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Spirit's Path
What is it about?
- Spirit's Path is an adventure in a forgotton kingdom.
- We are going for a metroidvania style for this map.
- You can explore a big world on your own with many areas and experience its history.
- You have to solve challenging puzzles and beat various enemies.
- This map can be played in Multiplayer, but the overall experience is meant for Singleplayer!
Planned Areas:
- Spirit's Garden
- Ruins of Ashuki
- Ashuki's Waterways
- Ancient Caves
- Forgotton path
- The Red Trail
- Dark Grounds
- Sunken Docks
- Great Archives
- Prison of Gargoshi
- Crystal Caves
- Castle of Moshiri
- (more coming soon...)
- Ruins of Ashuki
- Ashuki's Waterways
- Ancient Caves
- Forgotton path
- The Red Trail
- Dark Grounds
- Sunken Docks
- Great Archives
- Prison of Gargoshi
- Crystal Caves
- Castle of Moshiri
- (more coming soon...)
Additional Information
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Progress | 80% complete |
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2 Update Logs
Update #2 : by AltF4_Maps 04/05/2022 1:13:20 pmApr 5th, 2022
Welcome to our second update log!
First of all, we have to apologize for the long break, but a long break means there's a LOT to talk about so let's get to it!
Let's start with a quick overview:
- worked on a bunch of areas
- added and finished our first boss
- worked and improved on various systems
- worked on lore
- worked on custom textures (HUD (and weapons planned))
- we now have a clear picture of the overall world structure
The Areas:
- Ruins of Ashuki (already known from the last update log. (mostly finished))
- The Upper Ruins of Ashuki
- Himari Castle (keep in mind its WIP)
- The Red Trail (WIP)
- The Lower Forest (WIP)
- A bit more of the lower part of the Ruins of Ashuki
Ashuki, Flame of Himari:
Next, we want to talk about the boss we added. It's the great warrior Ashuki himself, but we don't want to get into the lore yet.
It's a quite challenging boss (in our opinion), with his own abilities. It took some time to fix certain (very frustrating) bugs, but it's a
great relief, that this huge step lies behind us! We hope, that we can create new bosses more quickly, now after we know how to do it!
(->The sidebar thing is not a part of the HUD! It's a test, that we forget to remove before taking the screenshot.)
- Also, we keep improving in terms of systems and commands! Hopefully this will help us, to finish the map even faster!
- If you want to know more about the lore from Spirit's Path, please consider visiting our Instagram:
-> altf4.insta
That was it for the second update log! We hope this shows a little bit of insight in our project.
See you in the third one!
~AltF4
First of all, we have to apologize for the long break, but a long break means there's a LOT to talk about so let's get to it!
Let's start with a quick overview:
- worked on a bunch of areas
- added and finished our first boss
- worked and improved on various systems
- worked on lore
- worked on custom textures (HUD (and weapons planned))
- we now have a clear picture of the overall world structure
The Areas:
- Ruins of Ashuki (already known from the last update log. (mostly finished))
- The Upper Ruins of Ashuki
- Himari Castle (keep in mind its WIP)
- The Red Trail (WIP)
- The Lower Forest (WIP)
- A bit more of the lower part of the Ruins of Ashuki
Ashuki, Flame of Himari:
Next, we want to talk about the boss we added. It's the great warrior Ashuki himself, but we don't want to get into the lore yet.
It's a quite challenging boss (in our opinion), with his own abilities. It took some time to fix certain (very frustrating) bugs, but it's a
great relief, that this huge step lies behind us! We hope, that we can create new bosses more quickly, now after we know how to do it!
(->The sidebar thing is not a part of the HUD! It's a test, that we forget to remove before taking the screenshot.)
- Also, we keep improving in terms of systems and commands! Hopefully this will help us, to finish the map even faster!
- If you want to know more about the lore from Spirit's Path, please consider visiting our Instagram:
-> altf4.insta
That was it for the second update log! We hope this shows a little bit of insight in our project.
See you in the third one!
~AltF4
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