MassiveLooks | Loose Black Shirt Minecraft Skin
Minecraft Skins

MassiveLooks | Loose Black Shirt

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WaterDruppel's Avatar WaterDruppel
Level 48 : Master Skinner
253
A loose shirt with wide sleeves, something that will look good on anyone!

(A version with a red shirt can be found here.)


Made for MassiveCraft's F2U skin collection (MassiveLooks).
This skin is free to use and free to edit, just remember to give credit!
GenderMale
FormatJava
ModelSteve
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Isaac Deschain
06/19/2023 6:35 pm
Level 6 : Apprentice Engineer
Isaac Deschain's Avatar
Hi, the shading on this is really amazing.
I have a technical question. There is a red version that is exactly the same but a different colour. How is that done?
1
WaterDruppel
06/20/2023 1:22 pm
Level 48 : Master Skinner
history
WaterDruppel's Avatar
Hello, thank you for your comment!

You can colour-swap any skin by opening the file in some kind of editing software, and then shifting the colour hue. Sometimes you have to mess with colour curves as well if you want to go from a warm to a cold colour (or the other way around), it is a little hard to explain without an example. I sometimes upload an alternative version of a skin because not everyone is familiar with colour/skin editing to that extent (and I like the way the other version looks as well), but I could look into making a tutorial and posting it somewhere on PMC. I'm not really sure how to go about that yet though, so I can't make any promises
2
Isaac Deschain
06/20/2023 5:22 pm
Level 6 : Apprentice Engineer
history
Isaac Deschain's Avatar
Thank you for this it was helpful.
colour curves? and I want to go to a white shirt, would that be relevant? For context this is one of the inspirations.
This is one of the inspirations for reference
1
WaterDruppel
06/20/2023 7:17 pm
Level 48 : Master Skinner
history
WaterDruppel's Avatar
Curves can either be applied to colour or to luminosity. Some software offers you a setting that allows you to easily tweak the red/green/blue balance on a skin, the contrast, the saturation, and so on. While it's hard to convey in text, I'll try explain some of the steps you can take:
- Adjust the 'lightness' to make the shirt lighter. This will affect the contrast as well (by making it less contrasted)
- Add more contrast by playing with both the brightness and contrast settings

As this shade of black has a warm (reddish) undertone, and you're looking to go for a more pristine blue undertone to the white shirt, you can:
- Hue-shift the shirt to blue, and maybe play around with the saturation to your liking
- (Advanced) Adjust the red/green/blue curves for a better looking progression of darker colours

I can explain the last point more in-depth if you like, though it verges into colour theory and might not be necessary if you like the result of the previous steps
2
Isaac Deschain
06/23/2023 9:06 am
Level 6 : Apprentice Engineer
Isaac Deschain's Avatar
Hi again,
I have tried to make the shirt and your tips were helpful I wouldn't even know how to begin without them. It just didn't come out right for me so this might be to much but could you make the shirt from above (without the rope across the chest)?it would fit with the other medieval clothes you upload. How you are able to get so much shape in the chest is amazing and I am sorry if this is asking to much but your are just better than me.

Thank you anyways for the advice on pallets and color changing.
1
WaterDruppel
06/23/2023 6:44 pm
Level 48 : Master Skinner
WaterDruppel's Avatar
Heya, I might upload something with a white shirt in the future! However, I can't tell you when exactly as my schedule is all over the place, so you might have to wait a little while.



To add shapes to minecraft skins, I generally rely a lot on my hat layers, and let the placement of the hat layer determine where my shadows go. For example, I almost never make the pixels on my hat layer darker than those underneath, and I tend to apply tips and tricks you might use for traditional/digital art to my skins. Scribbe and Bunemma are also crazy good at skinning, and I think we generally apply these same 'rules' if you want to see more examples.
2
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