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- check_circle Art
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- check_circle Items
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12
This is a texture pack I have been perfecting for approximately 6 months and today is the day I can finally feel it's truly complete. If you're looking for a texture pack that would make your castle, village or house feel more immersive but still 'minecrafty' this is the pack for you.
The premise is very simple. I wanted to make a texture pack for older Minecraft that commits to the undeniable medieval art direction without straying too far from what feels like a "old Minecraft experience". Also I was dissatisfied whit inconsistency of some of the textures, for example;
-bow and fishing rod now have a white string
-shears are fully iron
-arrows have flint head
-buckets have handles
-craftable dyes have potion-like containers
-cake item is more squared
-bone is more bone-like
-color of gold now looks more like real gold (the texture stayed the same, only colors changed)
-armor now looks much more reasonable
-door now look like something a medieval people would make (the palette stayed the same, only model changed)
-ladder has now less steps
-food looks tastier and more medieval-like
-pistons don't have white spots so they look more like tables (when used as tables)
-etc.
While I tried to not edit textures as much as other packs do. Some of the the edits may seem controversial and unforgivable to you, meaning they stray too much away from what Beta Minecraft should feel like and that's a perfectly valid response. This is just what I personaly feel is immersive for the game.
Main inspirations for this pack were:The Elder Scrolls II: Daggerfall
Heroes of Might and Magic III
Some paintings come directly from these games.
Should work with all beta versions but the main one I was working with was 1.7.3. Also I tested some alpha ones and it works there too!
If you have any ideas on suggestions that you would like me to add or change, feel free to message me here, I'd be glad to hear from you.
Enjoy!
The premise is very simple. I wanted to make a texture pack for older Minecraft that commits to the undeniable medieval art direction without straying too far from what feels like a "old Minecraft experience". Also I was dissatisfied whit inconsistency of some of the textures, for example;
-bow and fishing rod now have a white string
-shears are fully iron
-arrows have flint head
-buckets have handles
-craftable dyes have potion-like containers
-cake item is more squared
-bone is more bone-like
-color of gold now looks more like real gold (the texture stayed the same, only colors changed)
-armor now looks much more reasonable
-door now look like something a medieval people would make (the palette stayed the same, only model changed)
-ladder has now less steps
-food looks tastier and more medieval-like
-pistons don't have white spots so they look more like tables (when used as tables)
-etc.
While I tried to not edit textures as much as other packs do. Some of the the edits may seem controversial and unforgivable to you, meaning they stray too much away from what Beta Minecraft should feel like and that's a perfectly valid response. This is just what I personaly feel is immersive for the game.
Main inspirations for this pack were:The Elder Scrolls II: Daggerfall
Heroes of Might and Magic III
Some paintings come directly from these games.
Should work with all beta versions but the main one I was working with was 1.7.3. Also I tested some alpha ones and it works there too!
If you have any ideas on suggestions that you would like me to add or change, feel free to message me here, I'd be glad to hear from you.
Enjoy!
Credit | Mark Ferrari - some of the paintings, The Elder Scrolls Daggerfall - some of the paintings, Heroes of Might and Magic 3 - some of the paintings, Sarcelle Cannelle - mountain painting |
Progress | 100% complete |
Game Version | Minecraft 1.7 beta |
Resolution | 16x |
Tags |
6 Update Logs
Immersive Beta 1.6 Update : by taurmell 05/19/2024 6:04:10 pmMay 19th
- slightly edited beds,
- slightly edited snowy dirt,
- added gold framing for 2x2 castle painting,
- replaced 4x4 autumn castle painting with world map painting,
- brought back old tall grass and cut it in half,
- edited jack-o-lantern texture for more accurate beta look,
- darkened stone slab texture a bit so it would resemble stone bricks better,
- saturated regular bricks texture so it would resemble alpha textures more accurately.
- slightly edited snowy dirt,
- added gold framing for 2x2 castle painting,
- replaced 4x4 autumn castle painting with world map painting,
- brought back old tall grass and cut it in half,
- edited jack-o-lantern texture for more accurate beta look,
- darkened stone slab texture a bit so it would resemble stone bricks better,
- saturated regular bricks texture so it would resemble alpha textures more accurately.
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EDIT: Nvm just downloaded the update. It's just snowy grass and beds now. (Thank you for changing the rest.) :]