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Painting texture problem
Hello, I am trying to change a painting texture and i found a script that allows me to make the painting background invisible but the weird border is still there. I checked every single folder looking for a file that contains just this texture but I can't find it. Any ideas? Here you can see how it looks and the script: (if you are able to fix this writing script or modifying this one then I am okay with this)
SCRIPT:
#version 150
#moj_import <fog.glsl>
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
uniform vec4 FogColor;
in float vertexDistance;
in vec4 vertexColor;
in vec4 lightMapColor;
in vec4 overlayColor;
in vec2 texCoord0;
in vec4 normal;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
color.rgb = mix(overlayColor.rgb, color.rgb, overlayColor.a);
if ( color.a == 0.0 ) discard;
color *= lightMapColor;
fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
}
SCRIPT:
#version 150
#moj_import <fog.glsl>
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
uniform vec4 FogColor;
in float vertexDistance;
in vec4 vertexColor;
in vec4 lightMapColor;
in vec4 overlayColor;
in vec2 texCoord0;
in vec4 normal;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
color.rgb = mix(overlayColor.rgb, color.rgb, overlayColor.a);
if ( color.a == 0.0 ) discard;
color *= lightMapColor;
fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
}
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