Minecraft Maps / Air Structure

Working Air Warship: Shadow Of The Deep Refit 2 Submersible Battleship with heavy TNT cannon turrets

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Loraxe42's Avatar Loraxe42
Level 63 : High Grandmaster Engineer
242
This ship flies and fights using the Movecraft plugin for Bukkit/Spigot servers. However the weapons are all just redstone devices and will work fine without Movecraft. So feel free to use this in your RP/Adventure maps. 

Overview

This is the third incarnation of the notorious Shadow fo the Deep. It was built towards the end of the War of Acquisition using components salvaged from the original hull. It is nearly twice the displacement of the former model, and was designed with heavy combat in mind. In addition to 3 heavy adjustable arc naval scattershot cannons on the top of the hull, a groundbreaking belly turret was custom designed for the Shadow, bringing the total ship armament up to 6 turreted heavy cannons. Additionally, the belly turrets granted an additional angle of fire, allowing targets to be attacked from below. Most warships of the day focused their armor on the upper portions of the hull, so the importance of this ability can not be overstated.

Additionally, the fighter capacity was expanded to 6 fighters, arranged in 2 vertically stacked groups of 3 fighters each.

Also, the weapon systems of the ship may be controlled from 3 places, the Gunnery Bridge, the Navigation Bridge, and the Belly Bridge. So the ship can not be put out of the fight by destroying any one location.

Finally, the armor reinforcements was completely redesigned using lessons learned from the previous models. Reinforcements were spaced throughout the hull, allowing space for explosive force to be absorbed while still protecting the ships vital wiring and mechanisms.


Layout  
Gunnery Bridge - Main combat control area. Located on the top of the hull. From here, all weapon systems can be controlled including the top turrets, the belly turrets, and all AA guns.

Ventral (Belly) Bridge - Secondary combat control area. All belly turrets and the lowest string of AA guns can be controlled here. Used in emergencies when the Dorsal Bridge is out of action.

Navigation (Nose) Bridge - Used primarily for navigation, since it commands an excellent view in front of the ship. The front 2 top turrets and all AA guns can be controlled here.

Captains Quarters - Luxurious apartments fit for any Pirate King. Huge bed with panoramic views around the ship. Boxes for the Captains most valuable possessions, and an enchanting table and library is also provided. 

Ship Stores - 2 stores, fore and aft. Contains mundane necessities for shipboard operation. Food, fuel, and parts. Also a crafting station. 

Crew Quarters - bunks for the ships crew. 

Main Corridor - connects all the compartments of the ship. 

Engine Room - houses the furnaces which fuel the ships motion. 

Main Bridge - Controls Navigation and all ship-board weapons. Stairs down lead to the Hangar Deck 

Hangar Deck - Houses 6 advanced torpedo fighters. In this schematic, the fighters in the hangar bay are Skull Squadron fighters with their characteristic white and black coloring. 

Armament 

6 x Naval Adjustable Arc Scattershot TNT Cannons - Each fires 10 TNT charges for each salvo, delivering a ship-shattering 60 TNT projectiles per broadside. Arc can be controlled from a repeater from any of the bridges. The more clicks on the repeater, the higher the arc. The trigger is the button near the repeater. NOTE: Do not fire belly turrets while they are facing forward. Forward facing is for underwater storage, to protect the guns from the water. The belly turrets are designed to be used while facing the broadsides only.

38 x Fireball Guns (19 on each side) - This is the ships secondary armament, used primarily for defense from enemy fighters or shooting down torpedoes. Can also be used to set enemy warships alight once the cannons have pierced their armor. Controlled from the various bridges.

Fighter Armament 

2 x Firegall Guns - For shooting down other fighters, or setting enemy warships alight once their armor has been pierced. 

2 x Torpedos (3 meter) - For piercing enemy warship armor 

Notes: 

Use these craft files for Movecraft, put them in the pluginsmovecrafttypes directory:  
https://dl.dropboxusercontent.com/u/11164014/MovecraftTypes.zip 

Download Movecraft from this link: 
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/ 

Finally, if you need help setting up Movecraft, use this tutorial: 
www.youtube.com/watch?v=hWHqnTkY330
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2 Update Logs

Update #2 : by Loraxe42 04/18/2015 5:58:31 pmApr 18th, 2015

Added a ships galley, fixed a few places where the carpet would be removed by ship motion
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Heavyhussar
06/24/2015 11:32 am
Level 30 : Artisan Miner
Heavyhussar's Avatar
hey bacca would this be a shadow of the deep remodel 1 because its not like the previous shadows of the deep models, nor is the ship completely different from the previous models either. i say its a remodel not a refit, but not a completely different version either.
1
mr squidlles
05/27/2015 8:55 pm
Level 1 : New Miner
mr squidlles's Avatar
Well done! i personally know how hard it is to make a design with turrets like that look good. and you did it
well
1
JackFletcher007
05/14/2015 11:48 am
Level 1 : New Miner
JackFletcher007's Avatar
Um does anyone have the problem that the belly guns blow up by themself? i fired it a few times and realized some had blown up (they were all facing the side)?
1
Iatemyname_387
05/03/2015 12:13 pm
Level 1 : New Crafter
Iatemyname_387's Avatar
I meant 3 stacks of 2
1
Iatemyname_387
04/29/2015 6:56 pm
Level 1 : New Crafter
Iatemyname_387's Avatar
Isn't the fighter arangment 2 stacks of 3?
1
Pocketkid2
04/20/2015 12:08 pm
Level 23 : Expert Engineer
Pocketkid2's Avatar
This is great! Although since this is an entire new ship, wouldn't it be the mark 2 instead of refit 2?
1
Loraxe42
04/20/2015 1:11 pm
Level 63 : High Grandmaster Engineer
Loraxe42's Avatar
Yeah, technically since this is a new hull it can not accurately be called a refit. However, Bellamy calls it that mostly for sentimental purposes. And it's hard to find people willing to challenge him on that point. So Refit 2 it is.

The original Shadow was dismantled and used in the construction of this version, so that is Bellamy's justification for calling it a refit. 

Truth be told, they are very different ships. The original Shadow belonged to a different era, when ships were not so heavily armed and a pirate could expect to cow most merchants into submission. While it was a decent combatant, its primary focus was on stealth, pouncing on merchant prey, and making off with their cargo.

This ship is a true Battleship, in all the connotations of that word. It is design for heavy combat, not raiding the shipping lanes.
1
astronus5
04/18/2015 1:37 am
Level 1 : New Mage
astronus5's Avatar
It says that repair functionality is either disabled or worldedit is not installed when I try to use a repair sign on it, I know world edit is on but how do I enable repair signs?
1
Loraxe42
04/18/2015 6:01 pm
Level 63 : High Grandmaster Engineer
Loraxe42's Avatar
you also need the repairticksperblock setting in your config.yml. You could either delete your config.yml and let the plugin recreate it, or you could manually put it in there. Somethine like repairticksperblock: 10
1
keough99
04/17/2015 8:53 am
Level 15 : Journeyman Engineer
keough99's Avatar
In the first photo it shows that the front belly gun don't fire and it fires on the schem I tried out on the build server and there's 1 thing I found out the bottom aa don't fire it's not even wired up
1
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