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    thebaum64's Avatar thebaum64 6/11/24 12:55 • posted 11/6/23 5:08
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    thebaum64's Avatar thebaum64 6/10/24 2:05 • posted 12/6/20 8:45
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    thebaum64's Avatar thebaum64 6/9/24 1:50 • posted 12/7/20 4:28
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    thebaum64's Avatar thebaum64 6/8/24 12:50 • posted 12/3/20 6:35
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    Yuruze's Avatar Yuruze 6/7/24 3:18
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    thebaum64's Avatar thebaum64 6/7/24 12:27 • posted 12/3/20 6:31
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    MadaoSan's Avatar MadaoSan 6/7/24 10:34
  • thebaum64's Avatar
    thebaum64
    June 6, 2024, 1:35 pm to Public


    Hey everyone! Wanted to let you all know that the early access version of 128x beta (2.0.1a) is out now for Emerald Tier and up! Emerald and above get early access to all texture pack builds and betas, but I still want to share with everyone what has been added and changed! This will be available down the road for Gold and up!

    It was brought to my attention by a couple people that there were some mobs that had some odd issues causing them to be completely white. Figured out that happens whenever the mobs eye textures (if separate from the main) are at a different resolution it just breaks the mob. This has been correct, among some other tweaks

    Changelog: (2.0a and 2.0.1a)
    -Fix for spider
    -Fix for cave spider
    -Fix for phantom
    -Fix for bat
    -Short grass texture redone/fixed
    -Block Tweaks
    -Witch
    -Redone terracotta (all blocks)
    -Wandering Trader
    -Dolphin
    -Chicken
    -Iron golem
    -Endmite
    -End portal
    -Experience orbs
    -Trident
    -Shield
    -All logs redone
    -Noteblock redone

    You can get the latest versions of Default HD here on Patreon below:
    128x
    256x
    512x
    PBR Addon

    https://www.planetminecraft.com/texture-pack/default-hd-4883110
  • Default HD 128x
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    thebaum64's Avatar thebaum64 6/6/24 1:05 • posted 12/19/20 2:19
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    MadaoSan's Avatar MadaoSan 6/6/24 7:00
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    StormDragon77's Avatar StormDragon77 6/6/24 3:58 • posted 8/22/20 6:14
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    thebaum64's Avatar thebaum64 6/5/24 1:50 • posted 3/16/24 4:43
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    squarticus's Avatar squarticus 6/4/24 10:35
  • A05n21's Avatar
    A05n21
    June 4, 2024, 6:49 am to Public
    I'm so sorry to announce you that the original account holder will be taking a step back due to a deterioration in his heart condition. As a result, I will be assuming responsibility for managing and posting content on his behalf on this platform. I will also oversee all of his creative content. Let's all send positive thoughts and well wishes to him: A05n21
    IGEBM said 2024-06-04 07:30:52
    IGEBM's Avatar
    Hope they get better
  • thebaum64's Avatar
    thebaum64
    June 3, 2024, 2:56 pm to Public

    Hey guys! I am super excited to release the first beta for Pixel Redux! This pack is my first departure into something a bit more realistic, but I did not want to go overboard. I really hope you guys enjoy using this and look forward to future updates!

    In this beta there are over 60 block textures, among those are some tweaked textures from the Alpha/Demo after getting a lot of feedback.

    Changelog:
    -First beta release
    -60+ new blocks
    -Tweaked crafting table
    -Tweaked furnace
    -Tweaked planks
    -Tweaked logs
    -Tweaked chiseled stone brick
    +More!

    I really hope you guys are excited about this new addition! Enjoy!

    Preview Post:
    https://www.patreon.com/posts/first-pixel-beta-10551119

    PMC Page:
    https://www.planetminecraft.com/texture-pack/pixel-redux/
  • Pixel Redux
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    thebaum64's Avatar thebaum64 6/3/24 2:54 • posted 5/30/24 1:21
  • A05n21's Avatar
    A05n21
    June 3, 2024, 2:53 am to Public
    I've noticed that this site has a lot of monetized and undownloadable maps lately, and it's really annoying. It feels like PMC is becoming more like a platform for Patreon. This trend is ruining the immersive experience of PMC, It's starting to feel more like a marketplace for Bedrock instead of a creative community by PMC standards. I'm getting burnt out trying to create and upload content on this site.
    KateYagi replied to IGEBM's comment below 2024-06-06 18:00:46
    KateYagi's Avatar
    Oh I know, just licensing filters could be helpful for a number of reasons including that. Plus free and open source are two different things, like someone may freely distribute something, but have rules about it's usage in videos, modpacks or remixing.
    IGEBM replied to KateYagi's comment below 2024-06-04 07:32:02
    IGEBM's Avatar
    You can already filter monetized and free maps, as Sila said down below
    KateYagi said 2024-06-03 07:07:48
    KateYagi's Avatar
    One remedy would be to require a setting a licence of some sort, so the average user could just leave theIr stuff as Creative Commons or GPL, while those trying to sell would have to specify the proprietary licence. Then you could just filter to just free and open source stuff for a normal experience, safe from the nuisance of capitalism.
    A05n21 replied to Silabear's comment below 2024-06-03 03:07:19
    A05n21's Avatar
    I understand the features of PMC, but it seems like monetized content is becoming dominant on PMC's platform. Even small builds now require payment. This is turning the community into a marketplace. For example, when I scroll through 10 maps, 11 of them are monetized :/
    Silabear said 2024-06-03 02:58:21
    Silabear's Avatar
    the system usually flags monetised/undownloadable content, and you can filter through them to only find ones with a download link. I do agree though
  • Realistic Skys
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    thebaum64's Avatar thebaum64 6/2/24 5:27 • posted 12/3/20 6:26
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    Torrezx's Avatar Torrezx 6/2/24 3:35
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    Torrezx's Avatar Torrezx 6/2/24 3:28 • posted 4/13/21 10:21
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