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Welcome, to the Systemic Nuclear Research Facility. In the (at least) 6 months you'll be working here, you will experience some of the greatest things ever, and some of the biggest obstacles. You, along with a select few others, have been chosen to be apart of Maintenance team Alpha. Team Alpha is responsible for keeping the AMR running smoothly at all times. And remember: stay out of the L-3+ areas, as you only have L-2 clearance. If you are ever found in prohibited areas, or suspected of (attempted) sabotage, you'll face heavy consequences. We've had some issues with sabotage attempts over the last couple months, so we're not taking any chances. After all, we don't want to end like the SDNPP...
(Systemic Development is not liable for any physical or mental harm, up to and including death as a result of visiting or being employed within the Systemic Nuclear Research Facility.)
ATTENTION: Although a map download is currently available, the SNRF is still in development. Expect bugs. If you find any, please let me know.
(Development will also be relatively slow, since I have to focus mainly on school n stuff.)
Report bugs and chat here: Discord server
Recommended Forge version: 43.2.11 (1.19.2)
-A big facility with lots of areas to explore
-A fully working antimatter reactor (please don't blow it up, it's really expensive)
-Working warhead :)
-Multiple endings/achievements
-Lore
-And more! (I think)
Lore: ~45%
Core functionality: 30%
Warhead functionality: 0%
Achievement/ending system: 25%
Music/sound design: 70%
-Portal series
-Half-life series
-QSERF (Roblox)
NOTICE: the SNRF is heavily modded (~approx mods, and maybe more or less in the future). The mods are included in the download for your convenience.
Currently in development: V0.9.1 - Fixes/additions in preparation for V1.0
+Game changes
-Implemented AMR startup/shutdown
-Added various details around the map
-Removed most EngineersDecor stuff
-Removed (visible) SimplyLight stuff
+Mod changes
-Implemented custom catwalks
-Implemented custom AMR controls
-Implemented custom intercom system
-Added various objects for improved realism
-Added vehicles (non-functional)
-Added custom hazard signs
-Added new items
-Implemented functionality from some smaller mods to improve performance
-Implemented partial AMR functionality
-Some minor bug fixes
Note: the downloadable folder (SNRF V0.9) is not just a world file, but it also contains the NPC skins and mods. You will also find a text file with installation instructions inside.
SDNPP
So, some of you may be wondering why I removed the SDNPP (DINPP)'s page. Truth is, the SDNPP was limited from the start, and admittedly kinda rushed, which is why I chose to discontinue it. I might revive it in the future, but don't get your hopes up. The SDNPP is still in the canon of the SNRF, and will certainly not be forgotton. The SNRF just has a lot more potential right now, plus the SDNPP was essentially just an IITPP/QSERF combination and reskin. The SNRF will have a lot more of its own design and feel, which I feel is important.
And no, Discover! Inc. fans, Discovery Inc. was not, is not, and will never be a clone of Discover! Inc.
(Systemic Development is not liable for any physical or mental harm, up to and including death as a result of visiting or being employed within the Systemic Nuclear Research Facility.)
ATTENTION: Although a map download is currently available, the SNRF is still in development. Expect bugs. If you find any, please let me know.
COPYING OF THE SNRF WITHOUT PERMISSION IS NOT ALLOWED. The SNRF is only distributed on Planet Minecraft. Any other site where the SNRF is found has stolen it.
(Development will also be relatively slow, since I have to focus mainly on school n stuff.)Report bugs and chat here: Discord server
Recommended Forge version: 43.2.11 (1.19.2)
Contents
The SNRF will feature:-A big facility with lots of areas to explore
-A fully working antimatter reactor (please don't blow it up, it's really expensive)
-Working warhead :)
-Multiple endings/achievements
-Lore
-And more! (I think)
Completion
Map: ~95%Lore: ~45%
Core functionality: 30%
Warhead functionality: 0%
Achievement/ending system: 25%
Music/sound design: 70%
Inspiration
-SDNPP (discontinued, see SDNPP)-Portal series
-Half-life series
-QSERF (Roblox)
NOTICE: the SNRF is heavily modded (~approx mods, and maybe more or less in the future). The mods are included in the download for your convenience.
Currently in development: V0.9.1 - Fixes/additions in preparation for V1.0
Changelog (V0.9)
(The mods have changed from V0.8, so you need to change those.)+Game changes
-Implemented AMR startup/shutdown
-Added various details around the map
-Removed most EngineersDecor stuff
-Removed (visible) SimplyLight stuff
+Mod changes
-Implemented custom catwalks
-Implemented custom AMR controls
-Implemented custom intercom system
-Added various objects for improved realism
-Added vehicles (non-functional)
-Added custom hazard signs
-Added new items
-Implemented functionality from some smaller mods to improve performance
-Implemented partial AMR functionality
-Some minor bug fixes
Installation
Note: the downloadable folder (SNRF V0.9) is not just a world file, but it also contains the NPC skins and mods. You will also find a text file with installation instructions inside.
SDNPP
So, some of you may be wondering why I removed the SDNPP (DINPP)'s page. Truth is, the SDNPP was limited from the start, and admittedly kinda rushed, which is why I chose to discontinue it. I might revive it in the future, but don't get your hopes up. The SDNPP is still in the canon of the SNRF, and will certainly not be forgotton. The SNRF just has a lot more potential right now, plus the SDNPP was essentially just an IITPP/QSERF combination and reskin. The SNRF will have a lot more of its own design and feel, which I feel is important.And no, Discover! Inc. fans, Discovery Inc. was not, is not, and will never be a clone of Discover! Inc.
Credit | As mentioned before, inspired by the Portal series, QSERF (roblox), Garamond Research Facility, GTR:UF, Half-life series, and more. |
Progress | 75% complete |
Tags |
7 Update Logs
SNRF V0.9 - AMR startup/shutdown, electrical grid pt. 1 : by win_exe 05/05/2024 8:47:35 amMay 5th
+Game changes
-Implemented AMR startup/shutdown
-Added various details around the map
-Removed most EngineersDecor stuff
-Removed (visible) SimplyLight stuff
+Mod changes
-Implemented custom catwalks
-Implemented custom AMR controls
-Implemented custom intercom system
-Added various objects for improved realism
-Added vehicles (non-functional)
-Added custom hazard signs
-Added new items
-Implemented functionality from some smaller mods to improve performance
-Implemented partial AMR functionality
-Some minor bug fixes
-Implemented AMR startup/shutdown
-Added various details around the map
-Removed most EngineersDecor stuff
-Removed (visible) SimplyLight stuff
+Mod changes
-Implemented custom catwalks
-Implemented custom AMR controls
-Implemented custom intercom system
-Added various objects for improved realism
-Added vehicles (non-functional)
-Added custom hazard signs
-Added new items
-Implemented functionality from some smaller mods to improve performance
-Implemented partial AMR functionality
-Some minor bug fixes
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