1
WHY IS SCULK UNNATURAL, let me explain.
So, the sculk is like a goo substance that spreads, more like a disease. But veins, and everything about it is unrealistic.
For example, the bloodied sculk fits even more. Because, it actually produces stuff that is made out of itself and isnt unrealistic!
while the normal one can GENERATE FRICKING BONES FROM NOWHERE (the bones from the sculk component, sculk shrieker).
so, heres the texturing to do list
make the catalyst somehow goo-like (i think u can just remove the bones and make it have a attached-to-the-ground effect. maybe attached with tentacles.)
retexture the Bloodied Sculk Shrieker to fit more with the sculk, yes i am KEEPING THE CHARGE POPPING INSIDE OF THE SHRIEKER BECAUSE I LOVE THAT.
make warden's bones more well... consumed by the sculk (like the first warden textures)
connect the veins with each other because, puddles that arent connected dont count as veins.
and finally, replace the bones in reinforced deepslate with sculk.
if u have done them all, publish it as a pack called "Natural Sculk"
For example, the bloodied sculk fits even more. Because, it actually produces stuff that is made out of itself and isnt unrealistic!
while the normal one can GENERATE FRICKING BONES FROM NOWHERE (the bones from the sculk component, sculk shrieker).
so, heres the texturing to do list
make the catalyst somehow goo-like (i think u can just remove the bones and make it have a attached-to-the-ground effect. maybe attached with tentacles.)
retexture the Bloodied Sculk Shrieker to fit more with the sculk, yes i am KEEPING THE CHARGE POPPING INSIDE OF THE SHRIEKER BECAUSE I LOVE THAT.
make warden's bones more well... consumed by the sculk (like the first warden textures)
connect the veins with each other because, puddles that arent connected dont count as veins.
and finally, replace the bones in reinforced deepslate with sculk.
if u have done them all, publish it as a pack called "Natural Sculk"
Create an account or sign in to comment.