Published Jul 6th, 2014, 7/6/14 6:19 pm
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This is a very simple mod which lets you alter rendering range of various Minecraft mechanics.
Currently, you can change the distance in which entities render, and the range of the name plate above a players head.
Name plate config values are a direct range value, anything below 2 will completely disable them.
The entity render range value is a decimel, and must be both ABOVE 0. Lower values mean a larger range and more resources used (so it may lag with smaller numbers). Default for Minecraft is 1, I've set the default in the mod to 0.125 (8x further)
That's all there is to it! Comment below with what else you'd like to see added!
Currently, you can change the distance in which entities render, and the range of the name plate above a players head.
Name plate config values are a direct range value, anything below 2 will completely disable them.
The entity render range value is a decimel, and must be both ABOVE 0. Lower values mean a larger range and more resources used (so it may lag with smaller numbers). Default for Minecraft is 1, I've set the default in the mod to 0.125 (8x further)
That's all there is to it! Comment below with what else you'd like to see added!
Progress | 85% complete |
Game Version | Minecraft 1.7.2 |
Tags |
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Any idea?
"Explanation as to why this doesn't work on 1.7.10 (Or 1.7.2/1.6.4 Spiggot, Bukkit, Cauldron, or MCPC+)!
If anyone is wondering why this mod is not working on 1.7.10 then I am automatically assuming you are trying to use this on a server. The reason for this is because the server settings are set to where you cannot see past a certain limit no matter what mod you have. Rather or not this is intended by the author or not, it is a nice feature with only one drawback (I'll get to that in a minute here).
What is causing this not to work?
Well, on certain server tools there is a setting that already exists for render distance of entities. It's known as the entity tracking distance. This exists on Bukkit, Spiggot, and Cauldron. This setting is measured in blocks and is capped at 144! That's 9 full chunks. By default these settings are at 32 blocks, which is what creates that horrid effect of players dissapearing after they leave your front lawn. This setting is stored in the bukkit.yml file on Bukkit and the spiggot.yml file on Spiggot and Cauldron as "entity-tracking-distance".
Why does this work on Vanilla and Forge Vanilla servers?
Simple. They do not have the regulation that Spiggot, Bukkit, and Cauldron do. While the prior server tools are coded to have a maximum render distance of 9 chunks, which is right on the borderline of barley effective, the vanilla server tools do not have anything for that since they were made for just basic servers.
Conclusion
Since Bukkit, Cauldron, and Spiggot are no longer being updated or maintained by anyone due to the DMCA takedowns (thanks a lot Wolfe... T_T) there will never be any support for this mod in a tool that involves plugins and mods until Sponge is released. If you want plugin support you are just going to have to deal with the 9 chunk render distance or find a subsity of some kind somewhere else. Plugin support for some render distance is a fair tradeoff at least, so we got that going for us which is nice.
Helpful Link To Emergency Cauldron Files:
http://minecraft.maeyanie.com/cauldron/"