soo
basically
EVERYTHING I worked on is GONE :,(
I thought I had made a backup data but I didn't and now I got nothing
what Ultimate Progression 2 would've been:
- level system (gain exp through breaking blocks / killing mobs)
- custom weapons (dual wield / double handed / quickswap)
around 50 - 60 items
- custom armor (increase/decrease health, decrease/increase damage, etc.)
around 10 armor sets
- weight system (armor and weapon / tools have different weights [player can lift mroe weight when leveling or through special items / enchants])
- player level requirements: (for weapons and tools / custom weapons/ dimensions)
- new dimension: the dungeon (player cant break or place blocks in the dungeons, constantly generating dungeons [floor 1 - 10] difficulty increasing the further you go down / boss rooms required to beat at floor 5 - 10 / new loot {custom weapons})
- floor 1 (brick and mossy bricks themed) slimes spawn
- floor 2 (cobblestone (mossy) ) goblin spawn
- floor 3 (stone/cobblestone) skeletons / zombies
- floor 4 (deep slate, ores, crystal theme) ore golems
- floor 5 (sculk themed) wither skeleton / skeleton / phantoms (boss warden)
- floor 6 (nether themed) infernal fury / wither skeleton / blaze (boss wither)
- floor 7 (nether themed) magma slimes / infernal fury (boss lava dragon)
- floor 8 (cobblestone/ redstone) iron golems (boss redstone golem)
- floor 9 (void/ end themed) enderman / corrupted adventurer / abyss phantom (boss the void)
- floor 10 (ruins , boss room) -boss dungeon master
- each floor grants buffs (selectable) and has a safe area, a loot room (uses new vault system)
- last floor (floor 10) boss drops materials for weapon: raijin
- enchantments ( scarlet rot (percentual dmg slow prog, ignores i frames) ,
echoing slash (low damage fast prog, ignores i frames),
poisoned fangs (applies poison),
light weight (decreases weight on weapons),
withering rose (appplies wither),
enchain (mobs cant move on hit [stacking])
)
- custom enchants stack
- new blocks: ( weapon rack (stone, quartz, deepslate variant),
leathering workbench (turn cow hide into 12 leather),
industrial generator (turns coal/ char coal/ coal block/ lavabucket into energy),
block breaker (consumes 2 energy per use and breaks the block infront of it),
block placer (consumes 2 energy places the block item that is dropped on it),
item teleporter (consumes 3 energy teleports every item in a 8 block radius to the block),
cobblestone generator (consumes 1 energy spawns a block of cobblestone every half second),
jump pad (consumes 1 energy per use, launches player into the direction its facing)
)
- blacksmithing at level 100 ( forge the new custom enchants / weapon raijin)
- optional bosses (unlocks skills)
Kill Slime King 15 times (rewards: Skill Leaping)
etc.
- custom animations for wither spawning and weapon raijin
- custom item buffs (ring of strength, ring of water breathing, ring of speed, ring of night vision, ring of luck)
- heroic paths (similar to the blessing system but more intricate)
-only works in the dungeons
- wild spawns (special event spawns): weak slime, dire wolf, dead general
- new normal spawns: at low level only weak zombies and skeletons
at higher levels mobs like dead adventurer,
headless general,
infernal fury, etc.
- player skill tree (upgrade skills obtained through killing [optional] bosses)
-stamina system ( skills consume stamina, blocking with a shield consumes stamina)
basically
EVERYTHING I worked on is GONE :,(
I thought I had made a backup data but I didn't and now I got nothing
what Ultimate Progression 2 would've been:
- level system (gain exp through breaking blocks / killing mobs)
- custom weapons (dual wield / double handed / quickswap)
around 50 - 60 items
- custom armor (increase/decrease health, decrease/increase damage, etc.)
around 10 armor sets
- weight system (armor and weapon / tools have different weights [player can lift mroe weight when leveling or through special items / enchants])
- player level requirements: (for weapons and tools / custom weapons/ dimensions)
- new dimension: the dungeon (player cant break or place blocks in the dungeons, constantly generating dungeons [floor 1 - 10] difficulty increasing the further you go down / boss rooms required to beat at floor 5 - 10 / new loot {custom weapons})
- floor 1 (brick and mossy bricks themed) slimes spawn
- floor 2 (cobblestone (mossy) ) goblin spawn
- floor 3 (stone/cobblestone) skeletons / zombies
- floor 4 (deep slate, ores, crystal theme) ore golems
- floor 5 (sculk themed) wither skeleton / skeleton / phantoms (boss warden)
- floor 6 (nether themed) infernal fury / wither skeleton / blaze (boss wither)
- floor 7 (nether themed) magma slimes / infernal fury (boss lava dragon)
- floor 8 (cobblestone/ redstone) iron golems (boss redstone golem)
- floor 9 (void/ end themed) enderman / corrupted adventurer / abyss phantom (boss the void)
- floor 10 (ruins , boss room) -boss dungeon master
- each floor grants buffs (selectable) and has a safe area, a loot room (uses new vault system)
- last floor (floor 10) boss drops materials for weapon: raijin
- enchantments ( scarlet rot (percentual dmg slow prog, ignores i frames) ,
echoing slash (low damage fast prog, ignores i frames),
poisoned fangs (applies poison),
light weight (decreases weight on weapons),
withering rose (appplies wither),
enchain (mobs cant move on hit [stacking])
)
- custom enchants stack
- new blocks: ( weapon rack (stone, quartz, deepslate variant),
leathering workbench (turn cow hide into 12 leather),
industrial generator (turns coal/ char coal/ coal block/ lavabucket into energy),
block breaker (consumes 2 energy per use and breaks the block infront of it),
block placer (consumes 2 energy places the block item that is dropped on it),
item teleporter (consumes 3 energy teleports every item in a 8 block radius to the block),
cobblestone generator (consumes 1 energy spawns a block of cobblestone every half second),
jump pad (consumes 1 energy per use, launches player into the direction its facing)
)
- blacksmithing at level 100 ( forge the new custom enchants / weapon raijin)
- optional bosses (unlocks skills)
Kill Slime King 15 times (rewards: Skill Leaping)
etc.
- custom animations for wither spawning and weapon raijin
- custom item buffs (ring of strength, ring of water breathing, ring of speed, ring of night vision, ring of luck)
- heroic paths (similar to the blessing system but more intricate)
-only works in the dungeons
- wild spawns (special event spawns): weak slime, dire wolf, dead general
- new normal spawns: at low level only weak zombies and skeletons
at higher levels mobs like dead adventurer,
headless general,
infernal fury, etc.
- player skill tree (upgrade skills obtained through killing [optional] bosses)
-stamina system ( skills consume stamina, blocking with a shield consumes stamina)
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