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(Please read and implement all of the rules, GameRules, mods and settings for the full immersive experience.) (Cutscenes are currently being re-recorded.)
R U I N S...
Is a modded out puzzle, parkour, adventure map!
Focusing heavily on visual aesthetic, the puzzles are minimal and the story is light.
I encourage you to download and have a playthrough, I think you might enjoy the challenge! It should be fully playable! Let me know of any bugs or anything I may have forgotten. This version is without the cutscenes as I am redoing all of them and the new ones. It will take awhile, but the cutscenes are replaced with books in this version.
If you're interested in showcasing my map on your YT channel please let me know! I'd be thrilled to have you play!
Youtuber KelsiThePyrofly tries my map for the first time. Sorry for the weird blocks.. and parkour...
STORY
You're a thief locked away in a cage hanging high in a cliff to rot, until a mysterious voice speaks to you and offers you a deal. He explains he too is being held prisoner and if you find a way to set him free, you will be rewarded beyond your wildest dreams...
GAMEPLAY
Explore crumbling temple ruins, collect keys to unlock hidden areas and new weapons to fend off new foes, solve simple, yet engaging puzzles, platform across ancient scaffolding hanging high in the clouds, ride a dragon to access new areas! This map is a constant WIP so hopefully there will be more gameplay dynamics added in!
-Sleep in beds to save your spawnpoint
-Jump at wall and hold space to wall jump
Dragon Controls:
Fly up- Space
Fly down- Automatic
Use mouse to control direction
(Since the descension is way too slow, look for giant piles of cobwebs to get to the ground faster, just press SHIFT. Just watch out for nearby spiders!)
GAMERULES
gamerule mobGriefing false
gamerule keepInventory true
gamerule doDaylightCycle false
gamerule commandBlockOutput false
SETTINGS
(these settings ensure the proper atmosphere for the map)
Easy, Normal or Hard.
Brightness: Dull
Render Distance: 4 (important)
Smooth Lighting Max / Level 100%
Graphics Quick But Simple
Fog Start at 0.2 / Quick but Simple
Clouds Off
Custom Textures On
Alternate Blocks On
Rain & Snow Quick but Simple
Clear Water On
Better Grass Quick but Simple
Dynamic Lights Elegant but Slow
Natural Textures On
Anisotropic Filtering Off
DOWNLOAD
Use Minecraft and Forge version 1.8
R U I N S...
Is a modded out puzzle, parkour, adventure map!
Focusing heavily on visual aesthetic, the puzzles are minimal and the story is light.
I encourage you to download and have a playthrough, I think you might enjoy the challenge! It should be fully playable! Let me know of any bugs or anything I may have forgotten. This version is without the cutscenes as I am redoing all of them and the new ones. It will take awhile, but the cutscenes are replaced with books in this version.
If you're interested in showcasing my map on your YT channel please let me know! I'd be thrilled to have you play!
Youtuber KelsiThePyrofly tries my map for the first time. Sorry for the weird blocks.. and parkour...
STORY
You're a thief locked away in a cage hanging high in a cliff to rot, until a mysterious voice speaks to you and offers you a deal. He explains he too is being held prisoner and if you find a way to set him free, you will be rewarded beyond your wildest dreams...
GAMEPLAY
Explore crumbling temple ruins, collect keys to unlock hidden areas and new weapons to fend off new foes, solve simple, yet engaging puzzles, platform across ancient scaffolding hanging high in the clouds, ride a dragon to access new areas! This map is a constant WIP so hopefully there will be more gameplay dynamics added in!
-Sleep in beds to save your spawnpoint
-Jump at wall and hold space to wall jump
Dragon Controls:
Fly up- Space
Fly down- Automatic
Use mouse to control direction
(Since the descension is way too slow, look for giant piles of cobwebs to get to the ground faster, just press SHIFT. Just watch out for nearby spiders!)
GAMERULES
gamerule mobGriefing false
gamerule keepInventory true
gamerule doDaylightCycle false
gamerule commandBlockOutput false
SETTINGS
(these settings ensure the proper atmosphere for the map)
Easy, Normal or Hard.
Brightness: Dull
Render Distance: 4 (important)
Smooth Lighting Max / Level 100%
Graphics Quick But Simple
Fog Start at 0.2 / Quick but Simple
Clouds Off
Custom Textures On
Alternate Blocks On
Rain & Snow Quick but Simple
Clear Water On
Better Grass Quick but Simple
Dynamic Lights Elegant but Slow
Natural Textures On
Anisotropic Filtering Off
DOWNLOAD
Use Minecraft and Forge version 1.8
Credit | stugace, greg.ewing, Noppes |
Progress | 100% complete |
Tags |
17 Update Logs
Update #17 : by Jory42 01/23/2018 1:26:50 pmJan 23rd, 2018
Working on an expansion!
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Hey it happens, my map will definitely bug out on you. :)
It's hard to juggle stacked mods, so I feel your pain.
I can't believe I built my entire map block by block in game.
I just found out how to use World Painter, Voxel Sniper, and World Edit. So my next project is going to go much more quickly. lol
It keeps saying - Owned by Jory42