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Hostile Mobs Improve Over Time
Hostile mobs get stronger the longer you play. The difficulty is per player, players who have played for a long time will have stronger monsters while new players start with unbuffed monsters.
Can be downloaded either as a datapack or a mod. Mod is only required on the server side.
Each mob is improving differently, if you wish to know how they are getting stronger/which abilities they may have, find the datapack for that mob on my profile page. Documentation sheet can be found on my discord server.
Currently, this datapack affects these mobs:
- Zombies
- Skeletons
- Spiders
- Creepers
- Pillagers
- Vindicators
- Witches
- Drowned
- Endermites
- Cave spiders
- Strays
- Zombified Piglins
- Guardians
- Hoglins
- Ravagers
- Silverfish
- Wither skeletons
- Husks
- Zoglins
Config menu can be opened by using /function hostilemobs:config. There are settings for setting difficulty, toggleing some mob features, difficulty cap settings and death relief settings.
Difficulty cap can be configured to not allow mobs to be stronger past the set value. Negative cap is used when you are using death relief or to make players start at a certain difficulty.
Death relief is a feature toggled off by default. Enabling it will drop difficulty for players who die by the set amount.
Mob toggles can be used to change which mobs should be improved by the datapack. Turn off mobs which you don't like/are too strong.
The level/difficulty of mobs is tracked by the HostileMobs scoreboard, set the value yourself/players to smth and it will change the difficulty. It increments every 20 minutes. Difficulty (or days) go from 1-100, after 100 mobs stay the same as 100 ones.
Timer can be modified using the config menu.
Level Shattering
A feature which enables mobs to rarely drop special shards, which can decrease monster levels. By default, it is enabled ON, only mobs on level 100 can drop these shards, and each shard decreases the level by 1. All these settings can be configured in the config menu.
Using shards has a variety of side effects, so better be prepared. Side effects can be toggled on/off.
If you wish to change the drop chances, loot tables for each mob are located in data/hostilemobs/loot_tables/
This feature will conflict with other datapacks that change loot tables for monsters, so it is advised to turn it off when using some, for example the ore mob heads datapack.
Future Plans
my to-do list:
- add missing mobs
- more settings to the config menu
- more advancements (?)
Documentation
Documentation spreadsheet can be found on my discord server. It has all the details about stats of each mob at each level and all the new abilities of monsters.
Disclaimer
This datapack buffs the explosion of creepers, so use it at your own risk, as creeper accidents cause even more damage if they explode next to your builds/terrain.
This datapack also adds a new ability to zoglins to change nearby blocks to their nether counterparts, this can be extremely destructive to player's builds and terrain, and is really hard to revert back.
Other
If you have any questions, suggestions, bug reports, feel free to join my discord server here
Compatibility | Minecraft 1.19 |
to | Minecraft 1.20 |
Tags |
19 Update Logs
V1.8 : by KNIZE_1007 12/14/2023 3:25:10 amDec 14th, 2023
- Level shattering changes:
- Fixed (again) inventory swap side effect not working
- Remade the "time snare" side effect
- The way shards are dropped has been changed, now the chance is chosen by a predicate instead of the loot table
- This change helps with compatibility with datapacks that change monster loot tables
- Looting no longer increases shard drop rate
- Modified drop chances slightly
- Throwing multiple shards at once no longer reacts
- Shards now drop from level 5 by default
- Completely remade zombies
- Now they spawn with increasing chances for better gear
- Slight stat nerfs
- No longer has the "berserker" ability
- increased baby spawn rates only on day 100
- Updated settings reset
- New setting: Shard monsters glow
- Monsters that drop shards will glow when this is turned on (off by default)
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