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Ultimate Progression 2 / What happened?

lzenl's Avatar lzenl3/11/24 8:04 am
1 emeralds 58
soo
basically
EVERYTHING I worked on is GONE :,(

I thought I had made a backup data but I didn't and now I got nothing

what Ultimate Progression 2 would've been:

- level system (gain exp through breaking blocks / killing mobs)

- custom weapons (dual wield / double handed / quickswap)
  around 50 - 60 items

- custom armor (increase/decrease health, decrease/increase damage, etc.)
  around 10 armor sets

- weight system (armor and weapon / tools have different weights [player can lift mroe weight when leveling or through special items / enchants])

- player level requirements: (for weapons and tools / custom weapons/ dimensions)

- new dimension: the dungeon (player cant break or place blocks in the dungeons, constantly generating dungeons [floor 1 - 10] difficulty increasing the further you go down / boss rooms required to beat at floor 5 - 10 / new loot   {custom weapons})

- floor 1 (brick and mossy bricks themed) slimes spawn

- floor 2 (cobblestone (mossy) ) goblin spawn

- floor 3 (stone/cobblestone) skeletons / zombies

- floor 4 (deep slate, ores, crystal theme) ore golems

- floor 5 (sculk themed) wither skeleton / skeleton / phantoms (boss warden)

- floor 6 (nether themed) infernal fury / wither skeleton / blaze (boss wither)

- floor 7 (nether themed) magma slimes / infernal fury (boss lava dragon)

- floor 8 (cobblestone/ redstone) iron golems (boss redstone golem)

- floor 9 (void/ end themed) enderman / corrupted adventurer / abyss phantom (boss the void)

- floor 10 (ruins , boss room) -boss dungeon master

- each floor grants buffs (selectable) and has a safe area, a loot room (uses new vault system)



- last floor (floor 10) boss drops materials for weapon: raijin

- enchantments (   scarlet rot       (percentual dmg slow prog, ignores i frames) ,
          echoing slash      (low damage fast prog, ignores i frames),
          poisoned fangs     (applies poison),
          light weight      (decreases weight on weapons),
          withering rose     (appplies wither),
          enchain        (mobs cant move on hit [stacking])
        )

- custom enchants stack

- new blocks: (   weapon rack (stone, quartz, deepslate variant),
          leathering workbench (turn cow hide into 12 leather),
          industrial generator (turns coal/ char coal/ coal block/ lavabucket into energy),
          block breaker (consumes 2 energy per use and breaks the block infront of it),
          block placer (consumes 2 energy places the block item that is dropped on it),
          item teleporter (consumes 3 energy teleports every item in a 8 block radius to the block),
          cobblestone generator (consumes 1 energy spawns a block of cobblestone every half second),
          jump pad (consumes 1 energy per use, launches player into the direction its facing)
      )

- blacksmithing at level 100 ( forge the new custom enchants / weapon raijin)

- optional bosses (unlocks skills)
  Kill Slime King 15 times (rewards: Skill Leaping)
  etc.

- custom animations for wither spawning and weapon raijin

- custom item buffs (ring of strength, ring of water breathing, ring of speed, ring of night vision, ring of luck)

- heroic paths (similar to the blessing system but more intricate)
  -only works in the dungeons

- wild spawns (special event spawns): weak slime, dire wolf, dead general

- new normal spawns: at low level only weak zombies and skeletons
          at higher levels mobs like dead adventurer,
          headless general,
          infernal fury, etc.

- player skill tree (upgrade skills obtained through killing [optional] bosses)

-stamina system ( skills consume stamina, blocking with a shield consumes stamina)


Posted by lzenl's Avatar
lzenl
Level 23 : Expert Strawberry
8

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