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Required Resource Pack
4
This datapack adds naturally spawning nautiluses to your world. They are found in the deep ocean, and can be bucketed like any other fish! Killing them has a 1/2 chance to drop a nautilus shell, making conduits a lot easier to craft!
type /function n:spawn to spawn a nautilus at your location
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NEW UPDATE
Changelog:
Optimised @e selectors to limit lag, added the ability to customise what creatures can become nautiluses. (How the spawning works)
Named mobs are not allowed to 'spawn' (convert into) nautiluses.
Natural spawning has now been enabled :/
______________________________________________________________________________________________________________________________
IN ORDER TO CUSTOMISE CANDIDATES AND RANDOM CHANCE:
Navigate to nautilus/data/n/tags/entity_types and open the spawners.json file. In order to add new candidates for spawning, add a comma to the end of the previous entity and add your desired entity. Like so:
{
"required":false,
"values": [
"minecraft:cod",
"minecraft:squid"
]
}
into...
{
"required":false,
"values": [
"minecraft:cod",
"minecraft:squid",
"minecraft:salmon"
]
}
You can now also edit the chance of a nautilus spawning by navigating to nautilus/data/n/predicates and access random.json
Change the "chance" value from between 0 to 1. It's set to 0.4 at default, or a chance of 40% for a spawner to become a nautilus every 5 seconds. Nearby candidates are 'banned' from becoming a nautilus so all of the ocean life doesn't become nautiluses.
If you want to change the biome that nautiluses can spawn in, go to the ocean.json file in the same folder and change the "biome" line to what you want.
{
"condition": "minecraft:location_check",
"predicate": {
"biome": "minecraft:deep_ocean",
"block": {
"block": "minecraft:water"
}
}
}
into...
{
"condition": "minecraft:location_check",
"predicate": {
"biome": "minecraft:ocean",
"block": {
"block": "minecraft:water"
}
}
}
Redownload the datapack, as it has been updated.
type /function n:spawn to spawn a nautilus at your location
______________________________________________________________________________________________________________________________
NEW UPDATE
Changelog:
Optimised @e selectors to limit lag, added the ability to customise what creatures can become nautiluses. (How the spawning works)
Named mobs are not allowed to 'spawn' (convert into) nautiluses.
Natural spawning has now been enabled :/
______________________________________________________________________________________________________________________________
IN ORDER TO CUSTOMISE CANDIDATES AND RANDOM CHANCE:
Navigate to nautilus/data/n/tags/entity_types and open the spawners.json file. In order to add new candidates for spawning, add a comma to the end of the previous entity and add your desired entity. Like so:
{
"required":false,
"values": [
"minecraft:cod",
"minecraft:squid"
]
}
into...
{
"required":false,
"values": [
"minecraft:cod",
"minecraft:squid",
"minecraft:salmon"
]
}
You can now also edit the chance of a nautilus spawning by navigating to nautilus/data/n/predicates and access random.json
Change the "chance" value from between 0 to 1. It's set to 0.4 at default, or a chance of 40% for a spawner to become a nautilus every 5 seconds. Nearby candidates are 'banned' from becoming a nautilus so all of the ocean life doesn't become nautiluses.
If you want to change the biome that nautiluses can spawn in, go to the ocean.json file in the same folder and change the "biome" line to what you want.
{
"condition": "minecraft:location_check",
"predicate": {
"biome": "minecraft:deep_ocean",
"block": {
"block": "minecraft:water"
}
}
}
into...
{
"condition": "minecraft:location_check",
"predicate": {
"biome": "minecraft:ocean",
"block": {
"block": "minecraft:water"
}
}
}
Redownload the datapack, as it has been updated.
Credit | I utilised the MCA - Upgrade Aquatic models and textures for the Nautilus mob and bucket item, with permission of course. |
Compatibility | Minecraft 1.15 |
to | Minecraft 1.16 |
Tags |
7 Update Logs
Update #7 : by Rutherford 12/21/2020 3:46:52 amDec 21st, 2020
optimised the check for bucket
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