Minecraft Maps / Redstone Device

HTT - Adjustable Heavy Triple TNT Cannon ( Scattershot | Adjustable Arc | | Movecraft Compatible | Turret )

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MystSpaTimeTrav's Avatar MystSpaTimeTrav
Level 48 : Master Dolphin
70
Information
Basic Info
The HTT (Heavy Triple-Gun Turret) is a triple TNT Cannon with an adjustable arc functional in Vanilla Minecraft. It has three TNT cannons in the shell to increase the damage radius on the target. The shell of the turret and gun barrels are for both aesthetic purposes to cover up unsightly exposed Redstone and for protection if the turret is shot at by another TNT cannon. I had posted a turret earlier with the same number of cannons, but the difference now is that this cannon has twice the firepower and a longer range.

I use this gun on my Richelieu-Class air battleship and plan to upload the ship sometime in the future. Given the power of this gun, if you wish to fire multiple turrets, you should put a delay between each turret firing otherwise the lag from firing the gun may cause the arcs to malfunction.

Please Leave A Diamond If You Enjoyed!

Nerd Stuff
The central timing mechanism for the gun is a pulse extender. How it works is that when the turret is powered by the Redstone torch tower underneath it, the propellant is dispensed. Upon powering the turret, the comparator clock is also locked preventing it from dispensing projectiles too early while a delayed signal is sent to the back of it. When the power turns off, the comparator clock is unlocked and the delayed signal stays on for a period of time turning the comparator clock on dispensing projectiles. A separate repeater train is sent to the pistons which control the arc of the gun. The pulse extender acts to determine when the piston will extend and when it will drop. The projectiles when dispensed will sit on top of the extended piston and drop when the piston retracts.

The point at which the projectiles are at while they fall as the piston retracts when the propellant explodes is what determines the arc/trajectory of the gun. The longer the pulse is given to the gun, the later the piston will drop and thus the higher the trajectory. The shorter the pulse is given to the gun, the lower the trajectory. Because the projectiles are in mid-air when the propellant explodes, the blast force from the propellant TNT is unhindered by anything and allows the gun to reach much longer ranges with less propellant than most guns that use slabs or other mounting blocks for their projectiles.

The central timing mechanism/pulse extender is outside of the gun and can be wired to multiple turrets to adjust the trajectory and fire multiple turrets at the same time with the same trajectory.

Movecraft Compatibility
The turret is compatible with the Movecraft plugin and can be mounted on airships or as a stand-alone rotating turret if you wish to use it for base defense. This gun is designed without any sort of factional color scheme theme alignment and can be mounted on cruisers or battleships.

Stats
    • Max Range: 280-300m (280-300 Blocks)
    • Projectile: 40x TNT per turret
    • Propellant: 14x TNT per chamber (3 Chambers)
Plugin Requirements ( None / Optional )

No plugins are required for the cannon to function as it is a purely Redstone device. However, the cannon can be used on Movecraft warships with their turret feature to face different directions. Some servers that run Movecraft are ToTheEnd, Airship Pirates, and Strangelands.

Terms of Use

You may use or modify this gun on your server, builds, and/or ships but be sure to leave a diamond, credit me, and link the gun if possible. Thank you!


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Spandrel
07/09/2021 8:55 pm
Level 8 : Apprentice Miner
Spandrel's Avatar
That thing just barfs out TNT lol
2
MystSpaTimeTrav
07/09/2021 10:21 pm
Level 48 : Master Dolphin
MystSpaTimeTrav's Avatar
big boom supremacy lmao
2
Spandrel
07/09/2021 10:57 pm
Level 8 : Apprentice Miner
history
Spandrel's Avatar
Two of these can literally kill my Gunsel, and the fact that the effin round uhhh..... what do I call this? Ah yes the fact that the round count is compacted into two guns instead of the Gunsel's 4(both total at 80 proj per broadside) don't help me at all lol.
My experience in airship combat is kinda beginnery so ya that also did not help


Ah well, time to slap 28 proj antibounce laggable guns on Gunsel. 112 proj broadside headass

inb4 Richelieu becomes an Alsace 120 proj broadside aaaaaa, but will it beat La Rev with 216?
1
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