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This is my submission for the Military Builders Sci-Fi Contest.
Used
-Version 1.16.4 Java
-WorldEdit
-Mineways
-Blender 2.8
-Shader BSL
-Build is presented in vanilla
Warden is the first of it's kind. Shortly after the first series of ISD2's entered Imperial service it became apparent that despite their incredible firepower, and their non-stop production, they would prove insufficient to ensure order within the millions of systems under Imperial jurisdiction. Thus was a new variant commissioned, a new line intended to be able to exert control over entire sectors and explore, potentially even into the unknown regions, while operating alone. To do this a prototype Ionization reactor was developed and the extra space was committed to significantly expanded hangar bays, storage areas, and weaponry.
Broadside cannons were added near the main hangar inlet to devastate any potential rebel or pirate corvettes trying to prey upon fighters in their moment of vulnerability in leaving and entering. Additional anti-snub fighter single and quad blasters blasters also lined the main opening. The increased fighter complement would be imperative to enforce space superiority over smaller, faster vessels. To support it's expeditionary role it would come standard with dozens of scout bikes and their troopers, months worth of rations, munitions, and fuel. A small greenhouse was even included to increase longevity with the potential for operating outside normal supply lines in mind.
The new line, titled the Enforcer variant [ISD2-EC1], would unfortunately not see combat before the Battle of Endor, with the Warden entering service, but six months prior. However, it had begun it's original orders and it's last known position had been leaving the Corellian Trade Spine and passing Bakura, not to be heard from again.
This build is incomplete. I plan on filling out the interior, and potentially adding more detail to the exterior. Download will be updated upon completion. There will be a survival world version, fully functional as a base.
Downloads of any version of my map may be used in any way you like, as long as I am credited in some way. If it is used on a server I'd appreciate an invite.
Used
-Version 1.16.4 Java
-WorldEdit
-Mineways
-Blender 2.8
-Shader BSL
-Build is presented in vanilla
Warden is the first of it's kind. Shortly after the first series of ISD2's entered Imperial service it became apparent that despite their incredible firepower, and their non-stop production, they would prove insufficient to ensure order within the millions of systems under Imperial jurisdiction. Thus was a new variant commissioned, a new line intended to be able to exert control over entire sectors and explore, potentially even into the unknown regions, while operating alone. To do this a prototype Ionization reactor was developed and the extra space was committed to significantly expanded hangar bays, storage areas, and weaponry.
Broadside cannons were added near the main hangar inlet to devastate any potential rebel or pirate corvettes trying to prey upon fighters in their moment of vulnerability in leaving and entering. Additional anti-snub fighter single and quad blasters blasters also lined the main opening. The increased fighter complement would be imperative to enforce space superiority over smaller, faster vessels. To support it's expeditionary role it would come standard with dozens of scout bikes and their troopers, months worth of rations, munitions, and fuel. A small greenhouse was even included to increase longevity with the potential for operating outside normal supply lines in mind.
The new line, titled the Enforcer variant [ISD2-EC1], would unfortunately not see combat before the Battle of Endor, with the Warden entering service, but six months prior. However, it had begun it's original orders and it's last known position had been leaving the Corellian Trade Spine and passing Bakura, not to be heard from again.
This build is incomplete. I plan on filling out the interior, and potentially adding more detail to the exterior. Download will be updated upon completion. There will be a survival world version, fully functional as a base.
Downloads of any version of my map may be used in any way you like, as long as I am credited in some way. If it is used on a server I'd appreciate an invite.
Progress | 60% complete |
Tags |
8 Update Logs
Update #8 | Updated Download, Unknown Completion Date : by GhostlyFaced 02/08/2022 9:48:57 pmFeb 8th, 2022
It's been an interesting year. Unfortunately, due to various events and a sort of 'writer's block,' I have not been able to meet any of my intended update and completion goals. At this time I am unsure of when it will be finished, though I certainly still intend to finish it, I am posting what I have for you to enjoy. It is still fairly skeletal, but I have had multiple comments asking for the updated editions, and without a consistent update schedule I will no longer make those following the project wait for the full release. At least until I can get back on something resembling a consistent update/release schedule.
If for some reason you don't spawn at the Destroyer or get lost it is roughly at:
-1500, 4100
P.S. While I may currently not be making significant headway, this does provide a good opportunity for feedback on the interior thus far. I hope you like what there is so far and the direction it is going in.
If for some reason you don't spawn at the Destroyer or get lost it is roughly at:
-1500, 4100
P.S. While I may currently not be making significant headway, this does provide a good opportunity for feedback on the interior thus far. I hope you like what there is so far and the direction it is going in.
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I looked at the picture and first I thought it was a foto from the internet but then i saw it was all Minecraft. Kudo’s to you!
The sorting system is to better make it useful as a base in a survival world. I intend for you to have to pay or do something to get aboard, but then you can use it as a primary or secondary base.
The command blocks do a wide variety of things. The ones around the training area summon monsters and weapons when not in peaceful, but the raid mode (endless mode) and rewards aren't done.
EDIT: Also, 2 2x3 around the mess and galley can be locked open or closed, which may be the ones you are talking about. The levers are in an indent on the left as you enter the mess.
All the lights appear as white concrete, is it a bug or is there an option in the ship to activate it?