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Yinkrono is a huge 16km² custom Minecraft Multibiome continent. Bringing in the 1.17/1.18 Cave and Cliff terrain features to this world. Inclusing Spagetti Caves, Lush Caves, Dripstone Caves, Crystal Caves and Crystal Geodes and plenty of exciting landscapes. This map is the first iteration of the inclusion of custom caves leaned closely towards the original style of the upcoming 1.18 Update.
A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains and hard eroded areas with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-determined Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
Released | Release date | Type |
✅ | 27 June 2021 | 1.17 Java |
✅ | 28 June 2021 | 1.17 Bedrock |
✅ | 27 June 2021 | Source Files: |
🚧⚠ Issues / Things to be aware about |
- 1.17 Bedrock: Villagers coulndt be moved to bedrock (reason unknown), behavior pack to spawn the villagers is included
- 1.17 Bedrock: Some Chests dont have loot unfortunately (reason unknown)
- General: high occurrence of Copper ore
Whats in it? |
📀 | Special |
✅ | Patreon Village included (with all active Patreons from 2021 June 25) |
✅ | Wallpapers |
✅ | Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here) |
✅ | 1.17/1.18 Caves, Geode |
✅ | Lootchests accessing the Vanilla Loot-Tables, for random loot |
✅ | Custom Vanilla Mobs included |
📀 | General |
✅ | Download |
✅ | Map Size 4000x4000 |
✅ | Exported for 1.17 Java |
❌ | Exported for 1.16 Java |
❌ | Exported for 1.12 Java |
✅ | Exported for 1.17 Bedrock |
✅ | Stronghold @2000 2000 |
✅ | Caves, All 1.17 Ores (Deepslate ores missing) |
✅ | structures or strongholds (on 1.17 Maps) [ dungeon ca around the Supporter Village] |
✅ | Vaultmine (custom Mineshaft with Seedvault - read more here ) |
✅ | Water Level 62 (Minecraft Default is 62) |
✅ | Infinite World on Java & Bedrock |
📀 | Biomes |
✅ | Custom Arctic Biomes |
✅ | Custom Taiga Biome |
✅ | Custom Tempered Biomes |
✅ | Custom Tropic Biomes |
✅ | Custom Swamp Biomes |
✅ | Custom Desert Biomes |
✅ | Custom River Biomes |
✅ | Custom Ocean Biome |
✅ | Custom Warm Ocean Biome |
✅ | Custom Lush Caves Tunnels |
✅ | Custom Dripstone Caves Tunnels |
✅ | Custom Crystal Caves Tunnels |
Minecraft Maps Java Installation Guide |
- Download map by clicking the yellow button at the top right of the description.
- On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
- Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
- Close windows and reopen Minecraft
- .Select your map and play.
OS | Location |
---|---|
Windows | %APPDATA%\.minecraft |
macOS | ~/Library/Application Support/minecraft |
Linux | ~/.minecraft |
Minecraft Maps Bedrock Installation Guide |
The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/
Whats new? Whats Changed? |
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
- 📀 Nodes: remodeled exportation nodes
- 📀 Nodes: added new caves creation map nodes
- 📀 Generall: Convertion-Program switch
- 📀 Worldpainter: created new spaghetti Cave System
- 📀 Worldpainter: created new Lush Cave System
- 📀 Worldpainter: created new Dripstone Cave System
- 📀 Worldpainter: created new Crystal Cave System
- 📀 Assets: imported geodes structures
- 📀 Assets: Updated a few build structures
- 📀 Worldpainter: created Deepslate layer 0-10
- 📀 Worldpainter: created Tuff layer 15-24
- 📀 Worldpainter: added copper-ore as resource to the underground
- 📀 Worldpainter: added Deepslate
- 📀 Worldpainter: added smooth_basalt
- 📀 Worldpainter: added calcite
- 📀 Worldpainter: added Amethyst Blocks and budding_amethyst blocks
- 📀 Worldpainter: All Lush cave Blocks (Moss, Vines, Flower)
- 📀 Worldpainter: added Rooted Dirt, (but missing in the map as pre-generated block, but just bone meal a bush, and you get one)
Possible Questions / FAQ |
🞂 Which Programs did you use?
WorldPainter: https://www.worldpainter.net/
WorldMachine www.world-machine.com/
Gaea quadspinner.com/
WorldEdit enginehub.org/worldedit/
Chunky Renderer chunky.llbit.se/
🞂 How long did it take to make this map?
- The Total Development time.. around 2-300h+
- Building this export, around: 12h+
- Building, fixing, improving and adding customized small bits: ca 2h
- General process
- - 2 Days:Creating & Updating Assets
- - 10 Days: Creating and developing new Cave types
- - 1 Day: working on the map and new node tree build
- 2 Day: rendering
- too many Days - Troubleshooting and learning new techniques...
🞂Did you make those assets?
Yes, every asset is done by myself.
🞂For 1.17 Maps, are Copper Ores and Deepslate included?
Yes, near 0-10 will be a full layer of deepslate, Copper Ore is available underground everywhere
🞂For 1.17 Maps, are Crystal Geodes inlcuded?
Yes across the map are sparsly Geode scattered.
🞂 What are your plans with these maps?
These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
🞂 Timelapse? Showcase? Breakdown?
Uploaded, coming soon (follow the yt channel)
🞂 Do you do commissions?
No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already.
🞂 PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
- Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
- Redistributing or selling my Intellectual Property without consent is not allowed.
- Showcase Submissions are allowed
- (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
Rights |
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
Title of Expandable Spoilerr
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. | |
NonCommercial — You may not use the material for commercial purposes. Exception: But you can use it as Server Maps | |
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material. Exception: You are free to share Videos, Images, Renders |
🌐 Links |
🌍 Discord: discord.stedit.com
► Twitter: https://twitter.com/McMeddon
► Youtube: https://www.youtube.com/c/McMeddon
► PMC: www.planetminecraft.com/member/mcmeddon/
► Instagram: www.instagram.com/mcmeddon/
Progress | 100% complete |
Tags |
7 Update Logs
Update #7 added Assets Link : by McMeddon 07/11/2021 2:38:44 pmJul 11th, 2021
Update #7 added Assets Link
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