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How do I add CIT to a bedrock resource pack?

theSourPatchKing's Avatar theSourPatchKing1/4/24 12:45 pm
1 emeralds 241 3
4/18/2024 5:59 am
Cornbread_Alphanumeric's Avatar Cornbread_Alphanumeric
I am working on making a custom bedrock texture pack to my realm, and I am trying to make it so that totems will look different based on the name. How do I do this? I know very little about resource pack making, I only know how to make the totem look different. I need to know how to make multiple totem textures and keep the default so that I can name the totem something specific, and make its texture change when you do that. I have heard that you can make cit packs with vanilla bedrock, but do not know for sure.
Posted by theSourPatchKing's Avatar
theSourPatchKing
Level 1 : New Miner
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Cornbread_Alphanumeric
04/18/2024 5:59 am
Level 33 : Artisan Miner
Cornbread_Alphanumeric's Avatar
i'm pretty sure you might be able to do this by turning the totem into an attachable, but i haven't experimented enough with molang to figure out how to successfully read item names.
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Kirbycope
01/04/2024 2:33 pm
Level 56 : Grandmaster Programmer
Kirbycope's Avatar
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theSourPatchKing
01/04/2024 2:46 pm
Level 1 : New Miner
theSourPatchKing's Avatar
Damn. Thanks for the help though
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