Published Jul 10th, 2021, 7/10/21 12:29 pm
- 2,588 views, 2 today
Built on server
- Orca Creative 1.20.2 (Cross-Play Enabled)1.20 Creative Server20.1k 48x 8OrcaCreative 5/21/24 11:18 • posted 5/7/17 1:18
How to find on server: /warp Zombies - then go to Victorian Midnight in map select
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The first campaign being made for the Zombies minigame on orcacreative.tk, made only using vanilla redstone and commands, with the addition of disguise and npc plugins for visuals
The minigame is based on the zombies modes from black ops games, where 1-4 players will have to survive 10 waves of enemies on each map.
Currently the campaign features one fully playable map (out of 6 that are planned).
Bloodborne was another significant inspiration for the theme and gameplay of the map
How the game works:
The game is still WIP and may need balancing of some weapons/enemies/etc. so any feedback would be appreciated
Can be accessed from the Yuval's Manor Lobby, the campaign's theme is based on my Fallen City map
The minigame is based on the zombies modes from black ops games, where 1-4 players will have to survive 10 waves of enemies on each map.
Currently the campaign features one fully playable map (out of 6 that are planned).
Bloodborne was another significant inspiration for the theme and gameplay of the map
How the game works:
- Players have a choice of 5 classes, each having their own unique attributes, and being restricted to certain weapon type
- The Rest Area serves as your main base of operations inbetween waves, where you can: purchase supplies from Yuval the Merchant, Use the Loot Crate to get new weapons, Start the next wave
- Repair stations around the map can be used to restore durability by throwing your gear onto it
- To clear a wave players must kill all enemies, the difficulty of the waves depend on how many players there are. The last wave is a boss fight
- After clearing a wave all players recieve Spectral Shards, which are needed to trade with Yuval or use the Loot Crate
The game is still WIP and may need balancing of some weapons/enemies/etc. so any feedback would be appreciated
Can be accessed from the Yuval's Manor Lobby, the campaign's theme is based on my Fallen City map
Credit | tecminer for significant help with the redstone, colimbo for help with decorating the map |
Progress | 40% complete |
Tags |
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