Okay few things you need before making a game to actually keep on track and do a good job.
- Story boards
- Conceptual art
- Mood boards
- Pseudo code [FOR EVERYTHING]
- Entity/Attribute lists
- Aims
- Functions
- List of all objects within the game. (EVERYTHING)
- A basic concept of the game (Not a paragraph on the story, I want pages on everything about the game, how it works, what you are meant to do, what makes this game fun? who's the audience for? A game overview, Flow charts, Narratives, Action lists, Game environment, Entity lists, Graphical Tools, User interface (Explain what each thing is, why it needs to be there, show some art) you should at least present some of this stuff when trying to get some help on your development. Not just a paragraph and say "Hey I need some help".
This is the basic work you need to get sorted before you should even begin making your game. Then you need to go out and HIRE people or do it yourself. It's not hard to make a game by yourself if you have the know-how and the patience. If you don't have these then there is no point in even finding people as you will just remove yourself from the team and let them do all the work.
Get the 'pre-game' paperwork done before you actually begin thinking about writing the code for it. The few things you should at least have and present to people when asking help is a Game overview, Pseudo code and some entity/entity attribute lists. Yet you haven't given us anything..
(I know this is a long winded paragraph/rant or whatever but I'm pretty much sick of people popping onto PMC asking for help on a game that they can't program, a game that they can't even draw out and a game in which they haven't even got pseudo code.)
(PMC-ers, friendly note.. If you're going to make a post about you needing help on a game.. Don't be a noob)