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Racial Abilities

HeroicCrusader's Avatar HeroicCrusader4/3/24 10:51 pm
2 emeralds 97
These are the following races (Subraces in Parenthesis) in the crusader mod indev version 1:

Human (Canid, Felid, Ursine) A cunning race, knows the strengths and weaknesses of most creatures

Elf (Wood, High, Dark, Sea, Snow) A magic oriented humanoid adept at magic, they don't like being compared to their Arcani descendants.

Dwarf (Mountain, Deep) A short statured people adept in mining and strength

Arachnian (Tropical, Arid) A spider like people, only the tropical variety can spin webs

Arcani (Earth, Fire, Water, Wind, Volcanic, Arborous, Cosmic, Acid, Lightning, Ice) An end native people adept in magic, their height rivals their enderman, rivals descended from elves adapting to life in the end.

Draconian (Acid, Fire, Ice, Lightning, Poison) A proud dragon like people, their laws are very draconian hence the name

Salamandrine (Fire, Ice, Water) A Salamander-like creature that has remarkable healing powers

Daedron (Wastes, Crimson, Basalt, Soul, Warped): A nether native humanoid with a lust for blood

Each Race should have 1 minor positive, 1 minor negative, one game breaking positive, 1 game breaking negative, and a racial ability.

Each Subrace should have 1 additional minor positive and 1 additional minor negative

You Can Vote on which one you would play
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Posted by HeroicCrusader's Avatar
HeroicCrusader
Level 34 : Artisan Loremaster
26

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