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Level 52 Grandmaster Creeper Hugger
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  • JoeEnderman's Avatar
    JoeEnderman
    November 11, 2023, 1:10 pm to Public
    A friend of mine made a [mod](https://www.planetminecraft.com/mod/universe-76-java-forge-mod/). If you like my content, go check him out.
    JoeEnderman replied to PotatoWolfie's comment below 2023-11-18 11:17:54
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    I don't remember helping with this particular mod. Though you are free to steal any of these textures if you follow the license terms.

    content.minetest.net/users/JoeEnderman/
    PotatoWolfie said 2023-11-11 13:11:48
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    Don't forget that you helped with it!
    PotatoWolfie replied to JoeEnderman's comment below 2023-11-11 13:11:32
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    i dunno
    JoeEnderman said 2023-11-11 13:10:58
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    What on earth is the link markdown on here?
  • JoeEnderman's Avatar
    JoeEnderman
    August 29, 2023, 2:00 am to Public
    I am now a Grandmaster Creeper Hugger. It took a bit, but here we are.
    PotatoWolfie said 2023-08-29 06:51:18
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    Congrats!
  • JoeEnderman's Avatar
    JoeEnderman
    December 14, 2022, 1:55 am to Public
    I have made several stone textures MIT license. They are hosted here: git.minetest.land/TheOnlyJoeEnderman/Too_Many_Stones
  • JoeEnderman's Avatar
    JoeEnderman
    December 6, 2022, 5:01 pm to Public
    I also made axolotls for https://content.minetest.net/packages/Wuzzy/mineclone2/ Which is slowly adding post-1.12 features. It used to be aiming for 1.12 parity, but they decided they were going to add more stuff.
  • JoeEnderman's Avatar
    JoeEnderman
    December 6, 2022, 4:58 pm to Public
    Want to know what I've been up to? https://content.minetest.net/packages/JoeEnderman/too_many_stones/ I made a mod for a different game. The textures are licensed MIT, so feel free to use them for Minecraft mods or texture packs. The code is LGPL 2.1 and incompatible with Minecraft, so good luck porting that part.
  • JoeEnderman's Avatar
    JoeEnderman
    August 26, 2022, 12:43 pm to Public
    I have started to focus on Minetest textures for now. I will probably port stuff to Minecraft when I get time though.
  • JoeEnderman's Avatar
    JoeEnderman
    June 28, 2022, 5:58 pm to Public
    There are a lot of iron textures in Minecraft, you know that? It's outright painful. Should I post the in-progress version of my Cobalt pack? Or keep my nose to the grindstone until it's done?
    JoeEnderman said 2022-06-29 11:46:10
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    I will make the rest of the textures I have in the in progress folder, amd then show it off in game. I might release it then, because that is already a lot of textures. And, only the smithing table is missing to my knowledge.
    PotatoWolfie said 2022-06-29 09:05:31
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    Get your break. It's only best if you do.
    JoeEnderman said 2022-06-28 18:06:41
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    Either way I need a break.
  • JoeEnderman's Avatar
    JoeEnderman
    June 27, 2022, 9:49 pm to Public
    My Cobalt pack is going ok. Oh, yeah, I am making a cobalt pack. I like some of the textures a lot, but some will have to be an aquired taste, or will need adjusted. If the Lost Universe team wants to include it, they are welcome to. It kind-of fits the theme of being a little different than the world we normally know.
    JoeEnderman said 2022-06-27 22:01:13
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    Do you want to wait until the textures are done? Or do you want to see my first couple textures that I made already?
    PotatoWolfie said 2022-06-27 21:51:44
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    Send me an image then I could decide from that. But at the same time, I don't want to ruin any of your ideas for mods, texture packs, etc
  • JoeEnderman's Avatar
    JoeEnderman
    June 23, 2022, 6:47 pm to Public
    My parrot skins have grown on me. Any other parrots that I need to make? Have a bird that lives near you that no-one has made for Minecraft? I thought about doing a cockatoo, but that would look a lot like that one gray one from vanilla.
  • JoeEnderman's Avatar
    JoeEnderman
    June 16, 2022, 1:32 am to Public
    Should I make my PFP blink?
    JoeEnderman said 2022-06-17 13:09:42
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    it blinks
    PotatoWolfie said 2022-06-16 12:59:37
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    Yes
    AndrewSolace said 2022-06-16 03:02:02
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    Sure! It'll be pretty cool
  • JoeEnderman's Avatar
    JoeEnderman
    June 15, 2022, 3:56 pm to Public
    Am I the only one who loves it when a hilariously outdated tutorial still works?
  • JoeEnderman's Avatar
    JoeEnderman
    June 15, 2022, 12:10 pm to Public
    I may also make a clear/transparent UI for bedrock edition. Since no one else has done it that I can see. It is that hard to go through and change every bit of GUI to be transparent? Does Bedrock not support it? There's only a handful of packs that even modify the UI on Bedrock at all. Maybe it's because I'm the first person with the tools, and the want to? Seems unlikely though.
    JoeEnderman said 2022-06-19 11:15:39
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    It looks like you have to do it with json files, but I guess wel'll figure out.
  • JoeEnderman's Avatar
    JoeEnderman
    June 15, 2022, 2:41 am to Public
    I am going to make an Optifine texture pack. And guess what? There's a Fabric mod that allows my intended features to work without Optifine. So, Addolotls gets an Optifine port. Yay! But, first, I must sleep. See y'all when the pack is working.
  • JoeEnderman's Avatar
    JoeEnderman
    June 15, 2022, 2:38 am to Public
    ~ What's happening?
    JoeEnderman said 2022-06-15 02:38:42
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    How did I do that?
  • JoeEnderman's Avatar
    JoeEnderman
    June 14, 2022, 12:12 am to Public
    So, should I be a parrot guy now? I physically can't think of another axolotl to do. Parrots have variants. I want more parrots. I might could make them breedable. How many parrot variants for future parrot mod? 20? 320? I want to keep it to real colors for now. Definitely adding spix macaw. Probably an african grey. Any colors I need?
  • JoeEnderman's Avatar
    JoeEnderman
    June 6, 2022, 2:24 pm to Public
    Bedrock Version of My mod released. Nothing much since it was over 90% done anyway. Expect the Fabric Version in the coming weeks unless I have serious hiccups.
  • JoeEnderman's Avatar
    JoeEnderman
    June 5, 2022, 10:40 pm to Public
    Ignore the links from the last post, this one has sound: youtu.be/Q-X1qn4p-dU
  • JoeEnderman's Avatar
    JoeEnderman
    June 5, 2022, 10:15 pm to Public
    I made some very small progress on my mod. It looks like I made more than I did, but it is in a completely unreleaseable state.
    See the in-progress build with Complementary Shaders: https://youtu.be/C-vuiFY_uxo
    Non-shaders video to be added in comments.
    JoeEnderman said 2022-06-05 22:20:56
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  • JoeEnderman's Avatar
    JoeEnderman
    June 4, 2022, 10:03 pm to Public
    Don't expect too much progress on my axolotl mod for a while, because I'll be away from my computer a lot. But in the mean time, feel free to visit the Reddit page or YouTube video where you can suggest ideas. I only want to add axolotls mind you, but I might do more than 15 if there are really good suggestions. www.reddit.com/r/MCPE/comments/uyqk79/i_have_a_nearly_functional_axolotl_mod/
    m.youtube.com/watch?v=XRaeFEc0PgM
    JoeEnderman said 2022-06-04 22:05:11
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    Do note that they only mention 14 variants, 19 including vanilla. That is because it's referring to the Bedrock version that is very crash-prone.
  • JoeEnderman's Avatar
    JoeEnderman
    May 30, 2022, 1:27 pm to Public
    The Fabric mod is only at the stage where I have added the textures, there is no code to add the axolotls yet. I looked at other mods that add more variants, and I am only about 10% there, maybe. And that was the easy 10%. But, I won't give up hope. The hardest part of coding is either debugging or learning the syntax. I don't know which, but both make me want to tear my hair out. But the final product is so worth it.
    Also, I get successful builds, but it won't launch in the game. I might need to rename all of my variables to see if they aren't calling on the right ones. That, or the tutorial I am following is really badly out of date, but it was made in January for 1.18.1. Fabric didn't rewrite all of their code in that time did they?
    JoeEnderman said 2022-06-04 21:57:22
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    For anyone wondering, IntelliJ had a small UI tweak since KaupenJoe last updated his tutorials.
    JoeEnderman said 2022-05-31 18:58:59
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    Good news! I fixed the first issue. Now I need to figure out how mixins work and add 15 new axolotls. All I need to know is how to add one, then I can adjust that code to include more.
    JoeEnderman replied to JoeEnderman's comment below 2022-05-30 17:07:31
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    I really wanted it to be my fault so I could just go back over it and have a working mod, but I kept weeding out any changes I had made, and that wasn't enough. Even if I made 1-1 the exact same mod as the tutorial, it won't launch.
    JoeEnderman said 2022-05-30 17:05:21
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    I am going to give myself a break, because I can only throw myself at this same issue so many times. Plus, the only possible answer is the tutorial didn't show something, the internal structure of a fabric mod changed since January, or IntelliJ changed since January.
    JoeEnderman replied to JoeEnderman's comment below 2022-05-30 15:55:13
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    The rename didn't work. I guess the tutorial is out of date? I am looking at the fabric website to see what it says.
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