScotsMiser
    06/05/2024 2:57 pm
    Level 39 : Artisan Miner
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    I don't thenk that many are arguing that the crossbow is useless, but the ongoing survey shows long bows being favored by a ni better than a 2:1 margin.

    You've mentioned many of the points I made in comparing the two here

    Likely because of differences in playstyle, many of what you cite as advantages ( e.g. piercing and multishot) are things I see as dis-advantges... in the case of both those enchantments the possibility of hitting something other than the intended target outweighs for me any additional damage that might be done.
    [​A clear case is ghasts, as there is often the potential to set off an aggro cascade if the unintended target stuck is a zombie piglin.]

    The anti-shield capability is only useful in PvP; avoid this and it's value in that respect vanishes.

    The slightly greater accuracy (actually slighly less imposed inaaccuracy) of the crossbow may represent a reasonable trad-off with the longbo's greater rate of fire, but (for those already skilled in the bow at the time of the crossbow's introduction) the advantage is likely to be with the known and practiced weapon.


    As to whether the MC crossbow is well designed:
    a fundamental issue is that we are in the possition of having to infer the criteria the designers were trying to meet.

    I suspect that some part of the goal was to differentiate pillagers from skeletons, which goal the crossbow meets well. (A part of this was also probably a disinclination to add futher enhancements to the longbow which was already a quite powerful weapon and one that sees widespread use.)

    For the crossbow to suplant the longbow as a common player choice, however, both the range and accuracy advantage are far too small. [​Historically the crossbow was favored largely because it was an 'idiot's weapon' i.e. one that could be used with reasonable effect with a bare minimum of training – in contrast to yeomen about whom the [semi-serious] joke was that if you wanted one, you started with his grandfather.]
    If, however, one assumes that the idea of the MS/Mj designers was to produce a weapon that was mechanically distinct from the extant longbow without overpowering it, then some of the choices that violate verisimilitude can be seen in a more favorable light. [​Had the targeting advantage been increased to give a realistic representation of what an untrained user would experience with both weapons IRL, the crossbow would likely have become the default weapon for new players and any unwillling to put in some serious practice. This would likely be true even if the rate-of-fire of the crossbow was lowered to be in a similar ration to the longbow as found historically. ]
    1
    ScotsMiser
    06/05/2024 1:21 pm
    Level 39 : Artisan Miner
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    "Too ambitious" becomes moot if you pull it off, but yes that is a very ambitious plan. (Even more so in light of the obstacles you site.)

    As long as yo're having fun working on it, however, you' will at least improve/gain a variety of the skills on which to base such a project. Even were this go to collapse underits own weight, what you learn in carrying it forward will remain to assist you in future endeavors.
    2
    ScotsMiser
    06/05/2024 1:15 pm
    Level 39 : Artisan Miner
    history
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    "kong"

    nice hat tip to the mario-world genisis
    1
    ScotsMiser
    06/05/2024 2:28 am
    Level 39 : Artisan Miner
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    Passed on all.
    The basic green creeper was probably the most attractive IMO.
    1
    ScotsMiser
    06/05/2024 2:26 am
    Level 39 : Artisan Miner
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    Seems like contacting the site admin via a ticket would be the way to either cancel the group or reverse the accident.
    1
    ScotsMiser
    06/05/2024 2:24 am
    Level 39 : Artisan Miner
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    Welcome to PMC 👋
    here hoping it lives up to your expectaions 🥂
    5
    ScotsMiser
    06/05/2024 2:22 am
    Level 39 : Artisan Miner
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    Assuming it's been a while since the last update and you've hit a point in the [​presumably ongoing] developement where the current version is stable and the next additions a ways in the future, releasing a new version would make sense.
    1
    ScotsMiser
    06/05/2024 2:17 am
    Level 39 : Artisan Miner
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    Not literally everything, but I'm a fan ofgoing where the muse takes one….
    2

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