Minecraft Mods

Old English Stylepack for MineColonies 1.20

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AnyankaT's Avatar AnyankaT
Level 12 : Journeyman Miner
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Old English is a medieval-inspired pack with multipurpose buildings that pack a lot of use into its buildings. Each complex houses one or more worker huts, a residence, and an auto-leveling guard tower. It’s relatively resource-light, making use of common woods and stone (and lots of paper at level 5), very few Ocean blocks, and no End blocks. Nether materials are largely polished blackstone and a few other blocks for the nether mine.

Style requires Supplementaries and Amendments mods (and their dependencies).

To install, unzip folder and place in the /blueprints/ folder of your MineColonies Minecraft instance.

NOW IN BETA TESTING - Please comment below if you encounter any problems!
**Updated 12 April 2024**


Agriculture

  • Animal Complex – for all the animal herders (except for bees)
    • Residence – the main building of the complex. Holds barn space for the Cowhand’s Hut, Swineherd’s Hut, and Shepherd’s Hut. Also contains an autoleveling Guard Tower.
    • Chicken Farmer’s Hut – a stand-alone chicken coop, with autoleveling Guard Tower.
    • Rabbit Hutch – a stand-alone rabbit enclosure with autoleveling Guard Tower.
  • Farm Complex – for the normal farm crops, including any from other mods.
    • Residence – home to the farmer(s), attaches to separate lean-to Farm on the left side, and contains an autoleveling Guard Tower.
    • Farm – a stand-alone barn and windmill with one field. Contains an autoleveling Guard Tower.
    • Field – three different fields – with fences, stone walls, and greenhouse style.
  • Fishing Complex – two fishermen in a home on stilts in the water.
    • Residence – the main building of the complex, with autoleveling Guard Tower and space for two Fisher’s Huts on the docks.
    • Fisher’s Hut – a small fishery – building additional docks can make space for more fishers if you really want them.
  • Plantation – a modular system on a 3×3 grid of greenhouses and surrounding greenspaces for the various plantation crops.
    • Plantation – the main building goes in the center, with openings on each side for various fields or the flower shop. It contains an autoleveling Guard Tower.
    • Apiary – outdoor space designed for a corner of the grid, to line up with the greenhouses.
    • Composter’s Hut – outdoor space designed for a corner of the grid, to line up with the greenhouses.
    • Flower Shop – fits in one of the sides of the plantation greenhouse and takes a corner as well for growing flowers.
    • FieldsCactus, Sugar, Sea Pickle, Seagrass, Kelp and Glow Berry fields are all covered, and should go along the sides of the main building. Bamboo and Cocoa Beans are outdoors and should go in the corners.
    • Fountain End and Door End are alternate endcaps for the greenhouse pieces. You can stack the greenhouse segments along the axis by overlapping the segments at the endcap.

Cathedral


This complex replaces the normal Mystical Site. It is a large (45×88) complex designed in three main parts: the Cathedral itself (Mystical Site), the Graveyard underneath, and the 5-level Churchyard decoration at the front. A Planning blueprint helps you line up the main hut blocks.
  • Churchyard – the front courtyard of the Cathedral, with wall and fountain at higher levels. There is space for the dedicated Builder’s Hut, so build this section first.
  • Graveyard – fits underneath the Cathedral and has an opening for the Nether Mine at level 2.
  • Builder’s Hut – because the Cathedral is so large, there is a dedicated builder who can set up their hut in the churchyard.
  • Mystical Site – the main Cathedral building, houses two Residences each with their own autoleveling Guard Tower in the front towers, a Hospital and Enchanter’s Hut on each side of the pulpit, and an Alchemist’s Hut in the dome of the building beginning at level 2. There is also room for expansion in the future, for a possible Restaurant and/or a Library.
  • Nether Mine – hidden under the Cathedral, the level 2 Graveyard breaks through to a space where an old nether portal lies broken. Place the hut where indicated.

Craftsmanship

  • Mechanics Complex – connected but not dependent on each other are the Mechanic’s Hut with its Residence upstairs and autoleveling Guard Tower, and the neighboring Glassblower’s Hut.
  • Stoneworkers Complex – a second complex dedicated to stonework. The Residence is the main building here, with two autoleveling Guard Towers, a Small Quarry with its necessary Mine hut, and marked spaces for four other stoneworkers (Stone Smeltery, Concrete Mixer, Sifter, and Crusher) as needed.
  • Woolworkers Complex – the main building here is the Fletcher, with an autoleveling Guard Tower, a Residence upstairs, and a Dyer’s Hut to the side.
  • Bakery Complex – the Bakery includes an autoleveling Guard Tower, a Residence upstairs at level 2, and a Restaurant at level 3.
  • Storage – the Warehouse contains several autoleveling Guard Towers, two Courier Huts with their own offices for each Warehouse level, and two Residences (for all the couriers) upstairs beginning at level 2.

Decorations

  • Supplies / Supply Camp – this becomes the mayor’s office of the Town Hall. Place the hut block where noted. The basement will never be overwritten, so feel free to use it as a base. There are enough supplies in the camp to build the first level of the Town Hall.
    A platform is just above the “yard” of the supply hut to place a Builder’s Hut (in Fundamentals) dedicated to the Town Hall. Place hut block where noted – we recommend you begin with this builder and build the level 1 Town Hall as soon as possible.
  • An upgradable Town Square the same width as the Town Hall.
  • An upgradable Player House with customizable interior and plenty of space for storage.
  • Other decorations will be added as the pack develops. If you have an idea, let me know!

Education

  • The University Campus begins with the University and an autoleveling Guard Tower. It adds a School, a Library, and a Residence at level 2. This complex is rather small, but an alternative, larger version is planned for the future.

Fundamentals

  • Town Hall – contains the Tavern and Restaurant, a dedicated Builder’s Hut, and two autoleveling Guard Towers at level 1. Level 2 adds a Library and another Guard Tower, and level 3 the fourth Guard Tower (both autoleveling). There is also room for expansion in the upper floors.
  • Builder Complex – the Builder’s Hut here is the main building, with a Residence above for the workers, a Sawmill in the front, and an autoleveling Guard Tower.
  • Forestry – the Forester’s Hut contains a Residence and an autoleveling Guard Tower.
  • Mining Complex – this complex begins with a Mine, a Residence upstairs and a dedicated, autoleveling Guard Tower at level 1, with a second Tower at level 3 and a third at level 5. It also adds a Stonemason’s Hut in the courtyard at level 2, and a Smeltery and a Blacksmith at level 3.
  • Other – several stand-alone Residences are available, each with an autoleveling Guard Tower. The Dormitory is designed as a duplex to flip at the noted spot – line up the signs. There are other homes planned in the future.

Military

  • Barracks – the central section of the Military Complex houses the Barracks and its four Barracks Towers. The Combat Academy is attached to the right side of the Barracks (line up the signs) and the Archery to the left.
  • A stand-alone Guard Tower may be placed anywhere you need extra protection. Variants are planned for Wall Towers as well.

Walls

  • Wood and Stone wall variations with gates are now available.
CreditInspired by builds by DarkLordKaz
Progress95% complete
Game VersionMinecraft 1.20
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1
04/13/2024 1:21 am
Level 1 : New Miner
mrramenman
mrramenman's Avatar
Hi I really like the pack, i unzipped the file into blueprints but i don't see it when i use the build tool
1
04/13/2024 4:13 am
Level 12 : Journeyman Miner
AnyankaT
AnyankaT's Avatar
Make sure you have the required mods and their dependencies in your modpack, or the style won't show up.
2
04/07/2024 1:08 pm
Level 1 : New Miner
snarlyplonkos77
snarlyplonkos77's Avatar
THIS IS SO SUPER DUPER COOL AND I LOVE IT! This style works so well with the medieval ones, and I always love trying to figure out where to put different parts of a multi-stage building! The cathedral----- AWESOME! How you incorporated all of the mystical things into a decoration that makes for a truly spectacular monument. I am learning pretty quickly that all of my questions and gripes are resolved by simply reading the info you put here, which let me say THANK YOU SO MUCH FOR THAT. Some of the other multi-part large castle-y stylepacks don't have instructions in such a neat manner and I get frustrated easily, but this is very easy to follow and thank you thank you thank you again!
2
04/07/2024 1:13 pm
Level 12 : Journeyman Miner
AnyankaT
AnyankaT's Avatar
Thank you! I'm so glad you like it. I was partially inspired by being just that frustrated by building, and tired of huge buildings that only serve one small purpose.
1
04/07/2024 2:13 am
Level 1 : New Miner
I3lueangel
I3lueangel's Avatar
Hi.. this style looks great so I wanted to give this a try... but I cant find out where I need to put the builder in the townhall complex
2
04/07/2024 2:36 amhistory
Level 12 : Journeyman Miner
AnyankaT
AnyankaT's Avatar
Did you use the style's supply hut? It's designed to be integrated into the town hall, and has a sign to show where the builder should be built. Build the builder first, where indicated, and have him build the town hall.
See my note above RE: the supply hut.
1
04/06/2024 4:49 pmhistory
Level 1 : New Miner
Tort1996
Tort1996's Avatar
Under the "Decorations" description it say there's a "upgradable Player House". So far I'm not seeing it, is it a future building being added or im i missing it?
1
04/07/2024 12:25 am
Level 12 : Journeyman Miner
AnyankaT
AnyankaT's Avatar
Sorry, I'm just putting the final touches. I'll update later today (7 April).
3
04/07/2024 2:37 am
Level 12 : Journeyman Miner
AnyankaT
AnyankaT's Avatar
It's now there!
2
04/07/2024 2:58 am
Level 1 : New Miner
I3lueangel
I3lueangel's Avatar
thank you :)
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